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(svn r6042) WebTranslator2 update to 2006-08-21 23:49:18
french - 2 fixed by glx (2) german - 49 fixed by chu (49) polish - 1 fixed by meush (1) portuguese - 3 fixed by izhirahider (3)
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@ -886,6 +886,7 @@ STR_TOWNNAME_SWISS :Suisse
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STR_TOWNNAME_DANISH :Danois
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STR_TOWNNAME_TURKISH :Turques
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STR_TOWNNAME_ITALIAN :Italien
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STR_TOWNNAME_CATALAN :Catalan
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############ end of townname region
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STR_CURR_GBP :Livre (£)
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@ -910,6 +911,7 @@ STR_CURR_NOK :Courronne Norv
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STR_CURR_PLN :Nouv. Zloty Polonais (PLN)
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STR_CURR_ROL :Leu Roumain (ROL)
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STR_CURR_RUR :Rouble Russe (RUR)
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STR_CURR_SIT :Tolar Slovénien (SIT)
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STR_CURR_SEK :Couronne Suédoise (SEK)
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STR_CURR_CUSTOM :Personnalisée...
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@ -2948,6 +2950,7 @@ STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Modifier
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STR_FLAT_WORLD_HEIGHT :{BLACK}Altitude du terrain plat :
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STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
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########### String for new airports
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STR_SMALL_AIRPORT :{BLACK}Petit
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STR_CITY_AIRPORT :{BLACK}Urbain
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@ -605,6 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfl
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
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STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
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STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutzer Reliefkarte
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutzer Reliefkarte
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
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STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
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@ -717,6 +719,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Szenario
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STR_0298_LOAD_SCENARIO :{WHITE}Szenario laden
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STR_0299_SAVE_SCENARIO :{WHITE}Szenario speichern
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STR_029A_PLAY_SCENARIO :{BLACK}Szenario spielen
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STR_PLAY_HEIGHTMAP :{BLACK}Spiele Reliefkarte
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STR_PLAY_HEIGHTMAP_HINT :{BLACK}Ein neues Spiel mit Reliefkarte als Landschaft starten
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STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bist du dir sicher, dass du das Szenario verlassen willst?
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STR_029C_QUIT_EDITOR :{WHITE}Bearbeitung beenden
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STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kann nur in Städten mit mehr als 1200 Einwohnern gebaut werden
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@ -906,6 +910,7 @@ STR_CURR_NOK :Norwegische Kro
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STR_CURR_PLN :Polnische Zloty (PLN)
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STR_CURR_ROL :Rumänische Lei (ROL)
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STR_CURR_RUR :Russische Rubel (RUR)
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STR_CURR_SIT :Slovenischer Tolar (SIT)
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STR_CURR_SEK :Schwedische Kronen (SEK)
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STR_CURR_CUSTOM :Eigene...
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@ -1042,7 +1047,23 @@ STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Zeige d
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STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Unsichtbare Bäume (bei transparenten Gebäuden): {ORANGE}{STRING}
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STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING}
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STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Höhe der Schneegrenze: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Rauheit (nur TerraGenesis) : {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr sanft
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Sanft
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rau
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sehr rau
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STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Baumplazierungsalgorithmus: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_TREE_PLACER_NONE :Keiner
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STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original
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STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbessert
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Drehung der Reliefkarte: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Entgegen Uhrzeigersinn
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Im Uhrzeigersinn
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STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Intervall der Fortschrittsaktualisierung {ORANGE}{STRING} ms
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STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Höhenstufe der Karte eines flachen Szenarios: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maximale Stationsgröße: {ORANGE}{STRING} {RED}Achtung: Große Werte verlangsamen das Spiel
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STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Hubschrauber auf Helipads automatisch warten: {ORANGE}{STRING}
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@ -1441,7 +1462,11 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-Abmes
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##### PNG-MAP-Loader
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STR_PNGMAP_ERROR :{WHITE}Kann Landschaft nicht aus PNG-Datei laden...
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STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...Datei nicht gefunden.
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STR_BMPMAP_ERROR :{WHITE}Kann Landschaft nicht aus BMP-Datei laden...
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STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kann Bildtyp nicht umwandeln.
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##id 0x0800
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STR_0800_COST :{TINYFONT}{RED}Kosten: {CURRENCY}
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@ -1766,6 +1791,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Speicher
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STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Neues Spiel auswählen
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STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Wähle Szenario (grün), vorgegebens Spiel (blau), oder ein Spiel nach dem Zufallsprinzip
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STR_4010_GENERATE_RANDOM_NEW_GAME :Spiel nach Zufallsprinzip erstellen
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STR_4011_LOAD_HEIGHTMAP :{WHITE}Lade Reliefkarte
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##id 0x4800
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STR_4800_IN_THE_WAY :{WHITE}{STRING} im Weg
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@ -2874,6 +2900,30 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Angetrie
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########### String for New Landscape Generator
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STR_GENERATE :{WHITE}Erzeugen
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STR_LAND_GENERATOR :{BLACK}Landgenerator:
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STR_HEIGHTMAP_ROTATION :{BLACK}Reliefkartendrehung:
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STR_DATE :{BLACK}Datum:
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STR_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
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STR_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
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STR_GENERATE_DATE :{BLACK}{DATE_LONG}
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STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skalierungswarnung
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STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Zu starke Skalierung der Karte ist nicht empfohlen. Trotzdem Generierung fortsetzen?
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STR_SNOW_LINE_HEIGHT_NUM :{NUM}
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STR_HEIGHTMAP_NAME :{BLACK}Reliefkartenname:
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STR_HEIGHTMAP_SIZE :{BLACK}Größe: {ORANGE}{NUM} x {NUM}
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STR_GENERATION_WORLD :{WHITE}Generiere Welt...
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STR_GENERATION_ABORT :{BLACK}Abbrechen
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STR_GENERATION_ABORT_CAPTION :{WHITE}Weltgenerierung abbrechen
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Soll die Weltgenerierung wirklich abgebrochen werden?
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell
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STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Höhenstufe des flachen Landes um eins reduzieren
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STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Höhenstufe das flachen Landes um eins erhöhen
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STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ändere die Höhenstufe des flachen Landes
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STR_FLAT_WORLD_HEIGHT :{BLACK}Höhenstufe des flachen Landes:
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STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
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########### String for new airports
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STR_SMALL_AIRPORT :{BLACK}klein
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@ -3083,6 +3083,8 @@ STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Zmien wy
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STR_FLAT_WORLD_HEIGHT :{BLACK}Wysokosc plaskiego terenu:
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STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
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STR_SMALLMAP_CENTER :{BLACK}Wysrodkuj mape na aktualnej lokalizacji
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########### String for new airports
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STR_SMALL_AIRPORT :{BLACK}Male
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STR_CITY_AIRPORT :{BLACK}Miejskie
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@ -1043,6 +1043,7 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}
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STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Altura da linha de neve: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_TREE_PLACER_NONE :Nenhum
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STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original
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STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Melhorado
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@ -2890,9 +2891,12 @@ STR_HEIGHTMAP_SIZE :{BLACK}Tamanho:
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STR_PROGRESS :{WHITE}{NUM}% completo
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_PREPARING_GAME :{BLACK}A preparar jogo
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
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STR_SE_RANDOM_LAND :{WHITE}Terra aleatória
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STR_SE_CAPTION :{WHITE}Tipo de cenário
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STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
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########### String for new airports
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STR_SMALL_AIRPORT :{BLACK}Pequeno
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STR_CITY_AIRPORT :{BLACK}Cidade
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