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(svn r19503) -Feature: Sort industries alphabetically at the smallmap legend.
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@ -26,6 +26,7 @@
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#include "sound_func.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "company_base.h"
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#include "core/sort_func.hpp"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -151,6 +152,33 @@ static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
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/** Show heightmap in industry mode of smallmap window. */
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/** Show heightmap in industry mode of smallmap window. */
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static bool _smallmap_industry_show_heightmap;
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static bool _smallmap_industry_show_heightmap;
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/** Sort legends by their name. */
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static int CDECL LegendNameSorter(const LegendAndColour *a, const LegendAndColour *b)
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{
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static char industry_name[2][64];
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SetDParam(0, a->legend);
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GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
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SetDParam(0, b->legend);
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GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
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int r = strcmp(industry_name[0], industry_name[1]);
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/* If the names are equal, sort by industry type. */
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return (r != 0) ? r : (a->type - b->type);
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}
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void SortIndustriesLegend()
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{
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/* Sort industries by name. */
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GSortT(_legend_from_industries, _smallmap_industry_count, &LegendNameSorter);
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/* Store widget number for each industry type. */
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for (int i = 0; i < _smallmap_industry_count; i++) {
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_industry_to_list_pos[_legend_from_industries[i].type] = i;
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}
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}
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/**
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/**
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* Fills an array for the industries legends.
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* Fills an array for the industries legends.
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*/
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*/
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@ -169,8 +197,6 @@ void BuildIndustriesLegend()
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_legend_from_industries[j].col_break = false;
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_legend_from_industries[j].col_break = false;
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_legend_from_industries[j].end = false;
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_legend_from_industries[j].end = false;
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/* Store widget number for this industry type */
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_industry_to_list_pos[i] = j;
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j++;
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j++;
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}
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}
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}
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}
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@ -1024,6 +1050,7 @@ public:
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virtual void OnInit()
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virtual void OnInit()
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{
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{
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SortIndustriesLegend();
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uint min_width = 0;
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uint min_width = 0;
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this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
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this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
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this->min_number_of_fixed_rows = 0;
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this->min_number_of_fixed_rows = 0;
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