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https://github.com/OpenTTD/OpenTTD.git
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(svn r2450) * Codechange: Replaced all uses of the arrays in tile.h with calls to the associated wrapper functions.
* Codechange: Made npf.c use some map array accessing wrappers instead of direct access. * Codechange/Fix: Named every enum in tile.h. Fixes a nasty bug on MSVC where arrays would be initialised with zeroes (tnx Asterix_) * Removed magic numbers from tables in tile.c. * Added some explicit casts in tile.h.
This commit is contained in:
parent
bacc5396e6
commit
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2
depot.h
2
depot.h
@ -98,7 +98,7 @@ static inline DiagDirection GetDepotDirection(TileIndex tile, TransportType type
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case TRANSPORT_RAIL:
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case TRANSPORT_ROAD:
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/* Rail and road store a diagonal direction in bits 0 and 1 */
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return _map5[tile] & 3;
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return (DiagDirection)(_map5[tile] & 3);
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case TRANSPORT_WATER:
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/* Water is stubborn, it stores the directions in a different order. */
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switch (_map5[tile] & 3) {
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59
npf.c
59
npf.c
@ -128,7 +128,7 @@ void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
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* cost of that tile. If the tile is an exit, it will return the tunnel length
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* including the exit tile. Requires that this is a Tunnel tile */
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uint NPFTunnelCost(AyStarNode* current) {
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byte exitdir = _trackdir_to_exitdir[current->direction];
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byte exitdir = TrackdirToExitdir(current->direction);
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TileIndex tile = current->tile;
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if ( (uint)(_map5[tile] & 3) == ReverseDiagdir(exitdir)) {
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/* We just popped out if this tunnel, since were
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@ -145,7 +145,7 @@ uint NPFTunnelCost(AyStarNode* current) {
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}
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uint NPFSlopeCost(AyStarNode* current) {
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TileIndex next = current->tile + TileOffsByDir(_trackdir_to_exitdir[current->direction]);
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TileIndex next = current->tile + TileOffsByDir(TrackdirToExitdir(current->direction));
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int x,y;
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int8 z1,z2;
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@ -206,7 +206,7 @@ int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
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if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(current->direction))
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cost += _patches.npf_buoy_penalty; /* A small penalty for going over buoys */
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if (current->direction != _next_trackdir[parent->path.node.direction])
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if (current->direction != NextTrackdir(parent->path.node.direction))
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cost += _patches.npf_water_curve_penalty;
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/* TODO More penalties? */
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@ -291,16 +291,17 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
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/* Determine extra costs */
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/* Check for signals */
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if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xC0) == 0x40 && (_map3_lo[tile] & _signal_along_trackdir[trackdir]) != 0) {
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if (IsTileType(tile, MP_RAILWAY) && HasSignalOnTrackdir(tile, trackdir)) {
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/* Ordinary track with signals */
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if ((_map2[tile] & _signal_along_trackdir[trackdir]) == 0) {
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if (GetSignalState(tile, trackdir) == SIGNAL_STATE_RED) {
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/* Signal facing us is red */
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if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
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/* Penalize the first signal we
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* encounter, if it is red */
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/* Is this a presignal exit or combo? */
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if ((_map3_hi[tile] & 0x3) == 0x2 || (_map3_hi[tile] & 0x3) == 0x3)
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SignalType sigtype = GetSignalType(tile, trackdir);
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if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO)
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/* Penalise exit and combo signals differently (heavier) */
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cost += _patches.npf_rail_firstred_exit_penalty;
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else
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@ -325,7 +326,7 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
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cost += NPFSlopeCost(current);
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/* Check for turns */
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if (current->direction != _next_trackdir[parent->path.node.direction])
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if (current->direction != NextTrackdir(parent->path.node.direction))
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cost += _patches.npf_rail_curve_penalty;
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//TODO, with realistic acceleration, also the amount of straight track between
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// curves should be taken into account, as this affects the speed limit.
