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(svn r284) Fix: on opening the saveload dialog the game pauses again in single player games
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@ -1116,6 +1116,9 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
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}
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break;
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case WE_DESTROY:
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// pause is only used in single-player, non-editor mode
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if(!_networking && (_game_mode != GM_EDITOR))
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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_query_string_active = false;
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FiosFreeSavegameList();
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break;
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@ -1189,6 +1192,10 @@ void ShowSaveLoadDialog(int mode)
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strcpy(_edit_str_buf, "UNNAMED");
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}
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// pause is only used in single-player, non-editor mode
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if(_game_mode != GM_MENU && !_networking && (_game_mode != GM_EDITOR))
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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BuildFileList();
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ResetObjectToPlace();
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