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(svn r10177) -Fix: Passengers has one A and two Es (ln)
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@ -650,7 +650,7 @@ static void AiNew_State_FindStation(Player *p)
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// To find a good spot we scan a range from the center, a get the point
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// where we get the most cargo and where it is buildable.
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// TODO: also check for station of myself and make sure we are not
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// taking eachothers passangers away (bad result when it does not)
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// taking eachothers passengers away (bad result when it does not)
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for (x = TileX(tile) - AI_FINDSTATION_TILE_RANGE; x <= TileX(tile) + AI_FINDSTATION_TILE_RANGE; x++) {
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for (y = TileY(tile) - AI_FINDSTATION_TILE_RANGE; y <= TileY(tile) + AI_FINDSTATION_TILE_RANGE; y++) {
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new_tile = TileXY(x, y);
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@ -2732,10 +2732,10 @@ static void CheckTrainCollision(Vehicle *v)
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(v->u.rail.track == TRACK_BIT_WORMHOLE && (v->direction & 2) != (realcoll->direction & 2)))
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return;
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/* two drivers + passangers killed in train v */
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/* two drivers + passengers killed in train v */
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uint num = 2 + CountPassengersInTrain(v);
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if (!(coll->vehstatus & VS_CRASHED))
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/* two drivers + passangers killed in train coll (if it was not crashed already) */
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/* two drivers + passengers killed in train coll (if it was not crashed already) */
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num += 2 + CountPassengersInTrain(coll);
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SetVehicleCrashed(v);
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