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(svn r20956) -Feature: Center new extra viewports on the tile below the mouse. Only center on center of main viewport if mouse is not in any viewport.
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@ -17,6 +17,7 @@
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -70,7 +71,12 @@ public:
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Point pt;
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if (tile == INVALID_TILE) {
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/* the main window with the main view */
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/* Use tile under mouse as center for new viewport */
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Point pt = GetTileBelowCursor();
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if (pt.x != -1) tile = TileVirtXY(pt.x, pt.y);
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}
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if (tile == INVALID_TILE) {
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/* Still no tile? Use center of main viewport. */
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const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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/* center on same place as main window (zoom is maximum, no adjustment needed) */
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