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Feature: Object class selection string filtering (#8603)
This commit is contained in:
parent
7577dfa575
commit
96990b2ea7
@ -12,6 +12,10 @@
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#include "newgrf.h"
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#include "newgrf_object.h"
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#include "newgrf_text.h"
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#include "querystring_gui.h"
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#include "sortlist_type.h"
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#include "stringfilter_type.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "tilehighlight_func.h"
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@ -25,23 +29,35 @@
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#include "safeguards.h"
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static ObjectClassID _selected_object_class; ///< the currently visible object class
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static int _selected_object_index; ///< the index of the selected object in the current class or -1
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static const ObjectClass *_selected_object_class; ///< Currently selected available object class.
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static int _selected_object_index; ///< Index of the currently selected object if existing, else \c -1.
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static uint8 _selected_object_view; ///< the view of the selected object
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/** The window used for building objects. */
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class BuildObjectWindow : public Window {
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typedef GUIList<const ObjectClass *, StringFilter &> GUIObjectClassList; ///< Type definition for the list to hold available object classes.
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static const uint EDITBOX_MAX_SIZE = 16; ///< The maximum number of characters for the filter edit box.
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static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
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int line_height; ///< The height of a single line.
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int info_height; ///< The height of the info box.
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Scrollbar* vscroll; ///< The scrollbar.
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static Listing last_sorting; ///< Default sorting of #GUIObjectClassList.
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static Filtering last_filtering; ///< Default filtering of #GUIObjectClassList.
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static GUIObjectClassList::SortFunction * const sorter_funcs[]; ///< Sort functions of the #GUIObjectClassList.
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static GUIObjectClassList::FilterFunction * const filter_funcs[]; ///< Filter functions of the #GUIObjectClassList.
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GUIObjectClassList object_classes; ///< Available object classes.
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StringFilter string_filter; ///< Filter for available objects.
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QueryString filter_editbox; ///< Filter editbox.
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/** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
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void EnsureSelectedObjectClassIsVisible()
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{
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uint pos = 0;
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for (int i = 0; i < _selected_object_class; i++) {
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if (ObjectClass::Get((ObjectClassID) i)->GetUISpecCount() == 0) continue;
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for (auto objclass : this->object_classes) {
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if (objclass == _selected_object_class) break;
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pos++;
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}
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this->vscroll->ScrollTowards(pos);
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@ -55,10 +71,9 @@ class BuildObjectWindow : public Window {
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{
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if (_selected_object_index == -1) return false;
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ObjectClass *sel_objclass = ObjectClass::Get(_selected_object_class);
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if ((int)sel_objclass->GetSpecCount() <= _selected_object_index) return false;
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if ((int)_selected_object_class->GetSpecCount() <= _selected_object_index) return false;
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return sel_objclass->GetSpec(_selected_object_index)->IsAvailable();
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return _selected_object_class->GetSpec(_selected_object_index)->IsAvailable();
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}
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/**
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@ -72,42 +87,132 @@ class BuildObjectWindow : public Window {
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}
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public:
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BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1)
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BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE)
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR);
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this->querystrings[WID_BO_FILTER] = &this->filter_editbox;
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this->object_classes.SetListing(this->last_sorting);
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this->object_classes.SetFiltering(this->last_filtering);
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this->object_classes.SetSortFuncs(this->sorter_funcs);
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this->object_classes.SetFilterFuncs(this->filter_funcs);
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this->object_classes.ForceRebuild();
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BuildObjectClassesAvailable();
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SelectClassAndObject();
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this->FinishInitNested(number);
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ResetObjectToPlace();
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this->vscroll->SetPosition(0);
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this->vscroll->SetCount(ObjectClass::GetUIClassCount());
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NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
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matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
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this->SetFocusedWidget(WID_BO_FILTER);
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this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
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ResetObjectToPlace();
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this->vscroll->SetCount((int) this->object_classes.size());
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EnsureSelectedObjectClassIsVisible();
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this->InvalidateData();
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}
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/** Sort object classes by class name. */
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static bool NameSorter(const ObjectClass *const& a, const ObjectClass *const& b)
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{
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char buffer_a[DRAW_STRING_BUFFER];
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GetString(buffer_a, a->name, lastof(buffer_a));
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char buffer_b[DRAW_STRING_BUFFER];
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GetString(buffer_b, b->name, lastof(buffer_b));
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return strnatcmp(buffer_a, buffer_b, true) < 0; // Sort by name (natural sorting).
