mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r4623) - Codechange: s/byte/PlayerID/
This commit is contained in:
parent
d3edede498
commit
8faf1838e6
2
ai/ai.c
2
ai/ai.c
@ -11,7 +11,7 @@
|
||||
/**
|
||||
* Dequeues commands put in the queue via AI_PutCommandInQueue.
|
||||
*/
|
||||
static void AI_DequeueCommands(byte player)
|
||||
static void AI_DequeueCommands(PlayerID player)
|
||||
{
|
||||
AICommand *com, *entry_com;
|
||||
|
||||
|
@ -580,7 +580,7 @@ static void UpdatePlayerMenuHeight(Window *w)
|
||||
}
|
||||
}
|
||||
|
||||
extern void DrawPlayerIcon(int p, int x, int y);
|
||||
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
|
||||
|
||||
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
|
@ -1719,7 +1719,7 @@ static const Widget _cheat_widgets[] = {
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
extern void DrawPlayerIcon(int p, int x, int y);
|
||||
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
|
||||
|
||||
static void CheatsWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
|
@ -222,7 +222,7 @@ VARDEF bool _networking;
|
||||
VARDEF bool _network_available; // is network mode available?
|
||||
VARDEF bool _network_server; // network-server is active
|
||||
VARDEF bool _network_dedicated; // are we a dedicated server?
|
||||
VARDEF byte _network_playas; // an id to play as..
|
||||
VARDEF PlayerID _network_playas; // an id to play as..
|
||||
|
||||
void ParseConnectionString(const char **player, const char **port, char *connection_string);
|
||||
void NetworkUpdateClientInfo(uint16 client_index);
|
||||
|
@ -327,7 +327,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
|
||||
{
|
||||
NetworkClientInfo *ci;
|
||||
uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
byte playas = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
PlayerID playas = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
char name[NETWORK_NAME_LENGTH];
|
||||
char unique_id[NETWORK_NAME_LENGTH];
|
||||
|
||||
|
@ -27,7 +27,7 @@
|
||||
#define BTC 15
|
||||
|
||||
typedef struct network_d {
|
||||
byte company; // select company in network lobby
|
||||
PlayerID company; // select company in network lobby
|
||||
byte field; // select text-field in start-server and game-listing
|
||||
NetworkGameList *server; // selected server in lobby and game-listing
|
||||
FiosItem *map; // selected map in start-server
|
||||
@ -1004,7 +1004,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
|
||||
// and also makes able to give money to them, kick them (if server)
|
||||
// and stuff like that.
|
||||
|
||||
extern void DrawPlayerIcon(int p, int x, int y);
|
||||
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
|
||||
|
||||
// Every action must be of this form
|
||||
typedef void ClientList_Action_Proc(byte client_no);
|
||||
|
@ -29,7 +29,7 @@ static const Widget _town_authority_widgets[] = {
|
||||
};
|
||||
|
||||
extern const byte _town_action_costs[8];
|
||||
extern void DrawPlayerIcon(int p, int x, int y);
|
||||
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
|
||||
|
||||
/** Get a list of available actions to do at a town.
|
||||
* @param *nump if not NULL add put the number of available actions in it
|
||||
|
Loading…
Reference in New Issue
Block a user