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(svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases.
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@ -69,6 +69,30 @@ static const uint8 _flood_from_dirs[] = {
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(1 << DIR_W ) | (1 << DIR_SW) | (1 << DIR_NW), // SLOPE_SEN, SLOPE_STEEP_E
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};
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/**
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* Marks tile dirty if it is a canal or river tile.
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* Called to avoid glitches when flooding tiles next to canal tile.
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*
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* @param tile tile to check
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*/
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static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
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{
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if (IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
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}
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/**
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* Marks the tiles around a tile as dirty, if they are canals or rivers.
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*
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* @param tile The center of the tile where all other tiles are marked as dirty
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* @ingroup dirty
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*/
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static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
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{
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for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
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MarkTileDirtyIfCanalOrRiver(tile + TileOffsByDir(dir));
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}
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}
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/**
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* Makes a tile canal or water depending on the surroundings.
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* This as for example docks and shipdepots do not store
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@ -231,6 +255,8 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 fla
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile - delta);
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MarkTileDirtyByTile(tile + delta);
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MarkCanalsAndRiversAroundDirty(tile - delta);
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MarkCanalsAndRiversAroundDirty(tile + delta);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 22 >> 3);
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@ -250,28 +276,13 @@ static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
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DoClearSquare(tile);
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MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player);
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MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player);
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MarkCanalsAndRiversAroundDirty(tile - delta);
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MarkCanalsAndRiversAroundDirty(tile + delta);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 2);
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}
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/**
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* Marks the tiles around a tile as dirty.
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*
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* This functions marks the tiles around a given tile as dirty for repaint.
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*
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* @param tile The center of the tile where all other tiles are marked as dirty
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* @ingroup dirty
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* @see TerraformAddDirtyTileAround
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*/
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static void MarkTilesAroundDirty(TileIndex tile)
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{
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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}
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/** Builds a lock (ship-lift)
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* @param tile tile where to place the lock
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* @param flags type of operation
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@ -345,7 +356,7 @@ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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MakeCanal(tile, _current_player, Random());
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}
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MarkTileDirtyByTile(tile);
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MarkTilesAroundDirty(tile);
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MarkCanalsAndRiversAroundDirty(tile);
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}
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cost.AddCost(_price.clear_water);
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@ -376,7 +387,10 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
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if (GetTileOwner(tile) != OWNER_WATER && GetTileOwner(tile) != OWNER_NONE && !CheckTileOwnership(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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MarkCanalsAndRiversAroundDirty(tile);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
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case WATER_TILE_COAST: {
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@ -385,7 +399,10 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
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/* Make sure no vehicle is on the tile */
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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MarkCanalsAndRiversAroundDirty(tile);
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}
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if (IsSlopeWithOneCornerRaised(slope)) {
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
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} else {
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@ -678,17 +695,6 @@ static void AnimateTile_Water(TileIndex tile)
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/* not used */
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}
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/**
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* Marks tile dirty if it is a canal tile.
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* Called to avoid glitches when flooding tiles next to canal tile.
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*
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* @param tile tile to check
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*/
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static inline void MarkTileDirtyIfCanal(TileIndex tile)
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{
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if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
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}
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/**
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* Finds a vehicle to flood.
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@ -904,9 +910,7 @@ static void DoFloodTile(TileIndex target)
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if (flooded) {
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/* Mark surrounding canal tiles dirty too to avoid glitches */
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for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
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MarkTileDirtyIfCanal(target + TileOffsByDir(dir));
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}
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MarkCanalsAndRiversAroundDirty(target);
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/* update signals if needed */
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UpdateSignalsInBuffer();
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