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}
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/** Filter object classes by class name. */
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static bool CDECL TagNameFilter(const ObjectClass *const* oc, StringFilter& filter)
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{
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char buffer[DRAW_STRING_BUFFER];
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GetString(buffer, (*oc)->name, lastof(buffer));
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filter.ResetState();
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filter.AddLine(buffer);
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return filter.GetState();
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}
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/** Builds the filter list of available object classes. */
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void BuildObjectClassesAvailable()
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{
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if (!this->object_classes.NeedRebuild()) return;
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this->object_classes.clear();
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for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
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ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
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if (objclass->GetUISpecCount() == 0) continue; // Is this needed here?
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object_classes.push_back(objclass);
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}
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this->object_classes.Filter(this->string_filter);
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this->object_classes.shrink_to_fit();
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this->object_classes.RebuildDone();
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this->object_classes.Sort();
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this->vscroll->SetCount((uint)this->object_classes.size());
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}
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/**
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* Checks if the previously selected current object class and object
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* can be shown as selected to the user when the dialog is opened.
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*/
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void SelectClassAndObject()
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{
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assert(!this->object_classes.empty()); // object GUI should be disabled elsewise
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if (_selected_object_class == nullptr) {
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/* This happens during the first time the window is open during the game life cycle. */
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this->SelectOtherClass(this->object_classes[0]);
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} else {
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/* Check if the previously selected object class is not available anymore as a
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* result of starting a new game without the corresponding NewGRF. */
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bool available = false;
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for (uint i = 0; ObjectClass::GetClassCount(); ++i) {
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ObjectClass* objclass = ObjectClass::Get((ObjectClassID)i);
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if (objclass == _selected_object_class) {
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available = true;
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break;
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}
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}
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if (available) {
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this->SelectOtherClass(_selected_object_class);
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} else {
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this->SelectOtherClass(this->object_classes[0]);
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}
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}
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if (this->CanRestoreSelectedObject()) {
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this->SelectOtherObject(_selected_object_index);
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} else {
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this->SelectFirstAvailableObject(true);
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}
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assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disables elsewise
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this->EnsureSelectedObjectClassIsVisible();
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this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
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assert(_selected_object_class->GetUISpecCount() > 0); // object GUI should be disabled elsewise
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}
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void SetStringParameters(int widget) const override
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{
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switch (widget) {
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case WID_BO_OBJECT_NAME: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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SetDParam(0, spec != nullptr ? spec->name : STR_EMPTY);
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break;
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}
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case WID_BO_OBJECT_SIZE: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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int size = spec == nullptr ? 0 : spec->size;
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SetDParam(0, GB(size, HasBit(_selected_object_view, 0) ? 4 : 0, 4));
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SetDParam(1, GB(size, HasBit(_selected_object_view, 0) ? 0 : 4, 4));
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@ -122,8 +227,7 @@ public:
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{
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switch (widget) {
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case WID_BO_CLASS_LIST: {
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for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
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ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
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for (auto objclass : this->object_classes) {
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if (objclass->GetUISpecCount() == 0) continue;
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size->width = std::max(size->width, GetStringBoundingBox(objclass->name).width);
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}
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@ -142,7 +246,7 @@ public:
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case WID_BO_OBJECT_MATRIX: {
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/* Get the right amount of buttons based on the current spec. */
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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if (spec != nullptr) {
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if (spec->views >= 2) size->width += resize->width;
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if (spec->views >= 4) size->height += resize->height;
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@ -182,7 +286,7 @@ public:
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}
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/* Get the right size for the single widget based on the current spec. */
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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if (spec != nullptr) {
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if (spec->views >= 2) size->width = size->width / 2 - 1;
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if (spec->views >= 4) size->height = size->height / 2 - 1;
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@ -214,19 +318,20 @@ public:
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case WID_BO_CLASS_LIST: {
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int y = r.top;
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uint pos = 0;
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for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
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ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
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for (auto objclass : this->object_classes) {
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if (objclass->GetUISpecCount() == 0) continue;
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if (!this->vscroll->IsVisible(pos++)) continue;
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DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, objclass->name,
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((int)i == _selected_object_class) ? TC_WHITE : TC_BLACK);
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(objclass == _selected_object_class) ? TC_WHITE : TC_BLACK);
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y += this->line_height;
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}
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break;
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}
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case WID_BO_OBJECT_SPRITE: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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if (_selected_object_index == -1) break;
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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if (spec == nullptr) break;
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/* Height of the selection matrix.
