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https://github.com/OpenTTD/OpenTTD.git
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(svn r17639) -Codechange: let the difficulty settings GUI make really use the nested widget features
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parent
22c4ef6aee
commit
862754d36d
@ -521,27 +521,23 @@ enum GameDifficultyWidgets {
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GDW_LOWER_BG,
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GDW_ACCEPT,
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GDW_CANCEL,
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GDW_OPTIONS_START,
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};
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void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
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struct GameDifficultyWindow : public Window {
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class GameDifficultyWindow : public Window {
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private:
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static const uint GAME_DIFFICULTY_NUM = 18;
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bool clicked_increase;
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uint8 clicked_button;
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uint8 timeout;
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/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
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GameSettings opt_mod_temp;
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enum {
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GAMEDIFF_WND_TOP_OFFSET = 45,
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GAMEDIFF_WND_ROWSIZE = 9,
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NO_SETTINGS_BUTTON = 0xFF,
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};
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public:
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/** The number of difficulty settings */
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static const uint GAME_DIFFICULTY_NUM = 18;
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/** The number of widgets per difficulty setting */
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static const uint WIDGETS_PER_DIFFICULTY = 3;
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GameDifficultyWindow(const WindowDesc *desc) : Window()
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{
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this->InitNested(desc);
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@ -549,9 +545,6 @@ public:
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/* Copy current settings (ingame or in intro) to temporary holding place
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* change that when setting stuff, copy back on clicking 'OK' */
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this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
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this->clicked_increase = false;
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this->clicked_button = NO_SETTINGS_BUTTON;
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this->timeout = 0;
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/* Setup disabled buttons when creating window
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* disable all other difficulty buttons during gameplay except for 'custom' */
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this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
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@ -563,87 +556,85 @@ public:
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this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
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this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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this->OnInvalidateData();
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}
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virtual void SetStringParameters(int widget) const
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{
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widget -= GDW_OPTIONS_START;
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if (widget < 0 || (widget % 3) != 2) return;
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widget /= 3;
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + widget;
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int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
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SetDParam(0, sd->desc.str + value);
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
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{
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/* Only for the 'descriptions' */
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int index = widget - GDW_OPTIONS_START;
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if (index < 0 || (index % 3) != 2) return;
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index /= 3;
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + index;
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const SettingDescBase *sdb = &sd->desc;
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/* Get the string and try all strings from the smallest to the highest value */
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StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
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for (int32 value = sdb->min; (uint32)value <= sdb->max; value += sdb->interval) {
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SetDParam(0, sdb->str + value);
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*size = maxdim(*size, GetStringBoundingBox(str));
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}
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
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int y = GAMEDIFF_WND_TOP_OFFSET;
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StringID str = STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS;
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for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
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const SettingDescBase *sdb = &sd->desc;
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/* skip deprecated difficulty options */
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
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bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
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DrawArrowButtons(5, y, COLOUR_YELLOW,
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(this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
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editable && sdb->min != value,
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editable && sdb->max != (uint32)value);
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value += sdb->str;
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SetDParam(0, value);
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DrawString(30, this->width, y, str);
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y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
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str++;
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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if (widget >= GDW_OPTIONS_START) {
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widget -= GDW_OPTIONS_START;
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if ((widget % 3) == 2) return;
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/* Don't allow clients to make any changes */
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if (_networking && !_network_server) return;
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + (widget / 3);
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const SettingDescBase *sdb = &sd->desc;
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/* Clicked disabled button? */
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bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
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if (!editable) return;
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int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
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if (widget % 3 == 1) {
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/* Increase button clicked */
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val = min(val + sdb->interval, (int32)sdb->max);
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} else {
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/* Decrease button clicked */
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val -= sdb->interval;
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val = max(val, sdb->min);
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}
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/* save value in temporary variable */
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WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
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this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
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this->LowerWidget(GDW_LVL_CUSTOM);
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this->OnInvalidateData();
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this->SetDirty();
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return;
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}
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switch (widget) {
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case GDW_SETTING_BG: { // Difficulty settings widget, decode click
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/* Don't allow clients to make any changes */
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if (_networking && !_network_server) return;
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const int x = pt.x - 5;
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if (!IsInsideMM(x, 0, 21)) return; // Button area
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const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
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if (y < 0) return;
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/* Get button from Y coord. */
