mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-04 21:33:51 +00:00
(svn r17374) -Codechange: make the town and vehicle GUIs use the scrollbar wrappers
This commit is contained in:
parent
7aa9f8e3fb
commit
900aedf270
@ -108,7 +108,7 @@ public:
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Window(desc, window_number), sel_index(-1)
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{
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this->town = Town::Get(this->window_number);
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this->vscroll.cap = 5;
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this->vscroll.SetCapacity(5);
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this->FindWindowPlacementAndResize(desc);
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}
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@ -118,7 +118,7 @@ public:
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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SetVScrollCount(this, numact + 1);
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this->vscroll.SetCount(numact + 1);
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if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
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this->sel_index = -1;
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@ -172,7 +172,7 @@ public:
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}
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y = this->widget[TWA_COMMAND_LIST].top + 1;
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int pos = this->vscroll.pos;
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int pos = this->vscroll.GetPosition();
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if (--pos < 0) {
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DrawString(this->widget[TWA_COMMAND_LIST].left + 2, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
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@ -206,7 +206,7 @@ public:
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if (!IsInsideMM(y, 0, 5)) return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1);
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.GetPosition() - 1);
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if (y >= 0) {
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this->sel_index = y;
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this->SetDirty();
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@ -558,7 +558,7 @@ private:
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this->towns.Compact();
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this->towns.RebuildDone();
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SetVScrollCount(this, this->towns.Length()); // Update scrollbar as well.
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this->vscroll.SetCount(this->towns.Length()); // Update scrollbar as well.
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}
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/* Always sort the towns. */
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this->last_town = NULL;
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@ -603,7 +603,7 @@ public:
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this->BuildSortTownList();
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this->InitNested(desc, 0);
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this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / (int)this->resize.step_height;
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this->vscroll.SetCapacity(this->nested_array[TDW_CENTERTOWN]->current_y / (int)this->resize.step_height);
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}
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~TownDirectoryWindow()
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@ -635,7 +635,7 @@ public:
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case TDW_CENTERTOWN: {
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int n = 0;
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int y = r.top + WD_FRAMERECT_TOP;
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for (uint i = this->vscroll.pos; i < this->towns.Length(); i++) {
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for (uint i = this->vscroll.GetPosition(); i < this->towns.Length(); i++) {
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const Town *t = this->towns[i];
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assert(t->xy != INVALID_TILE);
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@ -645,7 +645,7 @@ public:
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
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y += this->resize.step_height;
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if (++n == this->vscroll.cap) break; // max number of towns in 1 window
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if (++n == this->vscroll.GetCapacity()) break; // max number of towns in 1 window
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}
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} break;
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}
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@ -716,9 +716,9 @@ public:
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case TDW_CENTERTOWN: { // Click on Town Matrix
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uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
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if (id_v >= this->vscroll.cap) return; // click out of bounds
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if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
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id_v += this->vscroll.pos;
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id_v += this->vscroll.GetPosition();
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if (id_v >= this->towns.Length()) return; // click out of town bounds
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@ -742,7 +742,7 @@ public:
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virtual void OnResize(Point delta)
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
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}
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virtual void OnInvalidateData(int data)
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@ -102,6 +102,7 @@ void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 w
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GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
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this->vehicles.RebuildDone();
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this->vscroll.SetCount(this->vehicles.Length());
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}
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/* cached values for VehicleNameSorter to spare many GetString() calls */
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@ -298,14 +299,14 @@ struct RefitWindow : public Window {
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RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window(desc, v->index)
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{
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this->owner = v->owner;
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this->vscroll.cap = 8;
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this->vscroll.SetCapacity(8);
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this->resize.step_height = 14;
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this->order = order;
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this->sel = -1;
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this->list = BuildRefitList(v);
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if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v);
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SetVScrollCount(this, this->list->num_lines);
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this->vscroll.SetCount(this->list->num_lines);
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this->widget[VRW_SELECTHEADER].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type;
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this->widget[VRW_MATRIX].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type;
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@ -337,12 +338,12 @@ struct RefitWindow : public Window {
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}
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}
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SetVScrollCount(this, this->list->num_lines);
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this->vscroll.SetCount(this->list->num_lines);
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SetDParam(0, v->index);
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this->DrawWidgets();
