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https://github.com/OpenTTD/OpenTTD.git
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Codechange: use a contructor for NewsItem to set the values
And use std::unique_ptr to manage the memory of the allocated data
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9a7750f14e
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@ -355,7 +355,7 @@ struct NewsWindow : Window {
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break;
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case WID_N_MGR_NAME:
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SetDParamStr(0, static_cast<const CompanyNewsInformation *>(this->ni->data)->president_name);
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SetDParamStr(0, static_cast<const CompanyNewsInformation *>(this->ni->data.get())->president_name);
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str = STR_JUST_RAW_STRING;
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break;
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@ -433,13 +433,13 @@ struct NewsWindow : Window {
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break;
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case WID_N_MGR_FACE: {
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const CompanyNewsInformation *cni = static_cast<const CompanyNewsInformation*>(this->ni->data);
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const CompanyNewsInformation *cni = static_cast<const CompanyNewsInformation*>(this->ni->data.get());
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DrawCompanyManagerFace(cni->face, cni->colour, r.left, r.top);
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GfxFillRect(r.left, r.top, r.right, r.bottom, PALETTE_NEWSPAPER, FILLRECT_RECOLOUR);
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break;
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}
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case WID_N_MGR_NAME: {
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const CompanyNewsInformation *cni = static_cast<const CompanyNewsInformation*>(this->ni->data);
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const CompanyNewsInformation *cni = static_cast<const CompanyNewsInformation*>(this->ni->data.get());
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SetDParamStr(0, cni->president_name);
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DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_JUST_RAW_STRING, TC_FROMSTRING, SA_CENTER);
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break;
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@ -770,6 +770,27 @@ static void DeleteNewsItem(NewsItem *ni)
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SetWindowDirty(WC_MESSAGE_HISTORY, 0);
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}
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/**
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* Create a new newsitem to be shown.
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* @param string_id String to display.
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* @param type The type of news.
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* @param flags Flags related to how to display the news.
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* @param reftype1 Type of ref1.
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* @param ref1 Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.
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* @param reftype2 Type of ref2.
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* @param ref2 Reference 2 to some object: Used for scrolling after clicking on the news, and for deleting the news when the object is deleted.
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* @param data Pointer to data that must be released once the news message is cleared.
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*
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* @see NewsSubtype
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*/
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NewsItem::NewsItem(StringID string_id, NewsType type, NewsFlag flags, NewsReferenceType reftype1, uint32 ref1, NewsReferenceType reftype2, uint32 ref2, const NewsAllocatedData *data) :
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string_id(string_id), date(_date), type(type), flags(flags), reftype1(reftype1), reftype2(reftype2), ref1(ref1), ref2(ref2), data(data)
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{
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/* show this news message in colour? */
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if (_cur_year >= _settings_client.gui.coloured_news_year) this->flags |= NF_INCOLOUR;
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CopyOutDParam(this->params, 0, lengthof(this->params));
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}
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/**
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* Add a new newsitem to be shown.
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* @param string String to display
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@ -779,7 +800,7 @@ static void DeleteNewsItem(NewsItem *ni)
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* @param ref1 Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.
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* @param reftype2 Type of ref2
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* @param ref2 Reference 2 to some object: Used for scrolling after clicking on the news, and for deleting the news when the object is deleted.
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* @param free_data Pointer to data that must be freed once the news message is cleared
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* @param data Pointer to data that must be released once the news message is cleared.
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*
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* @see NewsSubtype
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*/
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@ -788,22 +809,7 @@ void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceTy
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if (_game_mode == GM_MENU) return;
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/* Create new news item node */
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NewsItem *ni = new NewsItem;
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ni->string_id = string;
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ni->type = type;
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ni->flags = flags;
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/* show this news message in colour? */
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if (_cur_year >= _settings_client.gui.coloured_news_year) ni->flags |= NF_INCOLOUR;
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ni->reftype1 = reftype1;
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ni->reftype2 = reftype2;
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ni->ref1 = ref1;
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ni->ref2 = ref2;
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ni->data = data;
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ni->date = _date;
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CopyOutDParam(ni->params, 0, lengthof(ni->params));
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NewsItem *ni = new NewsItem(string, type, flags, reftype1, ref1, reftype2, ref2, data);
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if (_total_news++ == 0) {
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assert(_oldest_news == nullptr);
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@ -135,14 +135,11 @@ struct NewsItem {
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uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.
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uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleting the news when the object is deleted.
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const NewsAllocatedData *data; ///< Custom data for the news item that have to be deallocated (deleted) when the news item has reached its end.
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~NewsItem()
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{
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delete this->data;
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}
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std::unique_ptr<const NewsAllocatedData> data; ///< Custom data for the news item that will be deallocated (deleted) when the news item has reached its end.
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uint64 params[10]; ///< Parameters for string resolving.
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NewsItem(StringID string_id, NewsType type, NewsFlag flags, NewsReferenceType reftype1, uint32 ref1, NewsReferenceType reftype2, uint32 ref2, const NewsAllocatedData *data);
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};
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/** Container for a single string to be passed as NewsAllocatedData. */
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