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@ -25,6 +25,7 @@ constexpr TWaterRegionPatchLabel FIRST_REGION_LABEL = 1;
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constexpr TWaterRegionPatchLabel INVALID_WATER_REGION_PATCH = 0;
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static_assert(sizeof(TWaterRegionTraversabilityBits) * 8 == WATER_REGION_EDGE_LENGTH);
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static_assert(sizeof(TWaterRegionPatchLabel) == sizeof(byte)); // Important for the hash calculation.
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static inline TrackBits GetWaterTracks(TileIndex tile) { return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)); }
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static inline bool IsAqueductTile(TileIndex tile) { return IsBridgeTile(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER; }
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@ -225,14 +226,23 @@ WaterRegion &GetUpdatedWaterRegion(TileIndex tile)
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}
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/**
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* Returns the index of the water region
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* @param water_region The Water region to return the index for
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* Returns the index of the water region.
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* @param water_region The water region to return the index for.
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*/
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TWaterRegionIndex GetWaterRegionIndex(const WaterRegionDesc &water_region)
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{
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return GetWaterRegionIndex(water_region.x, water_region.y);
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}
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/**
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* Calculates a number that uniquely identifies the provided water region patch.
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* @param water_region_patch The Water region to calculate the hash for.
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*/
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int CalculateWaterRegionPatchHash(const WaterRegionPatchDesc &water_region_patch)
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{
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return water_region_patch.label | GetWaterRegionIndex(water_region_patch) << 8;
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}
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/**
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* Returns the center tile of a particular water region.
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* @param water_region The water region to find the center tile for.
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@ -50,6 +50,8 @@ struct WaterRegionDesc
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TWaterRegionIndex GetWaterRegionIndex(const WaterRegionDesc &water_region);
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int CalculateWaterRegionPatchHash(const WaterRegionPatchDesc &water_region_patch);
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TileIndex GetWaterRegionCenterTile(const WaterRegionDesc &water_region);
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WaterRegionDesc GetWaterRegionInfo(TileIndex tile);
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@ -24,14 +24,12 @@ constexpr int MAX_NUMBER_OF_NODES = 65536;
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struct CYapfRegionPatchNodeKey {
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WaterRegionPatchDesc m_water_region_patch;
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static_assert(sizeof(TWaterRegionPatchLabel) == sizeof(byte)); // Important for the hash calculation.
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inline void Set(const WaterRegionPatchDesc &water_region_patch)
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{
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m_water_region_patch = water_region_patch;
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}
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inline int CalcHash() const { return m_water_region_patch.label | GetWaterRegionIndex(m_water_region_patch) << 8; }
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inline int CalcHash() const { return CalculateWaterRegionPatchHash(m_water_region_patch); }
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inline bool operator==(const CYapfRegionPatchNodeKey &other) const { return CalcHash() == other.CalcHash(); }
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};
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@ -18,6 +18,7 @@
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#include "station_base.h"
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#include "newgrf_engine.h"
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#include "pathfinder/yapf/yapf.h"
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#include "pathfinder/yapf/yapf_ship_regions.h"
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#include "newgrf_sound.h"
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#include "spritecache.h"
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#include "strings_func.h"
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@ -39,8 +40,13 @@
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#include "table/strings.h"
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#include <unordered_set>
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#include "safeguards.h"
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/** Max distance in tiles (as the crow flies) to search for depots when user clicks "go to depot". */
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constexpr int MAX_SHIP_DEPOT_SEARCH_DISTANCE = 80;
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/**
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* Determine the effective #WaterClass for a ship travelling on a tile.
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* @param tile Tile of interest
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@ -145,21 +151,49 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri
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static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
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{
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/* Find the closest depot */
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const Depot *best_depot = nullptr;
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/* If we don't have a maximum distance, i.e. distance = 0,
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* we want to find any depot so the best distance of no
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* depot must be more than any correct distance. On the
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* other hand if we have set a maximum distance, any depot
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* further away than max_distance can safely be ignored. */
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uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
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const int max_region_distance = (max_distance / WATER_REGION_EDGE_LENGTH) + 1;
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static std::unordered_set<int> visited_patch_hashes;
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static std::deque<WaterRegionPatchDesc> patches_to_search;
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visited_patch_hashes.clear();
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patches_to_search.clear();
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/* Step 1: find a set of reachable Water Region Patches using BFS. */
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const WaterRegionPatchDesc start_patch = GetWaterRegionPatchInfo(v->tile);
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patches_to_search.push_back(start_patch);
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visited_patch_hashes.insert(CalculateWaterRegionPatchHash(start_patch));
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while (!patches_to_search.empty()) {
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/* Remove first patch from the queue and make it the current patch. */
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const WaterRegionPatchDesc current_node = patches_to_search.front();
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patches_to_search.pop_front();
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/* Add neighbors of the current patch to the search queue. */
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TVisitWaterRegionPatchCallBack visitFunc = [&](const WaterRegionPatchDesc &water_region_patch) {
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/* Note that we check the max distance per axis, not the total distance. */
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if (std::abs(water_region_patch.x - start_patch.x) > max_region_distance ||
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std::abs(water_region_patch.y - start_patch.y) > max_region_distance) return;
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const int hash = CalculateWaterRegionPatchHash(water_region_patch);
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if (visited_patch_hashes.count(hash) == 0) {
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visited_patch_hashes.insert(hash);
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patches_to_search.push_back(water_region_patch);
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}
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};
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VisitWaterRegionPatchNeighbors(current_node, visitFunc);
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}
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/* Step 2: Find the closest depot within the reachable Water Region Patches. */
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const Depot *best_depot = nullptr;
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uint best_dist_sq = std::numeric_limits<uint>::max();
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for (const Depot *depot : Depot::Iterate()) {
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TileIndex tile = depot->xy;
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const TileIndex tile = depot->xy;
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if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
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uint dist = DistanceManhattan(tile, v->tile);
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if (dist < best_dist) {
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best_dist = dist;
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const uint dist_sq = DistanceSquare(tile, v->tile);
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if (dist_sq < best_dist_sq && dist_sq <= max_distance * max_distance &&
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visited_patch_hashes.count(CalculateWaterRegionPatchHash(GetWaterRegionPatchInfo(tile))) > 0) {
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best_dist_sq = dist_sq;
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best_depot = depot;
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}
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}
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@ -934,7 +968,7 @@ CommandCost CmdBuildShip(DoCommandFlag flags, TileIndex tile, const Engine *e, V
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ClosestDepot Ship::FindClosestDepot()
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{
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const Depot *depot = FindClosestShipDepot(this, 0);
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const Depot *depot = FindClosestShipDepot(this, MAX_SHIP_DEPOT_SEARCH_DISTANCE);
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if (depot == nullptr) return ClosestDepot();
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return ClosestDepot(depot->xy, depot->index);
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