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this->cargo = DrawVehicleRefitWindow(this->list, this->sel, this->vscroll.pos, this->vscroll.cap, this->resize.step_height, this->width - 2);
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this->cargo = DrawVehicleRefitWindow(this->list, this->sel, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), this->resize.step_height, this->width - 2);
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if (this->cargo != NULL) {
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CommandCost cost;
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@ -365,7 +366,7 @@ struct RefitWindow : public Window {
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case VRW_MATRIX: { // listbox
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int y = pt.y - this->widget[VRW_MATRIX].top;
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if (y >= 0) {
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this->sel = (y / (int)this->resize.step_height) + this->vscroll.pos;
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this->sel = (y / (int)this->resize.step_height) + this->vscroll.GetPosition();
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this->SetDirty();
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}
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break;
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@ -387,8 +388,8 @@ struct RefitWindow : public Window {
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virtual void OnResize(Point delta)
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->widget[VRW_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
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this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
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this->widget[VRW_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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}
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};
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@ -807,8 +808,8 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle)
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int left = this->widget[VLW_WIDGET_LIST].left + WD_MATRIX_LEFT;
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int right = this->widget[VLW_WIDGET_LIST].right - WD_MATRIX_RIGHT;
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int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
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for (uint i = this->vscroll.pos; i < max; ++i) {
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uint max = min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->vehicles.Length());
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for (uint i = this->vscroll.GetPosition(); i < max; ++i) {
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const Vehicle *v = this->vehicles[i];
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StringID str;
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@ -879,19 +880,19 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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this->resize.step_width = 1;
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/* Fallthrough */
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case VEH_ROAD:
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this->vscroll.cap = 6;
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this->vscroll.SetCapacity(6);
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this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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break;
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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this->vscroll.cap = 4;
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this->vscroll.SetCapacity(4);
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this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
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break;
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default: NOT_REACHED();
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}
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this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
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this->widget[VLW_WIDGET_LIST].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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/* Set up sorting. Make the window-specific _sorting variable
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* point to the correct global _sorting struct so we are freed
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@ -925,7 +926,6 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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this->BuildVehicleList(owner, index, window_type);
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this->SortVehicleList();
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SetVScrollCount(this, this->vehicles.Length());
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if (this->vehicles.Length() == 0) HideDropDownMenu(this);
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@ -937,25 +937,25 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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* and we should close the window when deleting the order */
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NOT_REACHED();
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}
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SetDParam(0, this->vscroll.count);
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SetDParam(0, this->vscroll.GetCount());
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break;
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case VLW_STANDARD: // Company Name
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SetDParam(0, STR_COMPANY_NAME);
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SetDParam(1, owner);
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SetDParam(2, this->vscroll.count);
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SetDParam(2, this->vscroll.GetCount());
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break;
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case VLW_WAYPOINT_LIST:
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SetDParam(0, STR_WAYPOINT_NAME);
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SetDParam(1, index);
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SetDParam(2, this->vscroll.count);
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SetDParam(2, this->vscroll.GetCount());
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break;
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case VLW_STATION_LIST: // Station Name
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SetDParam(0, STR_STATION_NAME);
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SetDParam(1, index);
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SetDParam(2, this->vscroll.count);
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SetDParam(2, this->vscroll.GetCount());
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break;
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case VLW_DEPOT_LIST:
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@ -965,7 +965,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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} else {
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SetDParam(1, Depot::Get(index)->town_index);
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}
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SetDParam(2, this->vscroll.count);
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SetDParam(2, this->vscroll.GetCount());
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break;
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default: NOT_REACHED();
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}
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@ -1015,9 +1015,9 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
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const Vehicle *v;
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if (id_v >= this->vscroll.cap) return; // click out of bounds
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if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
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id_v += this->vscroll.pos;
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id_v += this->vscroll.GetPosition();
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if (id_v >= this->vehicles.Length()) return; // click out of list bound
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@ -1103,8 +1103,8 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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virtual void OnResize(Point delta)