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@ -436,20 +437,20 @@ static inline RailType GetTileRailType(TileIndex tile, byte trackdir)
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* AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
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* copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
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void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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byte src_trackdir = current->path.node.direction;
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Trackdir src_trackdir = current->path.node.direction;
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TileIndex src_tile = current->path.node.tile;
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byte src_exitdir = _trackdir_to_exitdir[src_trackdir];
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DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
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FindLengthOfTunnelResult flotr;
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TileIndex dst_tile;
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int i = 0;
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uint trackdirs, ts;
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TrackdirBits trackdirbits, ts;
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TransportType type = aystar->user_data[NPF_TYPE];
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/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
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aystar->num_neighbours = 0;
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DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
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/* Find dest tile */
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if (IsTileType(src_tile, MP_TUNNELBRIDGE) && (_map5[src_tile] & 0xF0)==0 && (_map5[src_tile] & 3) == src_exitdir) {
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if (IsTileType(src_tile, MP_TUNNELBRIDGE) && (_map5[src_tile] & 0xF0)==0 && (DiagDirection)(_map5[src_tile] & 3) == src_exitdir) {
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/* This is a tunnel. We know this tunnel is our type,
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* otherwise we wouldn't have got here. It is also facing us,
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* so we should skip it's body */
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@ -472,7 +473,7 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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* otherwise (only for trains, since only with trains you can
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* (sometimes) reach tiles after reversing that you couldn't reach
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* without reversing. */
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if (src_trackdir == _dir_to_diag_trackdir[ReverseDiagdir(exitdir)] && type == TRANSPORT_RAIL)
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if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)) && type == TRANSPORT_RAIL)
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/* We are headed inwards. We can only reverse here, so we'll not
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* consider this direction, but jump ahead to the reverse direction.
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* It would be nicer to return one neighbour here (the reverse
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@ -480,10 +481,10 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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* that one to return the tracks outside of the depot. But, because
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* the code layout is cleaner this way, we will just pretend we are
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* reversed already */
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src_trackdir = _reverse_trackdir[src_trackdir];
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src_trackdir = ReverseTrackdir(src_trackdir);
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}
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/* This a normal tile, a bridge, a tunnel exit, etc. */
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dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDir(_trackdir_to_exitdir[src_trackdir]));
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dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDir(TrackdirToExitdir(src_trackdir)));
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if (dst_tile == INVALID_TILE) {
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/* We reached the border of the map */
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/* TODO Nicer control flow for this */
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@ -497,7 +498,7 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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* the type of the vehicle... Maybe an NPF_RAILTYPE userdata sometime? */
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if (type == TRANSPORT_RAIL) {
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byte src_type = GetTileRailType(src_tile, src_trackdir);
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byte dst_type = GetTileRailType(dst_tile, _trackdir_to_exitdir[src_trackdir]);
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byte dst_type = GetTileRailType(dst_tile, TrackdirToExitdir(src_trackdir));
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if (src_type != dst_type) {
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return;
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}
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@ -531,31 +532,27 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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} else {
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ts = GetTileTrackStatus(dst_tile, type);
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}
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trackdirs = ts & 0x3F3F; /* Filter out signal status and the unused bits */
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trackdirbits = ts & 0x3F3F; /* Filter out signal status and the unused bits */
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DEBUG(npf, 4)("Next node: (%d, %d) [%d], possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirs);
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DEBUG(npf, 4)("Next node: (%d, %d) [%d], possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
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/* Select only trackdirs we can reach from our current trackdir */
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trackdirs &= TrackdirReachesTrackdirs(src_trackdir);
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trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
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if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) /* Filter out trackdirs that would make 90 deg turns for trains */
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trackdirs &= ~_trackdir_crosses_trackdirs[src_trackdir];
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DEBUG(npf,6)("After filtering: (%d, %d), possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), trackdirs);
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trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
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DEBUG(npf,6)("After filtering: (%d, %d), possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), trackdirbits);
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/* Enumerate possible track */
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while (trackdirs != 0) {
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while (trackdirbits != 0) {
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byte dst_trackdir;
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dst_trackdir = FindFirstBit2x64(trackdirs);
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trackdirs = KillFirstBit2x64(trackdirs);
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DEBUG(npf, 5)("Expanded into trackdir: %d, remaining trackdirs: %#x", dst_trackdir, trackdirs);
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dst_trackdir = FindFirstBit2x64(trackdirbits);
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trackdirbits = KillFirstBit2x64(trackdirbits);
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DEBUG(npf, 5)("Expanded into trackdir: %d, remaining trackdirs: %#x", dst_trackdir, trackdirbits);
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/* Check for oneway signal against us */
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if (IsTileType(dst_tile, MP_RAILWAY) && (_map5[dst_tile]&0xC0) == 0x40) {
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// the tile has a signal
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byte signal_present = _map3_lo[dst_tile];
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if (!(signal_present & _signal_along_trackdir[dst_trackdir])) {
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if (IsTileType(dst_tile, MP_RAILWAY) && GetRailTileType(dst_tile) == RAIL_TYPE_SIGNALS) {
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if (HasSignalOnTrackdir(dst_tile, ReverseTrackdir(dst_trackdir)) && !HasSignalOnTrackdir(dst_tile, dst_trackdir))
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// if one way signal not pointing towards us, stop going in this direction.
