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(svn r18276) -Fix: [NoAI] Make AIIndustryType::GetConstructionCost() return -1, if the industry is neither buildable nor prospectable.
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@ -6934,7 +6934,7 @@
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Id: 9
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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GetConstructionCost(): 747070
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GetConstructionCost(): -1
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GetName(): Farm
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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@ -6944,7 +6944,7 @@
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Id: 5
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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GetConstructionCost(): 747070
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GetConstructionCost(): -1
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GetName(): Oil Rig
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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@ -6964,7 +6964,7 @@
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Id: 11
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IsRawIndustry(): true
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ProductionCanIncrease(): false
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GetConstructionCost(): 747070
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GetConstructionCost(): -1
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GetName(): Oil Wells
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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@ -6984,7 +6984,7 @@
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Id: 3
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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GetConstructionCost(): 747070
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GetConstructionCost(): -1
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GetName(): Forest
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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@ -7004,7 +7004,7 @@
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Id: 18
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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GetConstructionCost(): 747070
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GetConstructionCost(): -1
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GetName(): Iron Ore Mine
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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@ -7014,7 +7014,7 @@
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Id: 0
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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GetConstructionCost(): 747070
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GetConstructionCost(): -1
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GetName(): Coal Mine
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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@ -39,7 +39,8 @@
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/* static */ Money AIIndustryType::GetConstructionCost(IndustryType industry_type)
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{
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if (!IsValidIndustryType(industry_type)) return false;
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if (!IsValidIndustryType(industry_type)) return -1;
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if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1;
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return ::GetIndustrySpec(industry_type)->GetConstructionCost();
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}
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