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(svn r11214) -Fix [FS#1296]: planes can't use heliports so refuse these orders
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@ -33,20 +33,29 @@ static inline bool IsNormalAircraft(const Vehicle *v)
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return v->subtype <= AIR_AIRCRAFT;
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}
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/** Checks if an aircraft is buildable at the tile in question
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/** Checks if an aircraft can use the station in question
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* @param engine The engine to test
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* @param tile The tile where the hangar is
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* @return true if the aircraft can be build
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* @param st The station
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* @return true if the aircraft can use the station
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*/
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static inline bool IsAircraftBuildableAtStation(EngineID engine, TileIndex tile)
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static inline bool CanAircraftUseStation(EngineID engine, const Station *st)
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{
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const Station *st = GetStationByTile(tile);
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const AirportFTAClass *apc = st->Airport();
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const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
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return (apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS)) != 0;
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}
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/** Checks if an aircraft can use the station at the tile in question
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* @param engine The engine to test
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* @param tile The tile where the station is
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* @return true if the aircraft can use the station
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*/
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static inline bool CanAircraftUseStation(EngineID engine, TileIndex tile)
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{
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return CanAircraftUseStation(engine, GetStationByTile(tile));
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}
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/**
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* Calculates cargo capacity based on an aircraft's passenger
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* and mail capacities.
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@ -282,7 +282,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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/* Prevent building aircraft types at places which can't handle them */
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if (!IsAircraftBuildableAtStation(p1, tile)) return CMD_ERROR;
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if (!CanAircraftUseStation(p1, tile)) return CMD_ERROR;
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/* Allocate 2 or 3 vehicle structs, depending on type
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* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
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@ -765,7 +765,7 @@ static void GenerateBuildAircraftList(Window *w)
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for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
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if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue;
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/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
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if (w->window_number > VEH_END && !IsAircraftBuildableAtStation(eid, w->window_number)) continue;
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if (w->window_number > VEH_END && !CanAircraftUseStation(eid, w->window_number)) continue;
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EngList_Add(&bv->eng_list, eid);
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if (eid == bv->sel_engine) sel_id = eid;
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@ -19,6 +19,7 @@
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#include "vehicle_gui.h"
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#include "cargotype.h"
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#include "strings.h"
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#include "aircraft.h"
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DEFINE_OLD_POOL_GENERIC(Order, Order)
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@ -198,7 +199,9 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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break;
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case VEH_AIRCRAFT:
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if (!(st->facilities & FACIL_AIRPORT)) return CMD_ERROR;
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if (!(st->facilities & FACIL_AIRPORT) || !CanAircraftUseStation(v->engine_type, st)) {
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return CMD_ERROR;
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}
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break;
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default: return CMD_ERROR;
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@ -239,7 +242,8 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!CheckOwnership(st->owner) ||
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!(st->facilities & FACIL_AIRPORT) ||
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st->Airport()->nof_depots == 0) {
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st->Airport()->nof_depots == 0 ||
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!CanAircraftUseStation(v->engine_type, st)) {
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return CMD_ERROR;
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}
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} else {
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@ -1038,7 +1042,7 @@ static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st)
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switch (v->type) {
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default: NOT_REACHED();
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case VEH_TRAIN: return st->train_tile;
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case VEH_AIRCRAFT: return st->airport_tile;
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case VEH_AIRCRAFT: return CanAircraftUseStation(v->engine_type, st) ? st->airport_tile : 0;
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case VEH_SHIP: return st->dock_tile;
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case VEH_ROAD:
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
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