From 9023de2c1fcd7a74b79f00f99ff009414c2376ef Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 21 Aug 2011 19:36:30 +0000 Subject: [PATCH] (svn r22808) -Change [FS#4740]: make it less likely that a one tile wide lake is created --- src/landscape.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/landscape.cpp b/src/landscape.cpp index adc5102538..18ae31207c 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1131,7 +1131,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin) if (found) { /* Flow further down hill. */ found = FlowRiver(marks, spring, end); - } else if (count > 10) { + } else if (count > 32) { /* Maybe we can make a lake. Find the Nth of the considered tiles. */ TileIndex lakeCenter = 0; for (int i = RandomRange(count - 1); i != 0; lakeCenter++) {