From 871519f75a46c07aab72cbb97df0ea6dd687b3d6 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 13 Oct 2013 10:51:58 +0000 Subject: [PATCH] (svn r25855) -Fix [FS#5788] (r25833): Obiwan messed up savegame conversion. --- src/saveload/afterload.cpp | 2 +- src/saveload/saveload.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 74f7778fbf..8cf3119e13 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2815,7 +2815,7 @@ bool AfterLoadGame() _settings_game.locale.units_height = Clamp(_old_units, 0, 2); } - if (IsSavegameVersionBefore(185)) { + if (IsSavegameVersionBefore(186)) { /* Move ObjectType from map to pool */ for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_OBJECT)) { diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 086dd41f3d..a4ad9059b1 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -251,7 +251,7 @@ * 183 25363 * 184 25508 * 185 25620 - * 186 TODO + * 186 25833 */ extern const uint16 SAVEGAME_VERSION = 186; ///< Current savegame version of OpenTTD.