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if (signal_present & _signal_against_trackdir[dst_trackdir])
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break;
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}
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break;
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}
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{
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/* We've found ourselves a neighbour :-) */
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76
rail.c
76
rail.c
@ -1,5 +1,6 @@
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#include "rail.h"
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/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
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/* Maps a trackdir to the bit that stores its status in the map arrays, in the
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* direction along with the trackdir */
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const byte _signal_along_trackdir[] = {
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@ -24,70 +25,71 @@ const byte _signal_on_track[] = {
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* track entering in this direction (including those making 90 degree turns)
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*/
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const TrackdirBits _exitdir_reaches_trackdirs[] = {
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TRACKDIR_BIT_DIAG1_NE|TRACKDIR_BIT_LOWER_E|TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */
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TRACKDIR_BIT_DIAG2_SE|TRACKDIR_BIT_LEFT_S |TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
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TRACKDIR_BIT_DIAG1_SW|TRACKDIR_BIT_UPPER_W|TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
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TRACKDIR_BIT_DIAG2_NW|TRACKDIR_BIT_RIGHT_N|TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */
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TRACKDIR_BIT_DIAG1_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */
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TRACKDIR_BIT_DIAG2_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
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TRACKDIR_BIT_DIAG1_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
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TRACKDIR_BIT_DIAG2_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */
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};
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/* TODO: Remove magic numbers from tables below just like
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* _exitdir_reaches_trackdirs[] */
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const Trackdir _next_trackdir[14] = {
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0, 1, 3, 2, 5, 4, 0, 0,
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8, 9, 11, 10, 13, 12
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const Trackdir _next_trackdir[] = {
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TRACKDIR_DIAG1_NE, TRACKDIR_DIAG2_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
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TRACKDIR_DIAG1_SW, TRACKDIR_DIAG2_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
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};
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/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
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const TrackdirBits _trackdir_crosses_trackdirs[] = {
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0x0202, 0x0101, 0x3030, 0x3030, 0x0C0C, 0x0C0C, 0, 0,
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0x0202, 0x0101, 0x3030, 0x3030, 0x0C0C, 0x0C0C
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const TrackdirBits _track_crosses_trackdirs[] = {
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TRACKDIR_BIT_DIAG2_SE | TRACKDIR_BIT_DIAG2_NW, /* TRACK_DIAG1 */
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TRACKDIR_BIT_DIAG1_NE | TRACKDIR_BIT_DIAG1_SW, /* TRACK_DIAG2 */
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TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */
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TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */
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TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */
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TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */
