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Codechange: replace _realtime_tick with std::chrono for mouse events
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@ -26,7 +26,6 @@ enum NewGrfDebugSpritePickerMode {
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struct NewGrfDebugSpritePicker {
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NewGrfDebugSpritePickerMode mode; ///< Current state
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void *clicked_pixel; ///< Clicked pixel (pointer to blitter buffer)
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uint32 click_time; ///< Realtime tick when clicked to detect next frame
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std::vector<SpriteID> sprites; ///< Sprites found
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};
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@ -45,7 +45,7 @@
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#include "safeguards.h"
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/** The sprite picker. */
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NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, 0, std::vector<SpriteID>() };
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NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, std::vector<SpriteID>() };
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/**
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* Get the feature index related to the window number.
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@ -2825,11 +2825,12 @@ enum MouseClick {
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MC_HOVER,
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MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
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TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
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MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event.
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};
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extern EventState VpHandlePlaceSizingDrag();
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const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500); ///< Time between 2 left clicks before it becoming a double click.
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static void ScrollMainViewport(int x, int y)
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{
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if (_game_mode != GM_MENU) {
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@ -2991,19 +2992,27 @@ void HandleMouseEvents()
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(HasModalProgress() || IsLocalCompany());
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static int double_click_time = 0;
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/* Handle sprite picker before any GUI interaction */
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if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _input_events_this_tick == 0) {
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/* We are done with the last draw-frame, so we know what sprites we
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* clicked on. Reset the picker mode and invalidate the window. */
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_newgrf_debug_sprite_picker.mode = SPM_NONE;
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InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
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}
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static std::chrono::steady_clock::time_point double_click_time = {};
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static Point double_click_pos = {0, 0};
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/* Mouse event? */
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MouseClick click = MC_NONE;
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if (_left_button_down && !_left_button_clicked) {
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click = MC_LEFT;
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if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
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if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
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double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
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double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
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click = MC_DOUBLE_LEFT;
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}
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double_click_time = _realtime_tick;
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double_click_time = std::chrono::steady_clock::now();
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double_click_pos = _cursor.pos;
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_left_button_clicked = true;
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_input_events_this_tick++;
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@ -3020,7 +3029,7 @@ void HandleMouseEvents()
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_input_events_this_tick++;
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}
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static uint32 hover_time = 0;
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static std::chrono::steady_clock::time_point hover_time = {};
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static Point hover_pos = {0, 0};
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if (_settings_client.gui.hover_delay_ms > 0) {
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@ -3028,10 +3037,10 @@ void HandleMouseEvents()
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hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
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hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
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hover_pos = _cursor.pos;
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hover_time = _realtime_tick;
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hover_time = std::chrono::steady_clock::now();
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_mouse_hovering = false;
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} else {
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if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay_ms) {
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if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
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click = MC_HOVER;
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_input_events_this_tick++;
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_mouse_hovering = true;
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@ -3039,18 +3048,10 @@ void HandleMouseEvents()
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}
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}
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/* Handle sprite picker before any GUI interaction */
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if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) {
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/* Next realtime tick? Then redraw has finished */
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_newgrf_debug_sprite_picker.mode = SPM_NONE;
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InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
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}
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if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
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/* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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_newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
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_newgrf_debug_sprite_picker.click_time = _realtime_tick;
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_newgrf_debug_sprite_picker.sprites.clear();
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_newgrf_debug_sprite_picker.mode = SPM_REDRAW;
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MarkWholeScreenDirty();
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@ -3138,12 +3139,13 @@ void CallWindowRealtimeTickEvent(uint delta_ms)
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*/
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void UpdateWindows()
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{
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static uint32 last_realtime_tick = _realtime_tick;
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uint delta_ms = _realtime_tick - last_realtime_tick;
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last_realtime_tick = _realtime_tick;
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static std::chrono::steady_clock::time_point last_time = std::chrono::steady_clock::now();
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uint delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - last_time).count();
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if (delta_ms == 0) return;
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last_time = std::chrono::steady_clock::now();
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PerformanceMeasurer framerate(PFE_DRAWING);
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PerformanceAccumulator::Reset(PFE_DRAWWORLD);
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