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uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
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if (btn >= 1) btn++; // Skip the deprecated option "competitor start time"
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if (btn >= 8) btn++; // Skip the deprecated option "competitor intelligence"
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if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + btn;
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const SettingDescBase *sdb = &sd->desc;
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/* Clicked disabled button? */
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bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
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if (!editable) return;
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this->timeout = 5;
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int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
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if (x >= 10) {
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/* Increase button clicked */
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val = min(val + sdb->interval, (int32)sdb->max);
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this->clicked_increase = true;
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} else {
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/* Decrease button clicked */
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val -= sdb->interval;
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val = max(val, sdb->min);
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this->clicked_increase = false;
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}
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this->clicked_button = btn;
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/* save value in temporary variable */
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WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
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this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
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this->LowerWidget(GDW_LVL_CUSTOM);
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this->SetDirty();
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} break;
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case GDW_LVL_EASY:
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case GDW_LVL_MEDIUM:
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case GDW_LVL_HARD:
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@ -652,6 +643,7 @@ public:
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this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
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this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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this->OnInvalidateData();
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this->SetDirty();
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break;
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@ -689,47 +681,94 @@ public:
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}
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}
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virtual void OnTick()
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virtual void OnInvalidateData(int data = 0)
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{
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if (this->timeout != 0) {
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this->timeout--;
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if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
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this->SetDirty();
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
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for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
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const SettingDescBase *sdb = &sd->desc;
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/* skip deprecated difficulty options */
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
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bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
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this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 0, !editable || sdb->min == value);
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this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 1, !editable || sdb->max == (uint32)value);
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}
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}
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};
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static NWidgetBase *MakeDifficultyOptionsWidgets(int *biggest_index)
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{
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NWidgetVertical *vert_desc = new NWidgetVertical;
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int widnum = GDW_OPTIONS_START;
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uint i, j;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
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for (i = 0, j = 0; i < GameDifficultyWindow::GAME_DIFFICULTY_NUM; i++, sd++, widnum += GameDifficultyWindow::WIDGETS_PER_DIFFICULTY) {
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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NWidgetHorizontal *hor = new NWidgetHorizontal;
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/* [<] button. */
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NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_YELLOW, widnum, STR_BLACK_SMALL_ARROW_LEFT, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
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hor->Add(leaf);
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/* [>] button. */
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leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_YELLOW, widnum + 1, STR_BLACK_SMALL_ARROW_RIGHT, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
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hor->Add(leaf);
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/* Some spacing between the text and the description */
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NWidgetSpacer *spacer = new NWidgetSpacer(5, 0);
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hor->Add(spacer);
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/* Descriptive text. */
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leaf = new NWidgetLeaf(WWT_TEXT, COLOUR_YELLOW, widnum + 2, STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS + (j++), STR_NULL);
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leaf->SetFill(true, false);
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hor->Add(leaf);
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vert_desc->Add(hor);
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/* Space vertically */
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vert_desc->Add(new NWidgetSpacer(0, 2));
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}
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*biggest_index = widnum - 1;
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return vert_desc;
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}
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/** Widget definition for the game difficulty settings window */
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static const NWidgetPart _nested_game_difficulty_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(370, 14), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(12, 0),
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NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
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NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL), SetFill(true, false),
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NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL), SetFill(true, false),
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NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL), SetFill(true, false),
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NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL), SetFill(true, false),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetMinimalSize(348, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(12, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG), SetMinimalSize(370, 221),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG),
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NWidget(NWID_VERTICAL), SetPIP(3, 0, 1),
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NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
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NWidgetFunction(MakeDifficultyOptionsWidgets),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_LOWER_BG),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(105, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetMinimalSize(81, 12), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(103, 0),
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NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
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NWidget(NWID_SPACER), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetFill(true, false),
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NWidget(NWID_SPACER), SetFill(true, false),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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EndContainer(),
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};
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@ -737,7 +776,7 @@ static const NWidgetPart _nested_game_difficulty_widgets[] = {
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static const WindowDesc _game_difficulty_desc(
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WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
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WC_GAME_OPTIONS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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NULL, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
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);
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