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};
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/* Maps a track to all tracks that make 90 deg turns with it. */
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const TrackBits _track_crosses_tracks[] = {
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0x2, /* Track 1 -> Track 2 */
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0x1, /* Track 2 -> Track 1 */
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0x30, /* Upper -> Left | Right */
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0x30, /* Lower -> Left | Right */
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0x0C, /* Left -> Upper | Lower */
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0x0C, /* Right -> Upper | Lower */
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TRACK_BIT_DIAG2, /* TRACK_DIAG1 */
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TRACK_BIT_DIAG1, /* TRACK_DIAG2 */
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TRACK_BIT_LEFT | TRACK_BIT_RIGHT, /* TRACK_UPPER */
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TRACK_BIT_LEFT | TRACK_BIT_RIGHT, /* TRACK_LOWER */
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TRACK_BIT_UPPER | TRACK_BIT_LOWER, /* TRACK_LEFT */
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TRACK_BIT_UPPER | TRACK_BIT_LOWER /* TRACK_RIGHT */
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};
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/* Maps a trackdir to the (4-way) direction the tile is exited when following
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* that trackdir */
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const DiagDirection _trackdir_to_exitdir[] = {
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0,1,0,1,2,1, 0,0,
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2,3,3,2,3,0,
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DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_SW,DIAGDIR_SE, DIAGDIR_NE,DIAGDIR_NE,
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DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NW,DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NE,
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};
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const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
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{0, 0xff, 8, 0xff},
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{0xff, 1, 0xff, 9},
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{2, 0xff, 0xff, 10},
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{0xff, 3, 11, 0xf},
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{0xff, 0xff, 4, 12},
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{13, 5, 0xff, 0xff}
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{TRACKDIR_DIAG1_NE, INVALID_TRACKDIR, TRACKDIR_DIAG1_SW, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, TRACKDIR_DIAG2_SE, INVALID_TRACKDIR, TRACKDIR_DIAG2_NW},
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{TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W},
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{INVALID_TRACKDIR, TRACKDIR_LOWER_E, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, TRACKDIR_LEFT_N},
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{TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}
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};
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const Trackdir _track_direction_to_trackdir[][DIR_END] = {
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{0xff, 0, 0xff, 0xff, 0xff, 8, 0xff, 0xff},
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{0xff, 0xff, 0xff, 1, 0xff, 0xff, 0xff, 9},
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{0xff, 0xff, 2, 0xff, 0xff, 0xff, 10, 0xff},
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{0xff, 0xff, 3, 0xff, 0xff, 0xff, 11, 0xff},
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{12, 0xff, 0xff, 0xff, 4, 0xff, 0xff, 0xff},
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{13, 0xff, 0xff, 0xff, 5, 0xff, 0xff, 0xff}
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{INVALID_TRACKDIR, TRACKDIR_DIAG1_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_DIAG1_SW, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_DIAG2_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_DIAG2_NW},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
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{TRACKDIR_LEFT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}
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};
