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(svn r7605) -Update documentation of MSVC and strgen in docs/ dir and remove directmusic.txt
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docs/HOWTO_compile_lang_files.txt
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docs/HOWTO_compile_lang_files.txt
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STRGEN USAGE
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------------
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This guide is only interesting for people who want to alter something
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themselves without access to WT2 (translator2.openttd.org). Please note that
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your compiled language file will only be compatible with the OpenTTD version
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you have downloaded english.txt, the master language file, for. While this is
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not always true, namely when changes in the code have not touched language
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files, your safest bet is to assume this 'limitation'.
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As a first step you need to compile strgen. This is as easy as typing
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'make strgen'. You can also download a precompiled binary from a release,
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nightly, etc.
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strgen takes as argument a txt file and translates it to a lng file, allowing
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it to be used inside OpenTTD. strgen needs the master language file
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english.txt to work. Below are some examples of strgen usage.
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EXAMPLES
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--------
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Example 1:
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if you are in the root of your working copy (svn code), you should type
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strgen/strgen -s lang lang/english.txt
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to compile englist.txt into english.lng. It will be placed in the lang dir
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Example 2:
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you only have the strgen executable (no working copy) and you want to compile
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a txt file in the same directory. You should type
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./strgen english.txt
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and you will get and english.lng in the same dir
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Example 3:
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you have strgen somewhere, english.txt in /usr/openttd/lang and you want the
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resulting language file to go to /tmp. Use
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./strgen -s /usr/openttd/lang -d /tmp english.txt
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You can interchange english.txt to whichever language you want to generate a
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.lng file for.
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STRGEN COMMAND SWITCHES
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-----------------------
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-v | --version
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strgen will tell what svn revision it was last modified
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-t | --todo
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strgen will add <TODO> to any untranslated/missing strings and use the english
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strings while compiling the language file
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-w | --warning
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strgen will print any missing strings or wrongly translated (bad format)
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to standard error output(stderr)
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-h | --help | -?
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Print out a summarized help message explaining these switches
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-s | --source_dir
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strgen will search for the master file english.txt in the directory specified
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by this switch instead of the current directory
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-d | --dest_dir
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strgen will put <language>.lng in the directory specified by this switch; if
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no dest_dir is given, output is the same as source_dir
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This is a guide to compile strgen on gcc
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All this is done in the makefile, so it's only interesting for people, who wants to alter something themselves (translators)
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HOWTO compile lng files:
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First you get strgen compiled (look below/download nightly build/run makefile)
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strgen takes the argument of a txt file and translates it to a lng file and places that lng file in the same dir as the txt file.
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Example 1:
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if you are in the root of your working copy (svn code), you should type
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strgen/strgen lang/english.txt
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to compile englist.lng. It will be placed in the lang dir
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Example 2:
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you have strgen but not the source and you want to compile a txt file in the same dir. YOu should type
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./strgen english.txt
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and you will get english.lng in the same dir
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You can change english to whatever language you want
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Commands used by strgen
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-v --version
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strgen will tell what svn revision it is based on
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-t
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strgen will add <TODO> to the missing strings and use the english strings while compiling
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this will need english.txt to be present
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-w
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strgen will print any missing strings to standard error output(stderr)
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this will need english.txt to be present
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Compiling OpenTTD using Microsoft Visual C++ 6.0
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Compiling OpenTTD using Microsoft Visual C++
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December 28, 2006
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--------------------------------------------
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PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!!
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SUPPORTED MSVC COMPILERS
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------------------------
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OpenTTD includes projects for MSVC 2003.NET and MSVC 2005.NET. Both will
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compile out of the box, providing you have the required libraries/headers;
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which ones, see below. There is no support for VS6, you are therefore
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strongly encouraged to either upgrade to MSVC 2005 Express (free) or use GCC.
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MSVC 2002 probably works as well, but it has not been tested.
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Step 1: Ingredients
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1) REQUIRED FILES
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-----------------
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You might already have some of the files already installed, so check before
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downloading; mostly because the DirectX SDK and Platform SDK are about
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500MB each.
