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(svn r3534) - Codechange: remove unused savedump patch-settings.
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parent
b36f89bc51
commit
94dfa09424
12
openttd.c
12
openttd.c
@ -821,18 +821,6 @@ void StateGameLoop(void)
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// dont execute the state loop during pause
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if (_pause) return;
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// _frame_counter is increased somewhere else when in network-mode
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// Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
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// Should that not be deleted? If so, the next 2 lines can also be deleted
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if (!_networking) _frame_counter++;
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if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
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char buf[100];
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sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
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SaveOrLoad(buf, SL_SAVE);
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if ((uint)_frame_counter >= _savedump_last) exit(1);
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}
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if (_game_mode == GM_EDITOR) {
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RunTileLoop();
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CallVehicleTicks();
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10
settings.c
10
settings.c
@ -798,14 +798,6 @@ static const SettingDesc network_settings[] = {
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};
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#endif /* ENABLE_NETWORK */
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static const SettingDesc debug_settings[] = {
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{"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
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{"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL},
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{"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL},
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{"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL},
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{NULL, 0, NULL, NULL, NULL}
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};
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/* The settings showed when opened in the intro-menu. These values also are saved to
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* openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */
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static const SettingDesc gameopt_settings[] = {
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@ -1031,8 +1023,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
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proc(ini, patch_settings, "patches");
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proc(ini, patch_player_settings, "patches");
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proc(ini, currency_settings,"currency");
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proc(ini, debug_settings, "debug");
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}
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// loads all items from a *grpname section into the **list
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@ -318,11 +318,6 @@ VARDEF Vehicle *_place_clicked_vehicle;
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VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
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// debug features
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VARDEF char _savedump_path[64];
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VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
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// end of debug features
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// Used for dynamic language support
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typedef struct {
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int num; // number of languages
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