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(svn r13109) -Codechange: make a class out of the CheatWindow.
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b08d728ac9
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@ -120,114 +120,118 @@ static const Widget _cheat_widgets[] = {
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{ WIDGETS_END},
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};
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static void CheatsWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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int clk = WP(w, def_d).data_1;
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struct CheatWindow : Window {
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int clicked;
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DrawWindowWidgets(w);
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DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
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CheatWindow(const WindowDesc *desc) : Window(desc)
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{
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}
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for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
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const CheatEntry *ce = &_cheats_ui[i];
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virtual void OnPaint()
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{
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DrawWindowWidgets(this);
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DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, width - 50);
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DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
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for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
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const CheatEntry *ce = &_cheats_ui[i];
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switch (ce->type) {
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case SLE_BOOL: {
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bool on = (*(bool*)ce->variable);
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DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
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SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
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} break;
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default: {
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int32 val = (int32)ReadValue(ce->variable, ce->type);
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char buf[512];
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
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switch (ce->str) {
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/* Display date for change date cheat */
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case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
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/* Draw colored flag for change player cheat */
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case STR_CHEAT_CHANGE_PLAYER:
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SetDParam(0, val);
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GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
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DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
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break;
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/* Set correct string for switch climate cheat */
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case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
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/* Fallthrough */
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default: SetDParam(0, val);
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}
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} break;
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}
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DrawString(50, y + 1, ce->str, TC_FROMSTRING);
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y += 12;
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}
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break;
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}
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case WE_CLICK: {
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uint btn = (e->we.click.pt.y - 46) / 12;
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uint x = e->we.click.pt.x;
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/* Not clicking a button? */
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if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
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const CheatEntry *ce = &_cheats_ui[btn];
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int value = (int32)ReadValue(ce->variable, ce->type);
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int oldvalue = value;
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*ce->been_used = true;
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DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
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switch (ce->type) {
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case SLE_BOOL:
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value ^= 1;
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if (ce->proc != NULL) ce->proc(value, 0);
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break;
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case SLE_BOOL: {
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bool on = (*(bool*)ce->variable);
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default:
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/* Take whatever the function returns */
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value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
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DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
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SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
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} break;
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if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
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break;
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default: {
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int32 val = (int32)ReadValue(ce->variable, ce->type);
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char buf[512];
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(x + 20, y, 3, clicked - (i * 2), true, true);
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switch (ce->str) {
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/* Display date for change date cheat */
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case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
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/* Draw colored flag for change player cheat */
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case STR_CHEAT_CHANGE_PLAYER:
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SetDParam(0, val);
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GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
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DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
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break;
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/* Set correct string for switch climate cheat */
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case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
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/* Fallthrough */
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default: SetDParam(0, val);
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}
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} break;
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}
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if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
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DrawString(50, y + 1, ce->str, TC_FROMSTRING);
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w->flags4 |= 5 << WF_TIMEOUT_SHL;
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w->SetDirty();
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} break;
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case WE_TIMEOUT:
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WP(w, def_d).data_1 = 0;
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w->SetDirty();
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break;
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y += 12;
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}
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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uint btn = (pt.y - 46) / 12;
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uint x = pt.x;
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/* Not clicking a button? */
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if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) return;
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const CheatEntry *ce = &_cheats_ui[btn];
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int value = (int32)ReadValue(ce->variable, ce->type);
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int oldvalue = value;
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*ce->been_used = true;
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switch (ce->type) {
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case SLE_BOOL:
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value ^= 1;
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if (ce->proc != NULL) ce->proc(value, 0);
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break;
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default:
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/* Take whatever the function returns */
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value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
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/* The first cheat (money), doesn't return a different value. */
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if (value != oldvalue || btn == 0) this->clicked = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
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break;
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}
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if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
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flags4 |= 5 << WF_TIMEOUT_SHL;
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SetDirty();
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}
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virtual void OnTimeout()
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{
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this->clicked = 0;
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this->SetDirty();
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}
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};
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static const WindowDesc _cheats_desc = {
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240, 22, 400, 170, 400, 170,
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WC_CHEATS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_cheat_widgets,
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CheatsWndProc
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NULL
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};
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void ShowCheatWindow()
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{
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DeleteWindowById(WC_CHEATS, 0);
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new Window(&_cheats_desc);
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new CheatWindow(&_cheats_desc);
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}
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