(svn r15288) -Fix (r15212): Don't set the newgame setting for water borders to a random value if it's 'random' when the newgame gui is opened.

This commit is contained in:
Yexo 2009-01-28 13:36:11 +00:00
parent 7d64441008
commit 8877a0c9ae

View File

@ -311,7 +311,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->afilter = CS_NUMERAL;
this->mode = (glwp_modes)this->window_number;
if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) _settings_newgame.game_creation.water_borders = GB(Random(), 0, 4);
this->FindWindowPlacementAndResize(desc);
}