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const Trackdir _dir_to_diag_trackdir[] = {
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0, 1, 8, 9,
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TRACKDIR_DIAG1_NE, TRACKDIR_DIAG2_SE, TRACKDIR_DIAG1_SW, TRACKDIR_DIAG2_NW,
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};
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const DiagDirection _reverse_diagdir[] = {
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2, 3, 0, 1
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DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_SE
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};
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const Trackdir _reverse_trackdir[] = {
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8, 9, 10, 11, 12, 13, 0xFF, 0xFF,
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0, 1, 2, 3, 4, 5
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TRACKDIR_DIAG1_SW, TRACKDIR_DIAG2_NW, TRACKDIR_UPPER_W, TRACKDIR_LOWER_W, TRACKDIR_LEFT_N, TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR,
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TRACKDIR_DIAG1_NE, TRACKDIR_DIAG2_SE, TRACKDIR_UPPER_E, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S, TRACKDIR_RIGHT_S
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};
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113
rail.h
113
rail.h
@ -33,13 +33,13 @@ enum { /* DEPRECATED TODO: Rewrite all uses of this */
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/* These subtypes are used in the map5 byte when the main rail type is
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* RAIL_TYPE_DEPOT_WAYPOINT */
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typedef enum {
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typedef enum RailTileSubtypes {
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RAIL_SUBTYPE_DEPOT = 0x00,
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RAIL_SUBTYPE_WAYPOINT = 0x04,
|
||||
RAIL_SUBTYPE_MASK = 0x3C,
|
||||
} RailTileSubtype;
|
||||
|
||||
typedef enum {
|
||||
typedef enum SignalTypes {
|
||||
/* Stored in _map3_hi[0..1] for MP_RAILWAY */
|
||||
SIGTYPE_NORMAL = 0, // normal signal
|
||||
SIGTYPE_ENTRY = 1, // presignal block entry
|
||||
@ -49,7 +49,7 @@ typedef enum {
|
||||
SIGTYPE_MASK = 3,
|
||||
} SignalType;
|
||||
|
||||
typedef enum {
|
||||
typedef enum RailTypes {
|
||||
RAILTYPE_RAIL = 0,
|
||||
RAILTYPE_MONO = 1,
|
||||
RAILTYPE_MAGLEV = 2,
|
||||
@ -64,7 +64,7 @@ enum {
|
||||
|
||||
/* These are used to specify a single track. Can be translated to a trackbit
|
||||
* with TrackToTrackbit */
|
||||
typedef enum {
|
||||
typedef enum Tracks {
|
||||
TRACK_DIAG1 = 0,
|
||||
TRACK_DIAG2 = 1,
|
||||
TRACK_UPPER = 2,
|
||||
@ -76,7 +76,7 @@ typedef enum {
|
||||
} Track;
|
||||
|
||||
/* These are the bitfield variants of the above */
|
||||
typedef enum {
|
||||
typedef enum TrackBits {
|
||||
TRACK_BIT_DIAG1 = 1, // 0
|
||||
TRACK_BIT_DIAG2 = 2, // 1
|
||||
TRACK_BIT_UPPER = 4, // 2
|
||||
@ -88,7 +88,7 @@ typedef enum {
|
||||
|
||||
/* These are a combination of tracks and directions. Values are 0-5 in one
|
||||
direction (corresponding to the Track enum) and 8-13 in the other direction. */
|
||||
typedef enum {
|
||||
typedef enum Trackdirs {
|
||||
TRACKDIR_DIAG1_NE = 0,
|
||||
TRACKDIR_DIAG2_SE = 1,
|
||||
TRACKDIR_UPPER_E = 2,
|
||||
@ -108,7 +108,7 @@ typedef enum {
|
||||
|
||||
/* These are a combination of tracks and directions. Values are 0-5 in one
|
||||
direction (corresponding to the Track enum) and 8-13 in the other direction. */
|
||||
typedef enum {
|
||||
typedef enum TrackdirBits {
|
||||
TRACKDIR_BIT_DIAG1_NE = 0x1,
|
||||
TRACKDIR_BIT_DIAG2_SE = 0x2,
|
||||
TRACKDIR_BIT_UPPER_E = 0x4,
|
||||
@ -130,9 +130,9 @@ typedef enum {
|
||||
* simple boolean logic will do. But do try to compare to this enum instead of
|
||||
* normal boolean evaluation, since that will make future additions easier.
|
||||
*/
|
||||
typedef enum {
|
||||
SIGNALSTATE_RED = 0,
|
||||
SIGNALSTATE_GREEN = 1,
|
||||
typedef enum SignalStates {
|
||||
SIGNAL_STATE_RED = 0,
|
||||
SIGNAL_STATE_GREEN = 1,
|
||||
} SignalState;
|
||||
|
||||
|
||||
@ -187,7 +187,7 @@ static inline RailTileType GetRailTileType(TileIndex tile)
|
||||
/**
|
||||
* Returns the rail type of the given rail tile (ie rail, mono, maglev).
|
||||
*/
|
||||
static inline RailType GetRailType(TileIndex tile) { return _map3_lo[tile] & RAILTYPE_MASK; }
|
||||
static inline RailType GetRailType(TileIndex tile) { return (RailType)(_map3_lo[tile] & RAILTYPE_MASK); }
|
||||
|
||||
/**
|
||||
* Checks if a rail tile has signals.
