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(svn r13319) -Codechange: Remove use of imaginary horizontal scrollbar in the group vehicle list
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27bca407de
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8ea996e246
@ -176,7 +176,6 @@ public:
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this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
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this->caption_color = owner;
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this->hscroll.cap = 224;
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this->resize.step_width = 1;
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switch (this->vehicle_type) {
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@ -283,7 +282,7 @@ public:
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virtual void OnPaint()
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{
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const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
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int x = 203;
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int x = this->widget[GRP_WIDGET_LIST_VEHICLE].left + 2;
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int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
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int max;
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@ -437,6 +436,8 @@ public:
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this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
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int list_width = this->widget[GRP_WIDGET_LIST_VEHICLE].right - this->widget[GRP_WIDGET_LIST_VEHICLE].left - 20;
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/* Draw Matrix Vehicle according to the vehicle list built before */
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max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.Length());
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for (i = this->vscroll2.pos ; i < max ; ++i) {
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@ -444,7 +445,7 @@ public:
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assert(v->type == this->vehicle_type && v->owner == owner);
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DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, this->hscroll.cap, 0);
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DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, list_width, 0);
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DrawVehicleProfitButton(v, x, y2 + 13);
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SetDParam(0, v->unitnumber);
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@ -657,7 +658,6 @@ public:
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virtual void OnResize(Point new_size, Point delta)
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{
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this->hscroll.cap += delta.x;
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this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
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this->vscroll2.cap += delta.y / (int)this->resize.step_height;
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