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https://github.com/OpenTTD/OpenTTD.git
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(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
This commit is contained in:
parent
4b0e8947d5
commit
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@ -7,6 +7,7 @@
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#include "../../map.h"
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#include "../../rail_map.h"
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#include "../../road_map.h"
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#include "../../station_map.h"
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#include "../../tile.h"
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#include "../../player.h"
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#include "../../tunnel_map.h"
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@ -2313,11 +2314,11 @@ static void AiStateBuildRail(Player *p)
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p->ai.banned_tile_count = 0;
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}
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static int AiGetStationIdByDef(TileIndex tile, int id)
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static StationID AiGetStationIdByDef(TileIndex tile, int id)
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{
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const AiDefaultBlockData *p = _default_rail_track_data[id]->data;
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while (p->mode != 1) p++;
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return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
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return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
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}
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static void AiStateBuildRailVeh(Player *p)
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@ -3096,11 +3097,11 @@ static void AiStateBuildRoad(Player *p)
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p->ai.banned_tile_count = 0;
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}
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static int AiGetStationIdFromRoadBlock(TileIndex tile, int id)
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static StationID AiGetStationIdFromRoadBlock(TileIndex tile, int id)
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{
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const AiDefaultBlockData *p = _road_default_block_data[id]->data;
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while (p->mode != 1) p++;
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return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
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return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
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}
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static void AiStateBuildRoadVehicles(Player *p)
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@ -3406,11 +3407,11 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
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p->ai.state = AIS_BUILD_AIRCRAFT_VEHICLES;
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}
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static int AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
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static StationID AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
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{
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const AiDefaultBlockData *p = _airport_default_block_data[id];
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while (p->mode != 1) p++;
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return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
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return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
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}
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static void AiStateBuildAircraftVehicles(Player *p)
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@ -3431,7 +3432,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
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/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
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* and offset to the FIRST depot because the AI picks the st->xy tile */
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tile += ToTileIndexDiff(GetAirport(GetStation(_m[tile].m2)->airport_type)->airport_depots[0]);
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tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]);
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if (CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
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loco_id = _new_aircraft_id;
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@ -22,6 +22,7 @@
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#include "../../debug.h"
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#include "../../functions.h"
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#include "../../road_map.h"
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#include "../../station_map.h"
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#include "../../table/strings.h"
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#include "../../map.h"
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#include "../../tile.h"
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@ -1202,7 +1203,7 @@ static void AiNew_State_GiveOrders(Player *p)
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idx = 0;
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = _m[p->ainew.to_tile].m2;
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order.station = GetStationIndex(p->ainew.to_tile);
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if (p->ainew.tbt == AI_TRUCK && p->ainew.to_deliver)
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order.flags |= OF_FULL_LOAD;
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AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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@ -1210,7 +1211,7 @@ static void AiNew_State_GiveOrders(Player *p)
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idx = 0;
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = _m[p->ainew.from_tile].m2;
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order.station = GetStationIndex(p->ainew.from_tile);
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if (p->ainew.tbt == AI_TRUCK && p->ainew.from_deliver)
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order.flags |= OF_FULL_LOAD;
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AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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@ -4,6 +4,7 @@
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "station_map.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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@ -239,7 +240,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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* layout for #th position of depot. Since layout must start with a listing
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* of all depots, it is simple */
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{
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const Station* st = GetStation(_m[tile].m2);
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const Station* st = GetStationByTile(tile);
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const AirportFTAClass* apc = GetAirport(st->airport_type);
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uint i;
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@ -256,7 +257,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v->u.air.state = HANGAR;
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v->u.air.previous_pos = v->u.air.pos;
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v->u.air.targetairport = _m[tile].m2;
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v->u.air.targetairport = GetStationIndex(tile);
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v->next = u;
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v->service_interval = _patches.servint_aircraft;
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@ -4,6 +4,7 @@
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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@ -650,7 +651,7 @@ static void DrawAircraftDepotWindow(Window *w)
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}
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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SetDParam(0, _m[tile].m2);
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SetDParam(0, GetStationIndex(tile));