|
||||
@ -204,7 +204,7 @@ static inline bool HasSignals(TileIndex tile)
|
||||
static inline RailTileSubtype GetRailTileSubtype(TileIndex tile)
|
||||
{
|
||||
assert(GetRailTileType(tile) == RAIL_TYPE_DEPOT_WAYPOINT);
|
||||
return _map5[tile] & RAIL_SUBTYPE_MASK;
|
||||
return (RailTileSubtype)(_map5[tile] & RAIL_SUBTYPE_MASK);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -223,7 +223,7 @@ static inline bool IsPlainRailTile(TileIndex tile)
|
||||
static inline TrackBits GetTrackBits(TileIndex tile)
|
||||
{
|
||||
assert(GetRailTileType(tile) == RAIL_TYPE_NORMAL || GetRailTileType(tile) == RAIL_TYPE_SIGNALS);
|
||||
return _map5[tile] & TRACK_BIT_MASK;
|
||||
return (TrackBits)(_map5[tile] & TRACK_BIT_MASK);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -244,6 +244,37 @@ static inline bool HasTrack(TileIndex tile, Track track)
|
||||
* from the global scope and expose direct uses of them.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Maps a trackdir to the reverse trackdir.
|
||||
*/
|
||||
const Trackdir _reverse_trackdir[TRACKDIR_END];
|
||||
static inline Trackdir ReverseTrackdir(Trackdir trackdir) { return _reverse_trackdir[trackdir]; }
|
||||
|
||||
/**
|
||||
* Maps a Trackdir to the corresponding TrackdirBits value
|
||||
*/
|
||||
static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir) { return (TrackdirBits)(1 << trackdir); }
|
||||
|
||||
/*
|
||||
* Maps a Track to the corresponding TrackBits value
|
||||
*/
|
||||
static inline TrackBits TrackToTrackBits(Track track) { return (TrackBits)(1 << track); }
|
||||
|
||||
/* Returns the Track that a given Trackdir represents */
|
||||
static inline Track TrackdirToTrack(Trackdir trackdir) { return (Track)(trackdir & 0x7); }
|
||||
|
||||
/* Returns a Trackdir for the given Track. Since every Track corresponds to
|
||||
* two Trackdirs, we choose the one which points between NE and S.
|
||||
* Note that the actual implementation is quite futile, but this might change
|
||||
* in the future.
|
||||
*/
|
||||
static inline Trackdir TrackToTrackdir(Track track) { return (Trackdir)track; }
|
||||
|
||||
/* Returns a TrackdirBit mask that contains the two TrackdirBits that
|
||||
* correspond with the given Track (one for each direction).
|
||||
*/
|
||||
static inline TrackdirBits TrackToTrackdirBits(Track track) { Trackdir td = TrackToTrackdir(track); return TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td));}
|
||||
|
||||
/**
|
||||
* Maps a trackdir to the trackdir that you will end up on if you go straight
|
||||
* ahead. This will be the same trackdir for diagonal trackdirs, but a
|
||||
@ -298,8 +329,8 @@ static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir) { return
|
||||
/**
|
||||
* Maps a trackdir to all trackdirs that make 90 deg turns with it.
|
||||
*/
|
||||
const TrackdirBits _trackdir_crosses_trackdirs[TRACKDIR_END];
|
||||
static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) { return _trackdir_crosses_trackdirs[trackdir]; }
|
||||
const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END];
|
||||
static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) { return _track_crosses_trackdirs[TrackdirToTrack(trackdir)]; }
|
||||
|
||||
/**
|
||||
* Maps a (4-way) direction to the reverse.
|
||||
@ -307,34 +338,8 @@ static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) { return
|
||||
const DiagDirection _reverse_diagdir[DIAGDIR_END];
|
||||
static inline DiagDirection ReverseDiagdir(DiagDirection diagdir) { return _reverse_diagdir[diagdir]; }
|
||||
|
||||
/**
|
||||
* Maps a trackdir to the reverse trackdir.
