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Fix: update COMPILING.md stating what changed with CMake
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COMPILING.md
120
COMPILING.md
@ -23,7 +23,7 @@ no graphical user interface; you would be building a dedicated server.
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## Windows:
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You need Microsoft Visual Studio 2015 Update 3 or newer.
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You need Microsoft Visual Studio 2017 or more recent.
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You can download the free Visual Studio Community Edition from Microsoft at
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https://visualstudio.microsoft.com/vs/community/.
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@ -56,86 +56,66 @@ To install both the x64 (64bit) and x86 (32bit) variants (though only one is nec
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.\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
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```
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Open the relevant project file and it should build automatically.
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- VS 2015: projects/openttd_vs140.sln
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- VS 2017: projects/openttd_vs141.sln
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- VS 2019: projects/openttd_vs142.sln
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You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
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Set the build mode to `Release` in
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`Build > Configuration manager > Active solution configuration`.
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You can now compile.
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Alternatively, you can create a MSVC project file via CMake. For this
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either download CMake from https://cmake.org/download/ or use the version
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that comes with vcpkg. After that, you can run something similar to this:
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If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe`
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and in `bin\openttd.exe`
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```powershell
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mkdir build
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cd build
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cmake.exe .. -G'Visual Studio 16 2019' -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
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```
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The OpenTTD wiki may provide additional help with [compiling for Windows](https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015).
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Change `<location of vcpkg>` to where you have installed vcpkg. After this
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in the build folder are MSVC project files. MSVC can rebuild the project
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files himself via the `ZERO_CHECK` project.
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You can also build OpenTTD with MSYS2/MinGW-w64 or Cygwin/MinGW using the Makefile. The OpenTTD wiki may provide additional help with [MSYS2](https://wiki.openttd.org/Compiling_on_Windows_using_MSYS2)
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## All other platforms
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## Linux, Unix, Solaris:
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OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
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However, for the first build one has to do a '`./configure`' first.
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The OpenTTD wiki may provide additional help with:
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- [compiling for Linux and *BSD](https://wiki.openttd.org/Compiling_on_%28GNU/%29Linux_and_*BSD)
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- [compiling for Solaris](https://wiki.openttd.org/Compiling_on_Solaris)
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## macOS:
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Use '`make`' or Xcode (which will then call make for you)
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This will give you a binary for your CPU type (PPC/Intel)
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However, for the first build one has to do a '`./configure`' first.
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To make a universal binary type '`./configure --enable-universal`'
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instead of '`./configure`'.
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The OpenTTD wiki may provide additional help with [compiling for macOS](https://wiki.openttd.org/Compiling_on_Mac_OS_X).
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## Haiku:
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Use '`make`', but do a '`./configure`' before the first build.
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The OpenTTD wiki may provide additional help with [compiling for Haiku](https://wiki.openttd.org/Compiling_on_Haiku).
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## OS/2:
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A comprehensive GNU build environment is required to build the OS/2 version.
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The OpenTTD wiki may provide additional help with [compiling for OS/2](https://wiki.openttd.org/Compiling_on_OS/2).
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```bash
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mkdir build
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cd build
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cmake ..
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make
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```
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## Supported compilers
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The following compilers are tested with and known to compile OpenTTD:
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- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
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- GNU Compiler Collection (GCC) 4.8 - 9.
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- Clang/LLVM 3.9 - 8
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The following compilers are known not to compile OpenTTD:
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In general, this is because these old versions do not (fully) support modern
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C++11 language features.
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- Microsoft Visual C++ (MSVC) 2013 and earlier.
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- GNU Compiler Collection (GCC) 4.7 and earlier.
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- Clang/LLVM 3.8 and earlier.
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If any of these, or any other, compilers can compile OpenTTD, let us know.
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Pull requests to support more compilers are welcome.
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Every compiler that is supported by CMake and supports C++11, should be
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able to compile OpenTTD. As the exact list of compilers changes constantly,
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we refer to the compiler manual to see if it supports C++11, and to CMake
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to see if it supports your compiler.
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## Compilation of base sets
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To recompile the extra graphics needed to play with the original Transport
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Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
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GRFCodec can be found at https://www.openttd.org/download-grfcodec.
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The compilation of these extra graphics does generally not happen, unless
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you remove the graphics file using '`make maintainer-clean`'.
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GRFCodec can be found at
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https://www.openttd.org/downloads/grfcodec-releases/latest.html.
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Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
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leave the repository in a modified state as different grfcodec versions can
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cause binary differences in the resulting grf. Also translations might have
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been added for the base sets which are not yet included in the base set
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information files. Use the configure option '`--without-grfcodec`' to avoid
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modification of the base set files by the build process.
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Having GRFCodec installed can cause regeneration of the `.grf` files, which
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are written in the source directory. This can leave your repository in a
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modified state, as different GRFCodec versions can cause binary differences
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in the resulting `.grf` files. Also translations might have been added for
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the base sets which are not yet included in the base set information files.
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To avoid this behaviour, disable GRFCodec (and NFORenum) in CMake cache
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(`GRFCODEC_EXECUTABLE` and `NFORENUM_EXECUTABLE`).
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## Developers settings
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You can control some flags directly via `CXXFLAGS` (any combination
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of these flags will work fine too):
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- `-DRANDOM_DEBUG`: this helps with debugging desyncs.
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- `-fno-inline`: this avoids creating inline functions; this can make
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debugging a lot easier.
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- `-O0`: this disables all optimizations; this can make debugging a
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lot easier.
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- `-p`: this enables profiling.
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Always use a clean buildfolder if you changing `CXXFLAGS`, as this
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value is otherwise cached. Example use:
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`CXXFLAGS="-fno-inline" cmake ..`
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