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DrawWindowWidgets(w);
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x = 2;
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@ -3,6 +3,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "industry_map.h"
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#include "station_map.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "map.h"
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@ -183,7 +184,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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v->current_order.station = 1;
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v->age = 0;
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SetDParam(0, _m[tile].m2);
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SetDParam(0, GetStationIndex(tile));
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AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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v->index,
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@ -205,7 +206,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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IsTileType(tile, MP_STATION) &&
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IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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st = GetStation(_m[tile].m2);
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st = GetStationByTile(tile);
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CLRBITS(st->airport_flags, RUNWAY_IN_block);
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}
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@ -247,7 +248,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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IsTileType(tile, MP_STATION) &&
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IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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st = GetStation(_m[tile].m2);
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st = GetStationByTile(tile);
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SETBITS(st->airport_flags, RUNWAY_IN_block);
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}
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}
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3
npf.c
3
npf.c
@ -10,6 +10,7 @@
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#include "macros.h"
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#include "pathfind.h"
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#include "station.h"
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#include "station_map.h"
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#include "tile.h"
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#include "depot.h"
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#include "tunnel_map.h"
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@ -423,7 +424,7 @@ static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current)
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* is correct */
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if (
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(fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || /* We've found the tile, or */
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(IsTileType(tile, MP_STATION) && _m[tile].m2 == fstd->station_index) /* the station */
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(IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) /* the station */
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) {
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return AYSTAR_FOUND_END_NODE;
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} else {
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@ -3,6 +3,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "road_map.h"
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "functions.h"
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@ -190,7 +191,6 @@ static void DrawOrdersWindow(Window *w)
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static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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{
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Order order;
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int st_index;
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// check depot first
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if (_patches.gotodepot) {
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@ -221,7 +221,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_PART_OF_ORDERS;
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order.station = _m[tile].m2;
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order.station = GetStationIndex(tile);
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return order;
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}
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break;
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@ -257,7 +257,8 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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}
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if (IsTileType(tile, MP_STATION)) {
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const Station* st = GetStation(st_index = _m[tile].m2);
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StationID st_index = GetStationIndex(tile);
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const Station* st = GetStation(st_index);
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if (st->owner == _current_player || st->owner == OWNER_NONE) {
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byte facil;
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@ -5,6 +5,7 @@
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#include "debug.h"
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#include "functions.h"
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#include "road_map.h"
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#include "station_map.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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@ -1415,7 +1416,7 @@ again:
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if (v->u.road.state >= 0x20 &&
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_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
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RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
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Station* st = GetStation(_m[v->tile].m2);
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Station* st = GetStationByTile(v->tile);
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if (v->current_order.type != OT_LEAVESTATION &&
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v->current_order.type != OT_GOTO_DEPOT) {
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@ -1423,7 +1424,7 @@ again:
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CLRBIT(rs->status, 7);
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v->last_station_visited = _m[v->tile].m2;
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v->last_station_visited = GetStationIndex(v->tile);
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RoadVehArrivesAt(v, st);
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@ -7,6 +7,7 @@
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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@ -110,7 +111,7 @@ RoadStop* GetPrimaryRoadStop(const Station* st, RoadStopType type)
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RoadStop* GetRoadStopByTile(TileIndex tile, RoadStopType type)
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{
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const Station* st = GetStation(_m[tile].m2);
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const Station* st = GetStationByTile(tile);
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RoadStop* rs;
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for (rs = GetPrimaryRoadStop(st, type); rs->xy != tile; rs = rs->next) {
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@ -184,7 +185,7 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest
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// check around to see if there's any stations there
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BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
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if (IsTileType(tile_cur, MP_STATION)) {
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StationID t = _m[tile_cur].m2;
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StationID t = GetStationIndex(tile_cur);
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{
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Station *st = GetStation(t);
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// you cannot take control of an oilrig!!
