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(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
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@ -424,9 +424,6 @@ bool AfterLoadGame()
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}
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}
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/* Update all waypoints */
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if (CheckSavegameVersion(12)) FixOldWaypoints();
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if (CheckSavegameVersion(84)) {
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FOR_ALL_COMPANIES(c) {
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c->name = CopyFromOldName(c->name_1);
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@ -447,12 +444,6 @@ bool AfterLoadGame()
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t->name = CopyFromOldName(t->townnametype);
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if (t->name != NULL) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
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}
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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wp->name = CopyFromOldName(wp->string_id);
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wp->string_id = STR_NULL;
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}
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}
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/* From this point the old names array is cleared. */
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@ -41,7 +41,7 @@
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#include "saveload_internal.h"
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extern const uint16 SAVEGAME_VERSION = 121;
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extern const uint16 SAVEGAME_VERSION = 122;
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SavegameType _savegame_type; ///< type of savegame we are loading
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@ -16,8 +16,6 @@ StringID RemapOldStringID(StringID s);
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char *CopyFromOldName(StringID id);
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void ResetOldNames();
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void FixOldWaypoints();
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void AfterLoadWaypoints();
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void AfterLoadVehicles(bool part_of_load);
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void AfterLoadStations();
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@ -10,6 +10,7 @@
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#include "table/strings.h"
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#include "saveload.h"
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#include "saveload_internal.h"
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/**
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* Update waypoint graphics id against saved GRFID/localidx.
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@ -34,39 +35,25 @@ void AfterLoadWaypoints()
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}
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}
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/**
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* Fix savegames which stored waypoints in their old format
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*/
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void FixOldWaypoints()
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{
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Waypoint *wp;
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/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
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FOR_ALL_WAYPOINTS(wp) {
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wp->town_index = ClosestTownFromTile(wp->xy, UINT_MAX)->index;
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wp->town_cn = 0;
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if ((wp->string_id & 0xC000) == 0xC000) {
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wp->town_cn = (wp->string_id >> 8) & 0x3F;
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wp->string_id = STR_NULL;
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}
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}
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}
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static uint16 _waypoint_town_index;
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static StringID _waypoint_string_id;
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static const SaveLoad _waypoint_desc[] = {
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SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88),
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SLE_CONDVAR(Waypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, string_id, SLE_STRINGID, 0, 83),
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SLE_CONDSTR(Waypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_VAR(Waypoint, delete_ctr, SLE_UINT8),
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SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_CONDVAR(_waypoint_town_index, SLE_UINT16, 12, 121),
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SLE_CONDREF(Waypoint, town, REF_TOWN, 122, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88),
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SLE_CONDVAR(Waypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION),
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SLEG_CONDVAR(_waypoint_string_id, SLE_STRINGID, 0, 83),
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SLE_CONDSTR(Waypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_VAR(Waypoint, delete_ctr, SLE_UINT8),
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SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
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SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, spec.localidx, SLE_UINT8, 3, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, spec.grfid, SLE_UINT32, 17, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
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SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, spec.localidx, SLE_UINT8, 3, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, spec.grfid, SLE_UINT32, 17, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION),
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SLE_END()
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};
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@ -86,11 +73,38 @@ static void Load_WAYP()
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int index;
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while ((index = SlIterateArray()) != -1) {
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_waypoint_string_id = 0;
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_waypoint_town_index = 0;
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Waypoint *wp = new (index) Waypoint();
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SlObject(wp, _waypoint_desc);
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if (CheckSavegameVersion(84)) wp->name = (char *)(size_t)_waypoint_string_id;
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if (CheckSavegameVersion(122)) wp->town = (Town *)(size_t)_waypoint_town_index;
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}
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}
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static void Ptrs_WAYP()
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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SlObject(wp, _waypoint_desc);
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StringID sid = (StringID)(size_t)wp->name;
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if (CheckSavegameVersion(12)) {
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wp->town_cn = (sid & 0xC000) == 0xC000 ? (sid >> 8) & 0x3F : 0;
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wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
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} else if (CheckSavegameVersion(122)) {
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/* Only for versions 12 .. 122 */
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wp->town = Town::Get((size_t)wp->town);
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}
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if (CheckSavegameVersion(84)) {
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wp->name = CopyFromOldName(sid);
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}
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}
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}
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extern const ChunkHandler _waypoint_chunk_handlers[] = {
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{ 'CHKP', Save_WAYP, Load_WAYP, NULL, CH_ARRAY | CH_LAST},
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{ 'CHKP', Save_WAYP, Load_WAYP, Ptrs_WAYP, CH_ARRAY | CH_LAST},
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};
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@ -861,7 +861,7 @@ static char *FormatString(char *buff, const char *str, int64 *argv, uint casei,
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buff = strecpy(buff, wp->name, last);
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} else {
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int64 temp[2];
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temp[0] = wp->town_index;
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temp[0] = wp->town->index;
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temp[1] = wp->town_cn + 1;
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StringID str = wp->town_cn == 0 ? STR_WAYPOINTNAME_CITY : STR_WAYPOINTNAME_CITY_SERIAL;
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@ -57,7 +57,7 @@ Station *ComposeWaypointStation(TileIndex tile)
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static Station &stat = *(Station*)stat_raw;
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stat.train_tile = stat.xy = wp->xy;
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stat.town = Town::Get(wp->town_index);
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stat.town = wp->town;
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stat.build_date = wp->build_date;
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return &stat;
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@ -20,9 +20,8 @@ extern WaypointPool _waypoint_pool;
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struct Waypoint : WaypointPool::PoolItem<&_waypoint_pool> {
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TileIndex xy; ///< Tile of waypoint
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TownID town_index; ///< Town associated with the waypoint
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Town *town; ///< Town associated with the waypoint
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uint16 town_cn; ///< The Nth waypoint for this town (consecutive number)
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StringID string_id;///< C000-C03F have special meaning in old games
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char *name; ///< Custom name. If not set, town + town_cn is used for naming
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ViewportSign sign; ///< Dimensions of sign (not saved)
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@ -45,7 +45,7 @@ static void MakeDefaultWaypointName(Waypoint *wp)
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uint32 next = 0; // first waypoint number in the bitmap
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WaypointID idx = 0; // index where we will stop
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wp->town_index = ClosestTownFromTile(wp->xy, UINT_MAX)->index;
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wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
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/* Find first unused waypoint number belonging to this town. This can never fail,
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* as long as there can be at most 65535 waypoints in total.
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@ -64,7 +64,7 @@ static void MakeDefaultWaypointName(Waypoint *wp)
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/* check only valid waypoints... */
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if (lwp != NULL && wp != lwp) {
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/* only waypoints with 'generic' name within the same city */
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if (lwp->name == NULL && lwp->town_index == wp->town_index) {
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if (lwp->name == NULL && lwp->town == wp->town) {
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/* if lwp->town_cn < next, uint will overflow to '+inf' */
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uint i = (uint)lwp->town_cn - next;
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@ -164,7 +164,7 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
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if (wp == NULL) {
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wp = new Waypoint(tile);
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wp->town_index = INVALID_TOWN;
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wp->town = NULL;
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wp->name = NULL;
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wp->town_cn = 0;
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} else {
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@ -206,7 +206,7 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
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wp->delete_ctr = 0;
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wp->build_date = _date;
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if (wp->town_index == INVALID_TOWN) MakeDefaultWaypointName(wp);
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if (wp->town == NULL) MakeDefaultWaypointName(wp);
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wp->UpdateVirtCoord();
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YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
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