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(svn r8063) -Codechange: When evaluating newgrf varaction2s the 'last value' should start off at 0, and the result of the operation is remembered.
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@ -131,7 +131,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value,
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static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
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{
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static SpriteGroup nvarzero;
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uint32 last_value = object->last_value;
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uint32 last_value = 0;
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uint32 value = 0;
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uint i;
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@ -159,6 +159,8 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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last_value = value;
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}
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object->last_value = last_value;
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if (group->g.determ.num_ranges == 0) {
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/* nvar == 0 is a special case -- we turn our value into a callback result */
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nvarzero.type = SGT_CALLBACK;
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