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Download the following files:
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* Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
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* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
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* The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
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* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
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* openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307)
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* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
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* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
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* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
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...and of course the newest source from svn://svn.openttd.org/trunk
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You have to have a SVN-client to download the source:
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You need an SVN-client to download the source from subversion:
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* Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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* CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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Step 2: Includes and Libraries
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2) INCLUDES AND LIBRARIES
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-------------------------
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Put the newly downloaded files in the VC lib\ and include\ directories; where
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"C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C.
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If you are compiling for an x64 system, use the include\ and lib\ directories
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from the win64/ folder.
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Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
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* openttd-useful.zip\include\*
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* afxresh.h
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to > C:\Program Files\Microsoft Visual Studio 8\VC\Include
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* openttd-useful.zip\lib\*
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to > C:\Program Files\Microsoft Visual Studio 8\VC\Lib
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Custom directories might be recommended, check 2.2)
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* zconf.h [useful.zip]
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* zlib.h [useful.zip]
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* png.h [useful.zip]
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* pngconf.h [useful.zip]
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* afxres.h
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2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK
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--------------------------------------------------
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Basically the same procedure as with the useful zip file, providing
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you are not using the Microsoft installer. Put the include files in the
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include\ directory and the library files to the Lib\ directory.
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in
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It is recommended to use custom directories so you don't overwrite any
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default header or library files.
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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2.2) CUSTOM DIRECTORIES
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-----------------------
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If you have put the above include and/or library files into custom folders,
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MSVC will not find them by default. You need to add these paths to VC through:
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and
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Tools > Options > Projects and Solutions > VC++ Directories > show directories for
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* zlibstat.lib [useful.zip]
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* libpng.lib [useful.zip]
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* Include files: Add the DirectX/Platform SDK include dir you've created
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* Library files: Add the path to the SDK custom lib dir
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in
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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Step 3: DirectX SDK
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(This should work with the latest DirectX SDK as well.)
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There are 2 folder in the compressed file: Include and Lib
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Copy all files from Include folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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and all files from Lib folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
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Tools -> Options -> Directories -> show directories for:
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a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
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b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
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NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
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Step 4: TTD Graphics files
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NOTE: make sure that the directory for the DirectX SDK is the first one in the
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list, above all others, otherwise compilation will most likely fail!!
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3) TTD GRAPHICS FILES
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---------------------
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Copy the following files from Transport Tycoon Deluxe to the data folder
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* sample.cat
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* trg1r.grf
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* trgcr.grf
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* trghr.grf
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* trgir.grf
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* trgtr.grf
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* sample.cat
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* trg1r.grf
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* trgcr.grf
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* trghr.grf
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* trgir.grf
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* trgtr.grf
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Step 5: Compiling
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Open trunk/openttd.dsw
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Build menu > Set active configuration > Select: "openttd - Win32 Release"
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4) COMPILING
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------------
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Open trunk/openttd[_vs80].sln
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Set the build mode to 'Release' in
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Build > Configuration manager > Active solution configuration > select "Release"
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Compile...
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If everything works well the binary should be in trunk/Release/openttd.exe
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Now it should work, it worked for me :)
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5) EDITING, CHANGING SOURCE CODE
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--------------------------------
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Set the build mode (back to) 'Debug'
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Change the startup project to openttd by right-clicking the 'openttd' project
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in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd'
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project should now show up bold instead of 'strgen'.
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From r1319 you can compile branch/map in Debug mode (by Bociusz)
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6) PROBLEMS?
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------------
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If compilation fails, double-check that you are using the latest SVN (!)
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source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd),
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to ask about reasons; or just wait. The problem will most likely solve itself
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within a few days as the problem is noticed and fixed.
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For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
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If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
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Go ahead and make that patch! Happy Hacking! :)
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Originally written by Dribbel
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Project file updating by Bociusz
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An up-to-date version of this README can be found on the wiki:
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http://wiki.openttd.org/index.php/MicrosoftVisualCExpress
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Notes about DirectMusic driver for Win32
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----------------------------------------
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If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
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http://alleg.sourceforge.net/files/dx70_mgw.zip.
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If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
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http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
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are recent enough.
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If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
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in stdafx.h.
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Bugs, etc
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---------
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- The volume control doesn't work properly. I'll fix this soon.
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Owen Rudge
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14th March 2004
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