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@ -232,7 +233,7 @@ static bool CheckStationSpreadOut(Station *st, TileIndex tile, int w, int h)
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uint t;
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for (i = 0; i != MapSize(); i++) {
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if (IsTileType(i, MP_STATION) && _m[i].m2 == station_index) {
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if (IsTileType(i, MP_STATION) && GetStationIndex(i) == station_index) {
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t = TileX(i);
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if (t < x1) x1 = t;
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if (t > x2) x2 = t;
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@ -797,7 +798,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
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if (_m[tile_cur].m5 >= 8) {
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return ClearTile_Station(tile_cur, DC_AUTO); // get error message
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} else {
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StationID st = _m[tile_cur].m2;
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StationID st = GetStationIndex(tile_cur);
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if (*station == INVALID_STATION) {
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*station = st;
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} else if (*station != st) {
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@ -1069,7 +1070,7 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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static bool TileBelongsToRailStation(const Station *st, TileIndex tile)
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{
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return IsTileType(tile, MP_STATION) && _m[tile].m2 == st->index && _m[tile].m5 < 8;
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return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st->index && _m[tile].m5 < 8;
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}
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static void MakeRailwayStationAreaSmaller(Station *st)
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@ -1144,7 +1145,7 @@ int32 CmdRemoveFromRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32
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// make sure the specified tile belongs to the current player, and that it is a railroad station.
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if (!IsTileType(tile, MP_STATION) || _m[tile].m5 >= 8 || !_patches.nonuniform_stations) return CMD_ERROR;
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st = GetStation(_m[tile].m2);
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st = GetStationByTile(tile);
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if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile))) return CMD_ERROR;
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// if we reached here, it means we can actually delete it. do that.
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@ -1252,7 +1253,8 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
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int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec)
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{
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const Station *st = GetStation(_m[tile].m2);
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const Station* st = GetStationByTile(tile);
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if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
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// tile is not a railroad station?
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@ -1971,7 +1973,7 @@ static void DrawTile_Station(TileInfo *ti)
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//debug("Cust-o-mized %p", statspec);
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if (statspec != NULL) {
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const Station* st = GetStation(_m[ti->tile].m2);
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const Station* st = GetStationByTile(ti->tile);
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relocation = GetCustomStationRelocation(statspec, st, 0);
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//debug("Relocation %d", relocation);
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@ -2051,7 +2053,7 @@ static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
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StringID str;
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td->owner = GetTileOwner(tile);
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td->build_date = GetStation(_m[tile].m2)->build_date;
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td->build_date = GetStationByTile(tile)->build_date;
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m5 = _m[tile].m5;
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(str=STR_305E_RAILROAD_STATION, m5 < 8) ||
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@ -2166,7 +2168,7 @@ static void ClickTile_Station(TileIndex tile)
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if (_m[tile].m5 == 32 || _m[tile].m5 == 65) {
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ShowAircraftDepotWindow(tile);
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} else {
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ShowStationViewWindow(_m[tile].m2);
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ShowStationViewWindow(GetStationIndex(tile));
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}
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}
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@ -2179,7 +2181,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
