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(svn r22514) -Feature: Save heightmap in scenario editor.
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@ -338,6 +338,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place ob
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
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STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
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STR_SCENEDIT_FILE_MENU_SEPARATOR :
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@ -355,9 +355,10 @@ static CallBackFunction MenuClickSettings(int index)
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enum SaveLoadEditorMenuEntries {
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SLEME_SAVE_SCENARIO = 0,
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SLEME_LOAD_SCENARIO,
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SLEME_SAVE_HEIGHTMAP,
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SLEME_LOAD_HEIGHTMAP,
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SLEME_EXIT_TOINTRO,
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SLEME_EXIT_GAME = 5,
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SLEME_EXIT_GAME = 6,
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SLEME_MENUCOUNT,
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};
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@ -387,6 +388,7 @@ static CallBackFunction MenuClickSaveLoad(int index = 0)
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switch (index) {
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case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
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case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
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case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
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case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
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