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@ -254,10 +359,9 @@ public:
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}
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case WID_BO_SELECT_IMAGE: {
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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int obj_index = objclass->GetIndexFromUI(GB(widget, 16, 16));
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int obj_index = _selected_object_class->GetIndexFromUI(GB(widget, 16, 16));
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if (obj_index < 0) break;
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const ObjectSpec *spec = objclass->GetSpec(obj_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(obj_index);
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if (spec == nullptr) break;
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if (!spec->IsAvailable()) {
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@ -282,7 +386,7 @@ public:
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}
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case WID_BO_INFO: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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if (spec == nullptr) break;
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/* Get the extra message for the GUI */
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@ -315,12 +419,12 @@ public:
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/**
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* Select the specified object class.
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* @param object_class_index Object class index to select.
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* @param object_class Object class select.
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*/
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void SelectOtherClass(ObjectClassID object_class_index)
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void SelectOtherClass(const ObjectClass *object_class)
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{
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_selected_object_class = object_class_index;
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this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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_selected_object_class = object_class;
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this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(_selected_object_class->GetUISpecCount());
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}
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/**
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@ -331,7 +435,7 @@ public:
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{
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_selected_object_index = object_index;
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if (_selected_object_index != -1) {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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_selected_object_view = std::min<int>(_selected_object_view, spec->views - 1);
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this->ReInit();
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} else {
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@ -350,7 +454,7 @@ public:
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if (_selected_object_index == -1) {
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SetTileSelectSize(1, 1);
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} else {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
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const ObjectSpec *spec = _selected_object_class->GetSpec(_selected_object_index);
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int w = GB(spec->size, HasBit(_selected_object_view, 0) ? 4 : 0, 4);
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int h = GB(spec->size, HasBit(_selected_object_view, 0) ? 0 : 4, 4);
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SetTileSelectSize(w, h);
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@ -359,11 +463,11 @@ public:
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/**
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* Update buttons to show the selection to the user.
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* @param sel_class The class of the selected object.
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* @param object_class The class of the selected object.
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* @param sel_index Index of the object to select, or \c -1 .
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* @param sel_view View of the object to select.
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*/
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void UpdateButtons(ObjectClassID sel_class, int sel_index, uint sel_view)
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void UpdateButtons(const ObjectClass *object_class, int sel_index, uint sel_view)
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{
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int view_number, object_number;
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if (sel_index == -1) {
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@ -371,7 +475,7 @@ public:
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object_number = -1;
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} else {
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view_number = sel_view;
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object_number = ObjectClass::Get(sel_class)->GetUIFromIndex(sel_index);
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object_number = object_class->GetUIFromIndex(sel_index);
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}
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this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(view_number);
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@ -380,6 +484,13 @@ public:
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this->SetDirty();
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}
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (!gui_scope) return;
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this->BuildObjectClassesAvailable();
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}
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void OnResize() override
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{
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this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST);
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@ -390,17 +501,16 @@ public:
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switch (GB(widget, 0, 16)) {
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case WID_BO_CLASS_LIST: {
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int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
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if (num_clicked >= (int)ObjectClass::GetUIClassCount()) break;
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if (num_clicked >= (int)this->object_classes.size()) break;
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this->SelectOtherClass(ObjectClass::GetUIClass(num_clicked));
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this->SelectOtherClass(this->object_classes[num_clicked]);
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this->SelectFirstAvailableObject(false);
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break;
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}
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case WID_BO_SELECT_IMAGE: {
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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int num_clicked = objclass->GetIndexFromUI(GB(widget, 16, 16));
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if (num_clicked >= 0 && objclass->GetSpec(num_clicked)->IsAvailable()) this->SelectOtherObject(num_clicked);
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int num_clicked = _selected_object_class->GetIndexFromUI(GB(widget, 16, 16));
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if (num_clicked >= 0 && _selected_object_class->GetSpec(num_clicked)->IsAvailable()) this->SelectOtherObject(num_clicked);
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break;
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}
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@ -415,7 +525,7 @@ public:
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void OnPlaceObject(Point pt, TileIndex tile) override
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{
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DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(),
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DoCommandP(tile, _selected_object_class->GetSpec(_selected_object_index)->Index(),
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_selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
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}
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@ -424,6 +534,14 @@ public:
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this->UpdateButtons(_selected_object_class, -1, _selected_object_view);
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}
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void OnEditboxChanged(int wid) override
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{
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string_filter.SetFilterTerm(this->filter_editbox.text.buf);
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this->object_classes.SetFilterState(!string_filter.IsEmpty());
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this->object_classes.ForceRebuild();
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this->InvalidateData();
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}
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/**
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* Select the first available object.
