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(svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting
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@ -176,10 +176,7 @@ static void MenuClickSettings(int index)
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case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break;
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case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
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case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
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case 12:
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ToggleTransparency(TO_TREES);
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ToggleTransparency(TO_HOUSES);
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break;
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case 12: ToggleTransparency(TO_HOUSES); break;
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case 13: ToggleTransparency(TO_SIGNS); break;
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}
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MarkWholeScreenDirty();
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@ -7,6 +7,7 @@
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#include "variables.h"
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#include "transparency.h"
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#include "sound_func.h"
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#include "settings_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -37,6 +38,11 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
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for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
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w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
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}
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/* Disabling the trees button allows to make it very evident that it has no effect
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* upon current situation */
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w->SetWidgetDisabledState(TTW_WIDGET_TREES, _patches.invisible_trees && IsTransparencySet(TO_HOUSES));
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DrawWindowWidgets(w);
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break;
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@ -428,7 +428,8 @@ static void DrawTile_Trees(TileInfo *ti)
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StartSpriteCombine();
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if (!(IsTransparencySet(TO_TREES) && _patches.invisible_trees)) {
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/* Do not draw trees when buildings are transparent and when the invisile trees patch is on */
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if (!(_patches.invisible_trees && IsTransparencySet(TO_HOUSES))) {
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TreeListEnt te[4];
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uint i;
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