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if (v->type == VEH_Train) {
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if (IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && IsFrontEngine(v) &&
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!IsCompatibleTrainStationTile(tile + TileOffsByDir(DirToDiagDir(v->direction)), tile)) {
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StationID station_id = _m[tile].m2;
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StationID station_id = GetStationIndex(tile);
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if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
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(v->current_order.type == OT_GOTO_STATION && v->current_order.station == station_id)) {
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@ -2563,7 +2565,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount)
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cur_tile = TILE_MASK(cur_tile);
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if (!IsTileType(cur_tile, MP_STATION)) continue;
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st = GetStation(_m[cur_tile].m2);
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st = GetStationByTile(cur_tile);
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for (i = 0; i != lengthof(around); i++) {
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if (around[i] == NULL) {
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@ -2721,7 +2723,7 @@ void BuildOilRig(TileIndex tile)
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void DeleteOilRig(TileIndex tile)
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{
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Station *st = GetStation(_m[tile].m2);
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Station* st = GetStationByTile(tile);
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DoClearSquare(tile);
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@ -2738,7 +2740,8 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI
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if (!IsTileOwner(tile, old_player)) return;
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if (new_player != OWNER_SPECTATOR) {
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Station *st = GetStation(_m[tile].m2);
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Station* st = GetStationByTile(tile);
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SetTileOwner(tile, new_player);
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st->owner = new_player;
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_global_station_sort_dirty = true; // transfer ownership of station to another player
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@ -2764,7 +2767,7 @@ static int32 ClearTile_Station(TileIndex tile, byte flags)
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return_cmd_error(STR_4800_IN_THE_WAY);
|
||||
}
|
||||
|
||||
st = GetStation(_m[tile].m2);
|
||||
st = GetStationByTile(tile);
|
||||
|
||||
if (m5 < 8) return RemoveRailroadStation(st, tile, flags);
|
||||
// original airports < 67, new airports between 83 - 114
|
||||
|
14
station_map.h
Normal file
14
station_map.h
Normal file
@ -0,0 +1,14 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "station.h"
|
||||
|
||||
|
||||
static inline StationID GetStationIndex(TileIndex t)
|
||||
{
|
||||
return (StationID)_m[t].m2;
|
||||
}
|
||||
|
||||
static inline Station* GetStationByTile(TileIndex t)
|
||||
{
|
||||
return GetStation(GetStationIndex(t));
|
||||
}
|
23
train_cmd.c
23
train_cmd.c
@ -6,6 +6,7 @@
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "gui.h"
|
||||
#include "station_map.h"
|
||||
#include "table/strings.h"
|
||||
#include "map.h"
|
||||
#include "tile.h"
|
||||
@ -196,21 +197,20 @@ enum AccelType {
|
||||
static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
|
||||
{
|
||||
const Order* o = &v->current_order;
|
||||
StationID sid = GetStationIndex(tile);
|
||||
|
||||
assert(v->type == VEH_Train);
|
||||
assert(IsTileType(v->tile, MP_STATION));
|
||||
//When does a train drive through a station
|
||||
//first we deal with the "new nonstop handling"
|
||||
if (_patches.new_nonstop && o->flags & OF_NON_STOP &&
|
||||
_m[tile].m2 == o->station )
|
||||
if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->station) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (v->last_station_visited == _m[tile].m2)
|
||||
return false;
|
||||
if (v->last_station_visited == sid) return false;
|
||||
|
||||
if (_m[tile].m2 != o->station &&
|
||||
(o->flags & OF_NON_STOP || _patches.new_nonstop))
|
||||
if (sid != o->station && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -2027,8 +2027,11 @@ static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, in
|
||||
if (ttfd->dest_coords == 0) return false;
|
||||
|
||||
// did we reach the final station?
|
||||
if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) ||
|
||||
(IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && _m[tile].m2 == ttfd->station_index)) {
|
||||
if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) || (
|
||||
IsTileType(tile, MP_STATION) &&
|
||||
IS_BYTE_INSIDE(_m[tile].m5, 0, 8) &&
|
||||
GetStationIndex(tile) == ttfd->station_index
|
||||
)) {
|
||||
/* We do not check for dest_coords if we have a station_index,
|
||||
* because in that case the dest_coords are just an
|
||||
* approximation of where the station is */
|
||||
@ -2301,7 +2304,7 @@ static bool ProcessTrainOrder(Vehicle *v)
|
||||
if (_patches.new_nonstop &&
|
||||
v->current_order.flags & OF_NON_STOP &&
|
||||
IsTileType(v->tile, MP_STATION) &&
|
||||
v->current_order.station == _m[v->tile].m2) {
|
||||
v->current_order.station == GetStationIndex(v->tile)) {
|
||||
v->cur_order_index++;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user