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(svn r7556) -Fix(r7153): By handling the KeyEvent sooner in the events loops, the console command "screenshot no_con" did not had time to actually repaint the screen without the console before the screenshot. Forcing a redraw before it ensure that the feature acts as required. (to be ported to 0.5.0)
(thanks glx)
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@ -561,6 +561,7 @@ bool MakeScreenshot(void)
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switch (current_screenshot_type) {
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case SC_VIEWPORT:
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UndrawMouseCursor();
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DrawDirtyBlocks();
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current_screenshot_type = SC_NONE;
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return MakeSmallScreenshot();
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case SC_WORLD:
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