|
||||
*/
|
||||
const Trackdir _reverse_trackdir[TRACKDIR_END];
|
||||
static inline Trackdir ReverseTrackdir(Trackdir trackdir) { return _reverse_trackdir[trackdir]; }
|
||||
|
||||
/**
|
||||
* Maps a Trackdir to the corresponding TrackdirBits value
|
||||
*/
|
||||
static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir) { return 1 << trackdir; }
|
||||
|
||||
/*
|
||||
* Maps a Track to the corresponding TrackBits value
|
||||
*/
|
||||
static inline TrackBits TrackToTrackBits(Track track) { return 1 << track; }
|
||||
|
||||
/* Returns the Track that a given Trackdir represents */
|
||||
static inline Track TrackdirToTrack(Trackdir trackdir) { return trackdir & 0x7; }
|
||||
|
||||
/* Returns a Trackdir for the given Track. Since every Track corresponds to
|
||||
* two Trackdirs, we choose the one which points between N and SE.
|
||||
* Note that the actual implementation is quite futile, but this might change
|
||||
* in the future.
|
||||
*/
|
||||
static inline Trackdir TrackToTrackdir(Track track) { return track; }
|
||||
|
||||
/* Checks if a given Track is diagonal */
|
||||
static inline bool IsDiagonalTrack(Track track) { return track == TRACK_DIAG1 || track == TRACK_DIAG2; }
|
||||
static inline bool IsDiagonalTrack(Track track) { return (track == TRACK_DIAG1) || (track == TRACK_DIAG2); }
|
||||
|
||||
/* Checks if a given Trackdir is diagonal. */
|
||||
static inline bool IsDiagonalTrackdir(Trackdir trackdir) { return IsDiagonalTrack(TrackdirToTrack(trackdir)); }
|
||||
@ -344,12 +349,26 @@ static inline bool IsDiagonalTrackdir(Trackdir trackdir) { return IsDiagonalTrac
|
||||
*/
|
||||
|
||||
/**
|
||||
* Checks for the presence of signals on the given track on the given tile
|
||||
* Checks for the presence of signals (either way) on the given track on the
|
||||
* given rail tile.
|
||||
*/
|
||||
static inline bool HasSignalOnTrack(TileIndex tile, Track track)
|
||||
{
|
||||
assert(IsValidTrack(track));
|
||||
return (GetRailTileType(tile) == RAIL_TYPE_SIGNALS && (_map3_lo[tile] & SignalOnTrack(track)));
|
||||
return ((GetRailTileType(tile) == RAIL_TYPE_SIGNALS) && ((_map3_lo[tile] & SignalOnTrack(track)) != 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for the presence of signals along the given trackdir on the given
|
||||
* rail tile.
|
||||
*
|
||||
* Along meaning if you are currently driving on the given trackdir, this is
|
||||
* the signal that is facing us (for which we stop when it's red).
|
||||
*/
|
||||
static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
|
||||
{
|
||||
assert (IsValidTrackdir(trackdir));
|
||||
return (GetRailTileType(tile) == RAIL_TYPE_SIGNALS) && (_map3_lo[tile] & SignalAlongTrackdir(trackdir));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -362,7 +381,7 @@ static inline SignalState GetSignalState(TileIndex tile, Trackdir trackdir)
|
||||
{
|
||||
assert(IsValidTrackdir(trackdir));
|
||||
assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
|
||||
return ((_map2[tile] & SignalAlongTrackdir(trackdir))?SIGNALSTATE_GREEN:SIGNALSTATE_RED);
|
||||
return ((_map2[tile] & SignalAlongTrackdir(trackdir))?SIGNAL_STATE_GREEN:SIGNAL_STATE_RED);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -376,7 +395,7 @@ static inline SignalType GetSignalType(TileIndex tile, Track track)
|
||||
{
|
||||
assert(IsValidTrack(track));
|
||||
assert(GetRailTileType(tile) == RAIL_TYPE_SIGNALS);
|
||||
return _map3_hi[tile] & SIGTYPE_MASK;
|
||||
return (SignalType)(_map3_hi[tile] & SIGTYPE_MASK);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -391,7 +410,7 @@ static inline SignalType GetSignalType(TileIndex tile, Track track)