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
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this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
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this->widget[VLW_WIDGET_LIST].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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}
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virtual void OnInvalidateData(int data)
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@ -1279,7 +1279,7 @@ struct VehicleDetailsWindow : Window {
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case VEH_TRAIN:
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ResizeWindow(this, 0, 39);
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this->vscroll.cap = 6;
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this->vscroll.SetCapacity(6);
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this->height += 12;
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this->resize.step_height = 14;
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this->resize.height = this->height - 14 * 2; // Minimum of 4 wagons in the display
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@ -1310,11 +1310,11 @@ struct VehicleDetailsWindow : Window {
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}
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if (v->type != VEH_TRAIN) {
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this->vscroll.cap = 1;
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this->vscroll.SetCapacity(1);
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this->widget[VLD_WIDGET_MIDDLE_DETAILS].right += 12;
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}
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this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
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this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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this->owner = v->owner;
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this->tab = TDW_TAB_CARGO;
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@ -1367,7 +1367,7 @@ struct VehicleDetailsWindow : Window {
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if (v->type == VEH_TRAIN) {
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this->DisableWidget(det_tab + VLD_WIDGET_DETAILS_CARGO_CARRIED);
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SetVScrollCount(this, GetTrainDetailsWndVScroll(v->index, det_tab));
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this->vscroll.SetCount(GetTrainDetailsWndVScroll(v->index, det_tab));
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}
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this->SetWidgetsHiddenState(v->type != VEH_TRAIN,
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@ -1436,14 +1436,14 @@ struct VehicleDetailsWindow : Window {
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const Widget *matrix = &this->widget[VLD_WIDGET_MIDDLE_DETAILS];
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switch (v->type) {
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case VEH_TRAIN:
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DrawVehicleDetails(v, matrix->left + 2, matrix->right - 2, matrix->top + 1, this->vscroll.pos, this->vscroll.cap, det_tab);
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DrawVehicleDetails(v, matrix->left + 2, matrix->right - 2, matrix->top + 1, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), det_tab);
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break;
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case VEH_ROAD:
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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DrawVehicleImage(v, matrix->left + 3, matrix->top + 1, INVALID_VEHICLE, matrix->right - matrix->left - 5, 0);
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DrawVehicleDetails(v, matrix->left + 75, matrix->right - 2, matrix->top + 1, this->vscroll.pos, this->vscroll.cap, det_tab);
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DrawVehicleDetails(v, matrix->left + 75, matrix->right - 2, matrix->top + 1, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), det_tab);
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break;
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default: NOT_REACHED();
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@ -1501,8 +1501,8 @@ struct VehicleDetailsWindow : Window {
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if (delta.x != 0) ResizeButtons(this, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TOTAL_CARGO);
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if (delta.y == 0) return;
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this->vscroll.cap += delta.y / 14;
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this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
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this->vscroll.UpdateCapacity(delta.y / 14);
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this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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}
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};
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@ -2626,42 +2626,6 @@ int PositionMainToolbar(Window *w)
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return w->left;
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}
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/**
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* Set the number of items of the vertical scrollbar.
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*
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* Function also updates the position of the scrollbar if necessary.
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* @param w Window containing the vertical scrollbar
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* @param num New number of items
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*/
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void SetVScrollCount(Window *w, int num)
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{
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w->vscroll.SetCount(num);
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}
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/**
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* Set the number of items of the second vertical scrollbar.
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*
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* Function also updates the position of the scrollbar if necessary.
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* @param w Window containing the second vertical scrollbar
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* @param num New number of items
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*/
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void SetVScroll2Count(Window *w, int num)
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{
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w->vscroll2.SetCount(num);
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}
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/**
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* Set the number of items of the horizontal scrollbar.
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*
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* Function also updates the position of the scrollbar if necessary.
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* @param w Window containing the horizontal scrollbar
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* @param num New number of items
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*/
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void SetHScrollCount(Window *w, int num)
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{
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w->hscroll.SetCount(num);
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}
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/**
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* Switches viewports following vehicles, which get autoreplaced
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@ -957,8 +957,4 @@ void ResizeButtons(Window *w, byte left, byte right);
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void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y);
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void SetVScrollCount(Window *w, int num);
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void SetVScroll2Count(Window *w, int num);
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void SetHScrollCount(Window *w, int num);
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#endif /* WINDOW_GUI_H */
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