mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-01-31 11:23:21 +00:00
(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
This commit is contained in:
parent
8ffe068c11
commit
915aad7603
@ -1296,6 +1296,44 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
|
||||
GrowTownWithRoad(t1, tile, rcmd);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether a road can be followed or is a dead end, that can not be extended to the next tile.
|
||||
* This only checks trivial but often cases.
|
||||
* @param tile Start tile for road.
|
||||
* @param dir Direction for road to follow or build.
|
||||
* @return true If road is or can be connected in the specified direction.
|
||||
*/
|
||||
static bool CanFollowRoad(TileIndex tile, DiagDirection dir)
|
||||
{
|
||||
TileIndex target_tile = tile + TileOffsByDiagDir(dir);
|
||||
if (!IsValidTile(target_tile)) return false;
|
||||
if (HasTileWaterGround(target_tile)) return false;
|
||||
|
||||
RoadBits target_rb = GetTownRoadBits(target_tile);
|
||||
if (_settings_game.economy.allow_town_roads) {
|
||||
/* Check whether a road connection exists or can be build. */
|
||||
switch (GetTileType(target_tile)) {
|
||||
case MP_ROAD:
|
||||
return target_rb != ROAD_NONE;
|
||||
|
||||
case MP_HOUSE:
|
||||
case MP_STATION:
|
||||
case MP_INDUSTRY:
|
||||
case MP_OBJECT:
|
||||
return false;
|
||||
|
||||
default:
|
||||
/* Checked for void and water earlier */
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
/* Check whether a road connection already exists,
|
||||
* and it leads somewhere else. */
|
||||
RoadBits back_rb = DiagDirToRoadBits(ReverseDiagDir(dir));
|
||||
return (target_rb & back_rb) != 0 && (target_rb & back_rb) != back_rb;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns "growth" if a house was built, or no if the build failed.
|
||||
* @param t town to inquiry
|
||||
@ -1348,7 +1386,15 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
|
||||
} else {
|
||||
/* Select a random bit from the blockmask, walk a step
|
||||
* and continue the search from there. */
|
||||
do target_dir = RandomDiagDir(); while (!(cur_rb & DiagDirToRoadBits(target_dir)));
|
||||
do {
|
||||
if (cur_rb == ROAD_NONE) return GROWTH_SEARCH_STOPPED;
|
||||
RoadBits target_bits;
|
||||
do {
|
||||
target_dir = RandomDiagDir();
|
||||
target_bits = DiagDirToRoadBits(target_dir);
|
||||
} while (!(cur_rb & target_bits));
|
||||
cur_rb &= ~target_bits;
|
||||
} while (!CanFollowRoad(tile, target_dir));
|
||||
}
|
||||
tile = TileAddByDiagDir(tile, target_dir);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user