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(svn r4111) Fix/Remove some stale comments
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2
npf.c
2
npf.c
@ -542,7 +542,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
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/* Find out the exit direction first */
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if (IsRoadStationTile(src_tile)) {
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exitdir = GetRoadStationDir(src_tile);
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} else { /* Train or road depot. Direction is stored the same for both, in map5 */
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} else { /* Train or road depot */
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exitdir = GetDepotDirection(src_tile, type);
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}
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@ -110,11 +110,10 @@ enum InitializeGameModes {
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typedef enum TransportTypes {
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/* These constants are for now linked to the representation of bridges
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* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge
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* to compare against the map5 array. In an ideal world, these
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* constants would be used everywhere when accessing tunnels and
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* bridges. For now, you should just not change the values for road
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* and rail.
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* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
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* In an ideal world, these constants would be used everywhere when
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* accessing tunnels and bridges. For now, you should just not change
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* the values for road and rail.
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*/
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TRANSPORT_RAIL = 0,
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TRANSPORT_ROAD = 1,
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12
rail_cmd.c
12
rail_cmd.c
@ -38,16 +38,6 @@ const byte _track_sloped_sprites[14] = {
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void ShowTrainDepotWindow(TileIndex tile);
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/* Format of rail map5 byte.
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* 00 abcdef => Normal rail
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* 01 abcdef => Rail with signals
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* 10 ?????? => Unused
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* 11 ????dd => Depot
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*
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* abcdef is a bitmask, which contains ones for all present tracks. Below the
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* value for each track is given.
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*/
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/* 4
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* ---------
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* |\ /|
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@ -582,7 +572,7 @@ int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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/** Build a train depot
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* @param x,y position of the train depot
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* @param p1 rail type
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* @param p2 depot direction (0 through 3), where 0 is NE, 1 is SE, 2 is SW, 3 is NW
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* @param p2 entrance direction (DiagDirection)
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*
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* @todo When checking for the tile slope,
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* distingush between "Flat land required" and "land sloped in wrong direction"
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@ -553,7 +553,7 @@ int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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/** Build a road depot.
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* @param x,y tile coordinates where the depot will be built
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* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
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* @param p1 entrance direction (DiagDirection)
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* @param p2 unused
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*
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* @todo When checking for the tile slope,
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@ -242,8 +242,9 @@ static inline bool IsBuoyTile(TileIndex tile)
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return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
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}
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/* Get's the direction the station exit points towards. Ie, returns 0 for a
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* station with the exit NE. */
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/**
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* Get's the direction the road stop entrance points towards.
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*/
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static inline DiagDirection GetRoadStationDir(TileIndex tile)
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{
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assert(IsRoadStationTile(tile));
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@ -1293,7 +1293,7 @@ static void FindRoadStationSpot(bool truck_station, Station* st, RoadStop*** cur
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/** Build a bus station
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* @param x,y coordinates to build bus station at
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* @param p1 busstop entrance direction (0 through 3), where 0 is NW, 1 is NE, etc.
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* @param p1 entrance direction (DiagDirection)
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* @param p2 0 for Bus stops, 1 for truck stops
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*/
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int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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