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(svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
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@ -1634,7 +1634,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
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case WE_DESTROY:
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case WE_DESTROY:
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/* pause is only used in single-player, non-editor mode, non menu mode */
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/* pause is only used in single-player, non-editor mode, non menu mode */
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if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
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if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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if (_pause_game >= 0) DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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}
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}
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FiosFreeSavegameList();
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FiosFreeSavegameList();
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ClrBit(_no_scroll, SCROLL_SAVE);
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ClrBit(_no_scroll, SCROLL_SAVE);
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@ -1726,7 +1726,7 @@ void ShowSaveLoadDialog(SaveLoadDialogMode mode)
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/* pause is only used in single-player, non-editor mode, non-menu mode. It
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/* pause is only used in single-player, non-editor mode, non-menu mode. It
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* will be unpaused in the WE_DESTROY event handler. */
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* will be unpaused in the WE_DESTROY event handler. */
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if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
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if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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if (_pause_game >= 0) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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}
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}
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BuildFileList();
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BuildFileList();
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