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Fix: Road stops should not draw a ground sprite of 0 (#11214)
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@ -3174,8 +3174,10 @@ draw_default_foundation:
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SpriteID image = t->ground.sprite;
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PaletteID pal = t->ground.pal;
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image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
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if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
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if (GB(image, 0, SPRITE_WIDTH) != 0) {
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if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
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}
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}
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if (IsDriveThroughStopTile(ti->tile)) {
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