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https://github.com/OpenTTD/OpenTTD.git
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(svn r15283) -Documentation: Apply some widget naming to the widget arrays.
-Codechange : use a pointer of the same repetitive reference of a widget, rather than an index in the array.
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@ -1435,7 +1435,21 @@ static void MakeSortedSaveGameList()
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extern void StartupEngines();
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struct SaveLoadWindow : public QueryStringBaseWindow {
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private:
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enum SaveLoadWindowWidgets {
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SLWW_CLOSE = 0,
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SLWW_WINDOWTITLE,
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SLWW_SORT_BYNAME,
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SLWW_SORT_BYDATE,
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SLWW_HOME_BUTTON = 6,
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SLWW_DRIVES_DIRECTORIES_LIST,
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SLWW_SAVE_OSK_TITLE = 10, ///< only available for save operations
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SLWW_DELETE_SELECTION, ///< same in here
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SLWW_SAVE_GAME, ///< not to mention in here too
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};
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FiosItem o_dir;
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public:
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void GenerateFileName()
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{
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@ -1464,8 +1478,8 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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assert((uint)mode < lengthof(saveload_captions));
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this->widget[1].data = saveload_captions[mode];
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this->LowerWidget(7);
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this->widget[SLWW_WINDOWTITLE].data = saveload_captions[mode];
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this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
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this->afilter = CS_ALPHANUMERAL;
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InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240);
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@ -1529,47 +1543,48 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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MakeSortedSaveGameList();
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}
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GfxFillRect(this->widget[7].left + 1, this->widget[7].top + 1, this->widget[7].right, this->widget[7].bottom, 0xD7);
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this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? 2 : 3, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
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const Widget *widg = &this->widget[SLWW_DRIVES_DIRECTORIES_LIST];
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GfxFillRect(widg->left + 1, widg->top + 1, widg->right, widg->bottom, 0xD7);
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this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? SLWW_SORT_BYNAME : SLWW_SORT_BYDATE, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
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y = this->widget[7].top + 1;
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y = widg->top + 1;
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for (uint pos = this->vscroll.pos; pos < _fios_items.Length(); pos++) {
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const FiosItem *item = _fios_items.Get(pos);
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DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], this->width - 18);
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y += 10;
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if (y >= this->vscroll.cap * 10 + this->widget[7].top + 1) break;
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if (y >= this->vscroll.cap * 10 + widg->top + 1) break;
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}
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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this->DrawEditBox(10);
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this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case 2: // Sort save names by name
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case SLWW_SORT_BYNAME: // Sort save names by name
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_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
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SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
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_savegame_sort_dirty = true;
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this->SetDirty();
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break;
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case 3: // Sort save names by date
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case SLWW_SORT_BYDATE: // Sort save names by date
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_savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
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SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
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_savegame_sort_dirty = true;
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this->SetDirty();
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break;
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case 6: // OpenTTD 'button', jumps to OpenTTD directory
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case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
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FiosBrowseTo(&o_dir);
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this->SetDirty();
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BuildFileList();
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break;
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case 7: { // Click the listbox
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case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
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int y = (pt.y - this->widget[widget].top - 1) / 10;
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if (y < 0 || (y += this->vscroll.pos) >= this->vscroll.count) return;
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@ -1597,7 +1612,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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/* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */
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ttd_strlcpy(this->text.buf, file->title, this->text.maxsize);
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UpdateTextBufferSize(&this->text);
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this->InvalidateWidget(10);
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this->InvalidateWidget(SLWW_SAVE_OSK_TITLE);
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}
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} else {
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/* Changed directory, need repaint. */
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@ -1607,7 +1622,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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break;
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}
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case 11: case 12: // Delete, Save game
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case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
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break;
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}
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}
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@ -1615,7 +1630,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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virtual void OnMouseLoop()
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{
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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this->HandleEditBox(10);
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this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
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}
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}
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@ -1628,8 +1643,8 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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EventState state = ES_NOT_HANDLED;
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if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
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this->HandleEditBoxKey(10, key, keycode, state) == HEBR_CONFIRM) {
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this->HandleButtonClick(12);
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this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
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this->HandleButtonClick(SLWW_SAVE_GAME);
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}
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return state;
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@ -1641,7 +1656,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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* in those two saveload mode */
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if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return;
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if (this->IsWidgetLowered(11)) { // Delete button clicked
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if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
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if (!FiosDelete(this->text.buf)) {
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ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0);
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} else {
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@ -1652,7 +1667,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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UpdateTextBufferSize(&this->text);
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this->SetDirty();
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} else if (this->IsWidgetLowered(12)) { // Save button clicked
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} else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
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_switch_mode = SM_SAVE;
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FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
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@ -1665,15 +1680,15 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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{
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/* Widget 2 and 3 have to go with halve speed, make it so obiwan */
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uint diff = delta.x / 2;
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this->widget[2].right += diff;
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this->widget[3].left += diff;
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this->widget[3].right += delta.x;
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this->widget[SLWW_SORT_BYNAME].right += diff;
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this->widget[SLWW_SORT_BYDATE].left += diff;
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this->widget[SLWW_SORT_BYDATE].right += delta.x;
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/* Same for widget 11 and 12 in save-dialog */
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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this->widget[11].right += diff;
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this->widget[12].left += diff;
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this->widget[12].right += delta.x;
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this->widget[SLWW_DELETE_SELECTION].right += diff;
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this->widget[SLWW_SAVE_GAME].left += diff;
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this->widget[SLWW_SAVE_GAME].right += delta.x;
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}
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this->vscroll.cap += delta.y / 10;
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