|
||||
static inline bool HasSemaphores(TileIndex tile, Track track)
|
||||
{
|
||||
assert(IsValidTrack(track));
|
||||
return _map3_hi[tile] & SIG_SEMAPHORE_MASK;
|
||||
return (_map3_hi[tile] & SIG_SEMAPHORE_MASK);
|
||||
}
|
||||
|
||||
#endif // RAIL_H
|
||||
|
2
tile.h
2
tile.h
@ -4,7 +4,7 @@
|
||||
#include "macros.h"
|
||||
#include "map.h"
|
||||
|
||||
typedef enum TileType {
|
||||
typedef enum TileTypes {
|
||||
MP_CLEAR,
|
||||
MP_RAILWAY,
|
||||
MP_STREET,
|
||||
|
18
vehicle.c
18
vehicle.c
@ -1736,7 +1736,7 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
|
||||
return (dir+((dirdiff&7)<5?1:-1)) & 7;
|
||||
}
|
||||
|
||||
byte GetVehicleTrackdir(const Vehicle* v)
|
||||
Trackdir GetVehicleTrackdir(const Vehicle* v)
|
||||
{
|
||||
if (v->vehstatus & VS_CRASHED) return 0xFF;
|
||||
|
||||
@ -1744,28 +1744,28 @@ byte GetVehicleTrackdir(const Vehicle* v)
|
||||
{
|
||||
case VEH_Train:
|
||||
if (v->u.rail.track == 0x80) /* We'll assume the train is facing outwards */
|
||||
return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_RAIL)]; /* Train in depot */
|
||||
return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_RAIL)); /* Train in depot */
|
||||
|
||||
if (v->u.rail.track == 0x40) /* train in tunnel, so just use his direction and assume a diagonal track */
|
||||
return _dir_to_diag_trackdir[(v->direction >> 1) & 3];
|
||||
return DiagdirToDiagTrackdir((v->direction >> 1) & 3);
|
||||
|
||||
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
|
||||
return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.rail.track),v->direction);
|
||||
break;
|
||||
case VEH_Ship:
|
||||
if (v->u.ship.state == 0x80) /* Inside a depot? */
|
||||
/* We'll assume the ship is facing outwards */
|
||||
return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_WATER)]; /* Ship in depot */
|
||||
return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_WATER)); /* Ship in depot */
|
||||
|
||||
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
|
||||
return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.ship.state),v->direction);
|
||||
break;
|
||||
case VEH_Road:
|
||||
if (v->u.road.state == 254) /* We'll assume the road vehicle is facing outwards */
|
||||
return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_ROAD)]; /* Road vehicle in depot */
|
||||
return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_ROAD)); /* Road vehicle in depot */
|
||||
|
||||
if (IsRoadStationTile(v->tile)) /* We'll assume the road vehicle is facing outwards */
|
||||
return _dir_to_diag_trackdir[GetRoadStationDir(v->tile)]; /* Road vehicle in a station */
|
||||
return DiagdirToDiagTrackdir(GetRoadStationDir(v->tile)); /* Road vehicle in a station */
|
||||
|
||||
return _dir_to_diag_trackdir[(v->direction >> 1) & 3];
|
||||
return DiagdirToDiagTrackdir((v->direction >> 1) & 3);
|
||||
break;
|
||||
/* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */
|
||||
default: return 0xFF;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "pool.h"
|
||||
#include "order.h"
|
||||
#include "rail.h"
|
||||
|
||||
enum {
|
||||
VEH_Train = 0x10,
|
||||
@ -340,7 +341,7 @@ typedef struct GetNewVehiclePosResult {
|
||||
* For other vehicles types, or vehicles with no clear trackdir (such as those
|
||||
* in depots), returns 0xFF.
|
||||
*/
|
||||
byte GetVehicleTrackdir(const Vehicle* v);
|
||||
Trackdir GetVehicleTrackdir(const Vehicle* v);
|
||||
|
||||
/* returns true if staying in the same tile */
|
||||
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp);
|
||||
|
Loading…
Reference in New Issue
Block a user