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https://github.com/OpenTTD/OpenTTD.git
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(svn r8755) -Fix
Abbreviate GetAirport(st->airport_type) to st->Airport()
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6c17cd4c46
commit
87e03c7aa8
@ -3267,7 +3267,7 @@ static void AiStateAirportStuff(Player *p)
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// Do we own the airport? (Oilrigs aren't owned, though.)
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if (st->owner != OWNER_NONE && st->owner != _current_player) continue;
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AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags;
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AirportFTAClass::Flags flags = st->Airport()->flags;
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if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) {
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continue;
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@ -3469,7 +3469,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
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/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
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* and offset to the FIRST depot because the AI picks the st->xy tile */
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tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]);
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tile += ToTileIndexDiff(GetStationByTile(tile)->Airport()->airport_depots[0]);
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if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
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loco_id = _new_vehicle_id;
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@ -76,7 +76,7 @@ static StationID FindNearestHangar(const Vehicle *v)
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FOR_ALL_STATIONS(st) {
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if (st->owner != v->owner || !(st->facilities & FACIL_AIRPORT)) continue;
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const AirportFTAClass *afc = GetAirport(st->airport_type);
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const AirportFTAClass *afc = st->Airport();
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if (afc->nof_depots == 0 || (
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/* don't crash the plane if we know it can't land at the airport */
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afc->flags & AirportFTAClass::SHORT_STRIP &&
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@ -106,7 +106,7 @@ static bool HaveHangarInOrderList(Vehicle *v)
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const Station *st = GetStation(order->station);
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if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
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// If an airport doesn't have a hangar, skip it
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if (GetAirport(st->airport_type)->nof_depots != 0)
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if (st->Airport()->nof_depots != 0)
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return true;
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}
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}
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@ -250,7 +250,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// Prevent building aircraft types at places which can't handle them
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const Station* st = GetStationByTile(tile);
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const AirportFTAClass* apc = GetAirport(st->airport_type);
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const AirportFTAClass* apc = st->Airport();
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if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS))) {
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return CMD_ERROR;
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}
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@ -559,7 +559,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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StationID next_airport_index = v->u.air.targetairport;
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const Station *st = GetStation(next_airport_index);
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/* If the station is not a valid airport or if it has no hangars */
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if (!st->IsValid() || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) {
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if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
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StationID station;
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// the aircraft has to search for a hangar on its own
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@ -696,7 +696,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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st = GetStation(v->current_order.dest);
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// only goto depot if the target airport has terminals (eg. it is airport)
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if (st->IsValid() && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) {
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if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) {
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// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
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// v->u.air.targetairport = st->index;
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v->current_order.type = OT_GOTO_DEPOT;
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@ -970,7 +970,7 @@ static bool AircraftController(Vehicle *v)
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}
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// get airport moving data
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const AirportFTAClass *afc = GetAirport(st->airport_type);
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const AirportFTAClass *afc = st->Airport();
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const AirportMovingData *amd = afc->MovingData(v->u.air.pos);
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// Helicopter raise
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@ -1369,7 +1369,7 @@ static void MaybeCrashAirplane(Vehicle *v)
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//FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
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prob = 0x10000 / 1500;
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if (GetAirport(st->airport_type)->flags & AirportFTAClass::SHORT_STRIP &&
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if (st->Airport()->flags & AirportFTAClass::SHORT_STRIP &&
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AircraftVehInfo(v->engine_type)->subtype & AIR_FAST &&
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!_cheats.no_jetcrash.value) {
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prob = 0x10000 / 20;
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@ -1446,15 +1446,11 @@ static void AircraftLandAirplane(Vehicle *v)
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// set the right pos when heading to other airports after takeoff
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static void AircraftNextAirportPos_and_Order(Vehicle *v)
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{
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const Station* st;
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const AirportFTAClass *apc;
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if (v->current_order.type == OT_GOTO_STATION ||
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v->current_order.type == OT_GOTO_DEPOT)
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v->u.air.targetairport = v->current_order.dest;
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st = GetStation(v->u.air.targetairport);
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apc = GetAirport(st->airport_type);
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const AirportFTAClass *apc = GetStation(v->u.air.targetairport)->Airport();
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v->u.air.pos = v->u.air.previous_pos = apc->entry_point;
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}
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@ -2048,10 +2044,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
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if (v->current_order.type >= OT_LOADING) return;
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// pass the right airport structure to the functions
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// DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
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// that returns the correct layout depending on type
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AirportGoToNextPosition(v, GetAirport(GetStation(v->u.air.targetairport)->airport_type));
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AirportGoToNextPosition(v, GetStation(v->u.air.targetairport)->Airport());
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}
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void Aircraft_Tick(Vehicle *v)
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@ -2117,7 +2110,7 @@ void UpdateAirplanesOnNewStation(Station *st)
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byte takeofftype;
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uint16 cnt;
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// only 1 station is updated per function call, so it is enough to get entry_point once
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const AirportFTAClass *ap = GetAirport(st->airport_type);
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const AirportFTAClass *ap = st->Airport();
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft && IsNormalAircraft(v)) {
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if (v->u.air.targetairport == st->index) { // if heading to this airport
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@ -985,7 +985,7 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
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break;
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case VEH_Aircraft:
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bv->filter.flags =
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tile == 0 ? AirportFTAClass::ALL : GetAirport(GetStationByTile(tile)->airport_type)->flags;
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tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
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ResizeWindow(w, 12, 0);
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break;
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}
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@ -288,7 +288,7 @@ enum {
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static byte MapAircraftMovementState(const Vehicle *v)
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{
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const Station *st = GetStation(v->u.air.targetairport);
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const AirportFTAClass *afc = GetAirport(st->airport_type);
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const AirportFTAClass *afc = st->Airport();
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byte amdflag = afc->MovingData(v->u.air.pos)->flag;
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switch (v->u.air.state) {
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@ -261,7 +261,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!CheckOwnership(st->owner) ||
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!(st->facilities & FACIL_AIRPORT) ||
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GetAirport(st->airport_type)->nof_depots == 0) {
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st->Airport()->nof_depots == 0) {
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return CMD_ERROR;
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}
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} else {
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@ -3,6 +3,7 @@
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#ifndef STATION_H
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#define STATION_H
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#include "airport.h"
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#include "player.h"
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#include "oldpool.h"
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#include "sprite.h"
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@ -112,6 +113,12 @@ struct Station {
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return type == RoadStop::BUS ? bus_stops : truck_stops;
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}
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const AirportFTAClass *Airport() const
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{
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assert(airport_tile != 0);
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return GetAirport(airport_type);
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}
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TileIndex xy;
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RoadStop *bus_stops;
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RoadStop *truck_stops;
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@ -557,7 +557,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg)
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}
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if (st->airport_tile != 0) {
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const AirportFTAClass* afc = GetAirport(st->airport_type);
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const AirportFTAClass* afc = st->Airport();
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MergePoint(&rect, st->airport_tile);
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MergePoint(&rect,
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@ -1679,14 +1679,13 @@ static int32 RemoveAirport(Station *st, uint32 flags)
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TileIndex tile;
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int w,h;
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int32 cost;
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const AirportFTAClass* afc;
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if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
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return CMD_ERROR;
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tile = st->airport_tile;
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afc = GetAirport(st->airport_type);
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const AirportFTAClass *afc = st->Airport();
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w = afc->size_x;
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h = afc->size_y;
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