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* @param change_class If true, change the class if no object in the current
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@ -432,9 +550,8 @@ public:
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void SelectFirstAvailableObject(bool change_class)
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{
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/* First try to select an object in the selected class. */
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ObjectClass *sel_objclass = ObjectClass::Get(_selected_object_class);
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for (uint i = 0; i < sel_objclass->GetSpecCount(); i++) {
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const ObjectSpec *spec = sel_objclass->GetSpec(i);
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for (uint i = 0; i < _selected_object_class->GetSpecCount(); i++) {
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const ObjectSpec *spec = _selected_object_class->GetSpec(i);
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if (spec->IsAvailable()) {
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this->SelectOtherObject(i);
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return;
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@ -443,12 +560,11 @@ public:
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if (change_class) {
|
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/* If that fails, select the first available object
|
||||
* from a random class. */
|
||||
for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
|
||||
ObjectClass *objclass = ObjectClass::Get(j);
|
||||
for (auto objclass : this->object_classes) {
|
||||
for (uint i = 0; i < objclass->GetSpecCount(); i++) {
|
||||
const ObjectSpec *spec = objclass->GetSpec(i);
|
||||
if (spec->IsAvailable()) {
|
||||
this->SelectOtherClass(j);
|
||||
this->SelectOtherClass(objclass);
|
||||
this->SelectOtherObject(i);
|
||||
return;
|
||||
}
|
||||
@ -456,11 +572,11 @@ public:
|
||||
}
|
||||
}
|
||||
/* If all objects are unavailable, select nothing... */
|
||||
if (ObjectClass::Get(_selected_object_class)->GetUISpecCount() == 0) {
|
||||
if (_selected_object_class->GetUISpecCount() == 0) {
|
||||
/* ... but make sure that the class is not empty. */
|
||||
for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
|
||||
if (ObjectClass::Get(j)->GetUISpecCount() > 0) {
|
||||
this->SelectOtherClass(j);
|
||||
for (auto objclass : this->object_classes) {
|
||||
if (objclass->GetUISpecCount() > 0) {
|
||||
this->SelectOtherClass(objclass);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -469,6 +585,17 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
Listing BuildObjectWindow::last_sorting = { false, 0 };
|
||||
Filtering BuildObjectWindow::last_filtering = { false, 0 };
|
||||
|
||||
BuildObjectWindow::GUIObjectClassList::SortFunction* const BuildObjectWindow::sorter_funcs[] = {
|
||||
&NameSorter,
|
||||
};
|
||||
|
||||
BuildObjectWindow::GUIObjectClassList::FilterFunction* const BuildObjectWindow::filter_funcs[] = {
|
||||
&TagNameFilter,
|
||||
};
|
||||
|
||||
static const NWidgetPart _nested_build_object_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
||||
@ -478,6 +605,11 @@ static const NWidgetPart _nested_build_object_widgets[] = {
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 0),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN), SetFill(0, 1), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
|
||||
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BO_FILTER), SetFill(1, 0), SetResize(1, 0),
|
||||
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
|
||||
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BO_CLASS_LIST), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(WID_BO_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BO_SCROLLBAR),
|
||||
@ -530,5 +662,5 @@ void ShowBuildObjectPicker()
|
||||
/** Reset all data of the object GUI. */
|
||||
void InitializeObjectGui()
|
||||
{
|
||||
_selected_object_class = (ObjectClassID)0;
|
||||
_selected_object_class = nullptr;
|
||||
}
|
||||
|
@ -12,6 +12,7 @@
|
||||
|
||||
/** Widgets of the #BuildObjectWindow class. */
|
||||
enum BuildObjectWidgets {
|
||||
WID_BO_FILTER, ///< The filter text box for the object list.
|
||||
WID_BO_CLASS_LIST, ///< The list with classes.
|
||||
WID_BO_SCROLLBAR, ///< The scrollbar associated with the list.
|
||||
WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites.
|
||||
|
Loading…
Reference in New Issue
Block a user