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(svn r16602) -Fix (r13831): Antialiased fonts broken; check pixel_mode instead of palette_mode. (Why did it work at some point?)
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@ -730,7 +730,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
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/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
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aa = (slot->bitmap.palette_mode == FT_PIXEL_MODE_GRAY);
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aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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width = max(1, slot->bitmap.width + (size == FS_NORMAL));
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