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(svn r23970) [1.2] -Prepare: 1.2.0-RC1
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1.2.0-RC1 (2012-02-19)
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------------------------------------------------------------------------
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- Feature: [NewGRF] Customisable tunnel portals for rail types (r23952)
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- Feature: Timetabled maximum travel speeds for non-flying vehicles (r23947)
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- Feature: Readme/licence/changelog viewer for AI and game scripts [FS#5047] (r23936)
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- Feature: [NewGRF] 32bpp sprites in GRFs (r23897)
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- Feature: [NewGRF] Support for RealSprites with multiple zoom levels (r23890)
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- Feature: [NewGRF] Support for container version 2 (r23887)
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- Fix: Refittability should never depend on the current capacity of a vehicle [FS#5070] (r23965)
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- Fix: Do not look for missing sprites twice during startup [FS#5072] (r23963)
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- Fix: [Script] Infinite recursion within a script was not caught properly, so they could cause crashes of OpenTTD instead of the AI [FS#5068] (r23962)
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- Fix: [NewGRF] Make the properties for always/never refittable cargo types not behave incremental, but reset them on reassignment (r23960)
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- Fix: [Network] Do not allow chat messages from pre-active clients. As they have not got the savegame yet, they will not have the interface to send them either (r23958)
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- Fix: [Network] Allow sending chat to pre-active clients as the clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active [FS#4990] (r23957)
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- Fix: When the population of a town changes the town view might even have to change size due to different cargo requirements [FS#5062] (r23953)
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- Fix: [NoGo] Never show GSGoal::Question() to spectators [FS#5063] (r23950)
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- Fix: Better rounding when converting internal speed to displayed speed (r23945)
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- Fix: Also list DEITY signs in the signlist in the scenario editor [FS#5061] (r23943)
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- Fix: Infrastructure cache of standard road stops would get messed up when buying a company with them (r23942)
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- Fix: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type (r23931)
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- Fix: [Script] Do not close the parameter window when a script starts [FS#4944] (r23930)
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- Fix: Do not accelerate, for smoke purposes, when you reached the track's maximum speed [FS#5053]
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- Fix: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette [FS#5056] (r23927)
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- Fix: [NoGo] Some news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used [FS#5054] (r23924)
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- Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope (r23920)
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- Fix: [NewGRF] When determining the first refittable cargotype according to CTT order, do not rely on the GRF assigning the refit_mask property. Also check for GRFs setting the default_cargo or refittable-cargo-classes or -types properties (r23916)
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- Fix: [NewGRF] Do not test validity of cargobits using a mask of cargoslots (r23914)
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- Fix: [NewGRF] When testing whether a engine shall only carry the default cargo, check ctt_include_mask for being empty before applying cargo translation (r23912)
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- Fix: [SDL] Handle the SDL_VIDEOEXPOSE event to solve issues with SDL 1.3 (r23910)
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- Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3 (r23909)
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- Fix: [Makefile] Make sure bin/baseset/openttd.32.bmp is removed on make clean (r23908)
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- Fix: [Makefile] Let "make clean --dry-run" not delete Makefiles (r23907)
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- Fix: [Windows installer] OpenMSX got downloaded to and extracted in the wrong (non-existent) folder [FS#5045] (r23905)
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- Fix: Memory leak everytime one clicked a savegame in the load GUI (r23901)
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- Fix: [NewGRF] It was not possible to import sounds from a NewGRF later in the load order (r23883)
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- Remove: PNG sprite loader; use 32bpp sprites in a NewGRF (r23898)
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1.2.0-beta4 (2012-02-04)
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------------------------------------------------------------------------
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- Feature: [NewGRF] Give NewGRF defined level crossings and rail depots access to the townzone (r23866)
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OpenTTD's known bugs
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Last updated: 2012-02-04
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Release version: 1.2.0-beta4
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Last updated: 2012-02-19
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Release version: 1.2.0-RC1
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------------------------------------------------------------------------
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openttd (1.2.0~RC1) unstable; urgency=low
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* New upstream release 1.2.0-RC1
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-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 19 Feb 2012 23:00:00 +0100
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openttd (1.2.0~beta4) unstable; urgency=low
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* New upstream release 1.2.0-beta4
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@echo off
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set OPENTTD_VERSION=1.2.0-beta4
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set OPENTTD_VERSION=1.2.0-RC1
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set OPENSFX_VERSION=0.8.0
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set NOSOUND_VERSION=0.8.0
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set OPENGFX_VERSION=1.2.0
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!define APPV_MAJOR 1
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!define APPV_MINOR 2
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!define APPV_MAINT 0
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!define APPV_BUILD 3
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!define APPV_EXTRA "-beta4"
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!define APPV_BUILD 4
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!define APPV_EXTRA "-RC1"
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!define APPNAME "OpenTTD" ; Define application name
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!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
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OpenTTD readme
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Last updated: 2012-02-12
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Release version: 1.2.0-beta4
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Last updated: 2012-02-19
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Release version: 1.2.0-RC1
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------------------------------------------------------------------------
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