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(svn r10317) -Fix [FS#786]: acceleration not calculated properly when a train goes up a hill between tunnels.
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@ -2529,22 +2529,28 @@ static void TrainEnterStation(Vehicle *v, StationID station)
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static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
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static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
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{
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{
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/* need this hint so it returns the right z coordinate on bridges. */
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byte new_z = GetSlopeZ(v->x_pos, v->y_pos);
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byte old_z = v->z_pos;
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byte old_z = v->z_pos;
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v->z_pos = new_z;
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v->z_pos= GetSlopeZ(v->x_pos, v->y_pos);
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if (new_tile) {
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if (new_tile) {
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CLRBIT(v->u.rail.flags, VRF_GOINGUP);
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CLRBIT(v->u.rail.flags, VRF_GOINGUP);
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CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
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CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
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if (new_z != old_z) {
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if ((v->u.rail.track == TRACK_X || v->u.rail.track == TRACK_Y)) {
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TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
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/* Any track that isn't TRACK_X or TRACK_Y cannot be sloped.
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* To check whether the current tile is sloped, and in which
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* direction it is sloped, we get the 'z' at the center of
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* the tile (middle_z) and the edge of the tile (old_z),
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* which we then can compare. */
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static const int HALF_TILE_SIZE = TILE_SIZE / 2;
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static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1);
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/* XXX workaround, whole UP/DOWN detection needs overhaul */
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byte middle_z = GetSlopeZ((v->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (v->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);
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if (!IsTunnelTile(tile)) {
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SETBIT(v->u.rail.flags, (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
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/* For some reason tunnel tiles are always given as sloped :(
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* But they are not sloped... */
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if (middle_z != old_z && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) {
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SETBIT(v->u.rail.flags, (middle_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
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}
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}
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}
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}
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}
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}
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