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(svn r20681) -Codechange: Make BinaryHeap_Push() a method, introduce temporary THISBIN_HEAP_ARR macro.
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@ -82,7 +82,7 @@ static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AySt
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Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
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/* Add it to the queue */
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aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
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aystar->OpenListQueue.Push(new_node, f);
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}
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/*
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@ -136,7 +136,7 @@ static int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNod
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check->path.node.user_data[i] = current->user_data[i];
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}
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/* Readd him in the OpenListQueue */
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aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
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aystar->OpenListQueue.Push(check, new_f);
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} else {
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/* A new node, add him to the OpenList */
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AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
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@ -27,6 +27,8 @@
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* and C with array from 0 to n-1, and we don't like typing
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* q->elements[i - 1] every time, we use this define. */
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#define BIN_HEAP_ARR(i) q->elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK]
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/** Temporary duplicate of #BIN_HEAP_ARR, except it uses 'this' instead of 'q'. */
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#define THISBIN_HEAP_ARR(i) this->elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK]
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static void BinaryHeap_Clear(Queue *q, bool free_values)
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{
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@ -72,29 +74,33 @@ static void BinaryHeap_Free(Queue *q, bool free_values)
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free(q->elements);
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}
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static bool BinaryHeap_Push(Queue *q, void *item, int priority)
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/**
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* Pushes an element into the queue, at the appropriate place for the queue.
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* Requires the queue pointer to be of an appropriate type, of course.
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*/
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bool Queue::Push(void *item, int priority)
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{
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#ifdef QUEUE_DEBUG
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printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->size);
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printf("[BinaryHeap] Pushing an element. There are %d elements left\n", this->size);
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#endif
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if (q->size == q->max_size) return false;
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assert(q->size < q->max_size);
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if (this->size == this->max_size) return false;
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assert(this->size < this->max_size);
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if (q->elements[q->size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
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if (this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
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/* The currently allocated blocks are full, allocate a new one */
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assert((q->size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
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q->elements[q->size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE);
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q->blocks++;
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assert((this->size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
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this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE);
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this->blocks++;
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#ifdef QUEUE_DEBUG
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printf("[BinaryHeap] Increasing size of elements to %d nodes\n", q->blocks * BINARY_HEAP_BLOCKSIZE);
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printf("[BinaryHeap] Increasing size of elements to %d nodes\n", this->blocks * BINARY_HEAP_BLOCKSIZE);
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#endif
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}
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/* Add the item at the end of the array */
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BIN_HEAP_ARR(q->size + 1).priority = priority;
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BIN_HEAP_ARR(q->size + 1).item = item;
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q->size++;
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THISBIN_HEAP_ARR(this->size + 1).priority = priority;
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THISBIN_HEAP_ARR(this->size + 1).item = item;
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this->size++;
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/* Now we are going to check where it belongs. As long as the parent is
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* bigger, we switch with the parent */
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@ -103,15 +109,15 @@ static bool BinaryHeap_Push(Queue *q, void *item, int priority)
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int i;
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int j;
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i = q->size;
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i = this->size;
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while (i > 1) {
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/* Get the parent of this object (divide by 2) */
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j = i / 2;
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/* Is the parent bigger than the current, switch them */
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if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) {
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temp = BIN_HEAP_ARR(j);
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BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
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BIN_HEAP_ARR(i) = temp;
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if (THISBIN_HEAP_ARR(i).priority <= THISBIN_HEAP_ARR(j).priority) {
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temp = THISBIN_HEAP_ARR(j);
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THISBIN_HEAP_ARR(j) = THISBIN_HEAP_ARR(i);
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THISBIN_HEAP_ARR(i) = temp;
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i = j;
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} else {
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/* It is not, we're done! */
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@ -203,7 +209,6 @@ static void *BinaryHeap_Pop(Queue *q)
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void init_BinaryHeap(Queue *q, uint max_size)
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{
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assert(q != NULL);
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q->push = BinaryHeap_Push;
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q->pop = BinaryHeap_Pop;
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q->del = BinaryHeap_Delete;
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q->clear = BinaryHeap_Clear;
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@ -19,7 +19,6 @@
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struct Queue;
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typedef bool Queue_PushProc(Queue *q, void *item, int priority);
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typedef void *Queue_PopProc(Queue *q);
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typedef bool Queue_DeleteProc(Queue *q, void *item, int priority);
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typedef void Queue_ClearProc(Queue *q, bool free_values);
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@ -32,11 +31,7 @@ struct BinaryHeapNode {
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struct Queue {
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/*
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* Pushes an element into the queue, at the appropriate place for the queue.
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* Requires the queue pointer to be of an appropriate type, of course.
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*/
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Queue_PushProc *push;
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bool Push(void *item, int priority);
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/*
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* Pops the first element from the queue. What exactly is the first element,
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* is defined by the exact type of queue.
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