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(svn r13466) -Fix (r13464): slope checking got lost during development...
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@ -315,7 +315,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
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} else {
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/* Build a new bridge. */
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bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes);
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bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER);
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/* Try and clear the start landscape */
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ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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@ -335,6 +335,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
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if (CmdFailed(terraform_cost_south) || (terraform_cost_south.GetCost() != 0 && !allow_on_slopes))
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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cost.AddCost(terraform_cost_south);
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if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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if (!replace_bridge) {
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