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(svn r20827) -Codechange: Simplify code for placement of tree groups.
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@ -179,42 +179,29 @@ static void PlaceTree(TileIndex tile, uint32 r)
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/**
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/**
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* Place some amount of trees around a given tile.
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* Creates a number of tree groups.
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* The number of trees in each group depends on how many trees are actually placed around the given tile.
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*
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*
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* This function adds some trees around a given tile. As this function use
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* @param num_groups Number of tree groups to place.
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* the Random() call it depends on the random how many trees are actually placed
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* around the given tile.
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*
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* @param tile The center of the trees to add
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*/
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*/
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static void DoPlaceMoreTrees(TileIndex tile)
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static void PlaceTreeGroups(uint num_groups)
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{
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{
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uint i;
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for (i = 0; i < DEFAULT_TREE_STEPS; i++) {
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uint32 r = Random();
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int x = GB(r, 0, 5) - 16;
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int y = GB(r, 8, 5) - 16;
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uint dist = abs(x) + abs(y);
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TileIndex cur_tile = TileAddWrap(tile, x, y);
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if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
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PlaceTree(cur_tile, r);
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}
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}
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}
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/**
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* Place more trees on the map.
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*
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* This function add more trees to the map.
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*/
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static void PlaceMoreTrees()
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{
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uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
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do {
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do {
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DoPlaceMoreTrees(RandomTile());
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TileIndex center_tile = RandomTile();
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} while (--i);
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for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
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uint32 r = Random();
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int x = GB(r, 0, 5) - 16;
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int y = GB(r, 8, 5) - 16;
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uint dist = abs(x) + abs(y);
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TileIndex cur_tile = TileAddWrap(center_tile, x, y);
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if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
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PlaceTree(cur_tile, r);
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}
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}
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} while (--num_groups);
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}
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}
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/**
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/**
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@ -313,7 +300,7 @@ void GenerateTrees()
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if (_settings_game.game_creation.tree_placer == TP_NONE) return;
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if (_settings_game.game_creation.tree_placer == TP_NONE) return;
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if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees();
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if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceTreeGroups(ScaleByMapSize(GB(Random(), 0, 5) + 25));
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switch (_settings_game.game_creation.tree_placer) {
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switch (_settings_game.game_creation.tree_placer) {
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case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;
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case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;
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