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https://github.com/OpenTTD/OpenTTD.git
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(svn r22433) -Add/Fix: Add constants for the palette colours used in the smallmap and fix some windows palette indices.
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@ -190,6 +190,7 @@ extern bool _palette_remap_grf[];
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#define GREY_SCALE(level) (level)
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static const uint8 PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
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static const uint8 PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
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static const uint8 PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
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static const uint8 PC_WHITE = GREY_SCALE(15); ///< White palette colour.
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@ -197,6 +198,10 @@ static const uint8 PC_VERY_DARK_RED = 0xB2; ///< Almost-black red
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static const uint8 PC_DARK_RED = 0xB4; ///< Dark red palette colour.
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static const uint8 PC_RED = 0xB8; ///< Red palette colour.
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static const uint8 PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
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static const uint8 PC_ORANGE = 0xC2; ///< Orange palette colour.
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static const uint8 PC_YELLOW = 0xBF; ///< Yellow palette colour.
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static const uint8 PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
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static const uint8 PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
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@ -204,5 +209,6 @@ static const uint8 PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yel
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static const uint8 PC_GREEN = 0xD0; ///< Green palette colour.
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static const uint8 PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
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static const uint8 PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
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#endif /* GFX_FUNC_H */
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@ -56,6 +56,13 @@ static int _smallmap_company_count; ///< Number of entries in the owner legend.
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static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies.
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static const uint8 PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
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static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
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static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
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static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
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static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees.
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static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for water.
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/** Macro for ordinary entry of LegendAndColour */
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#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
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@ -98,59 +105,59 @@ static LegendAndColour _legend_land_contours[] = {
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MC(12),
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MC(14),
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MS(0xD7, STR_SMALLMAP_LEGENDA_ROADS),
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MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(0x98, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MK(0x0F, STR_SMALLMAP_LEGENDA_VEHICLES),
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MS(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
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MKEND()
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};
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static const LegendAndColour _legend_vehicles[] = {
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MK(0xB8, STR_SMALLMAP_LEGENDA_TRAINS),
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MK(0xBF, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
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MK(0x98, STR_SMALLMAP_LEGENDA_SHIPS),
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MK(0x0F, STR_SMALLMAP_LEGENDA_AIRCRAFT),
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MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
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MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
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MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
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MS(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static const LegendAndColour _legend_routes[] = {
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MK(0xD7, STR_SMALLMAP_LEGENDA_ROADS),
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MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MS(0x56, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
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MK(0xC2, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
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MK(0xBF, STR_SMALLMAP_LEGENDA_BUS_STATION),
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MK(0xB8, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
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MK(0x98, STR_SMALLMAP_LEGENDA_DOCK),
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MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
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MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
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MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
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MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
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MKEND()
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};
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static const LegendAndColour _legend_vegetation[] = {
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MK(0x52, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
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MK(0x54, STR_SMALLMAP_LEGENDA_GRASS_LAND),
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MK(0x37, STR_SMALLMAP_LEGENDA_BARE_LAND),
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MK(0x25, STR_SMALLMAP_LEGENDA_FIELDS),
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MK(0x57, STR_SMALLMAP_LEGENDA_TREES),
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MK(0xD0, STR_SMALLMAP_LEGENDA_FOREST),
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MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
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MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
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MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
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MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
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MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
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MK(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
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MS(0x0A, STR_SMALLMAP_LEGENDA_ROCKS),
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MK(0xC2, STR_SMALLMAP_LEGENDA_DESERT),
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MK(0x98, STR_SMALLMAP_LEGENDA_SNOW),
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MK(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MS(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
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MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
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MO(0xCA, STR_SMALLMAP_LEGENDA_WATER),
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MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
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MO(0xB4, STR_SMALLMAP_LEGENDA_TOWNS),
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MO(0x20, STR_SMALLMAP_LEGENDA_INDUSTRIES),
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MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
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MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
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MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
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MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
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/* The legend will be terminated the first time it is used. */
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MOEND(),
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};
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@ -355,34 +362,34 @@ static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
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/** Colour masks for "Contour" and "Routes" modes. */
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static const AndOr _smallmap_contours_andor[] = {
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
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{MKCOLOUR_0XX0(0x0A), MKCOLOUR_F00F}, // MP_RAILWAY
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{MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_ROAD
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{MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_HOUSE
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
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{MKCOLOUR_XXXX(0x98), MKCOLOUR_0000}, // MP_STATION
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{MKCOLOUR_XXXX(0xCA), MKCOLOUR_0000}, // MP_WATER
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
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{MKCOLOUR_XXXX(0xB5), MKCOLOUR_0000}, // MP_INDUSTRY
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
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{MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_OBJECT
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{MKCOLOUR_0XX0(0x0A), MKCOLOUR_F00F},
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
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{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
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{MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
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{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
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{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
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{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
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};
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/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
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static const AndOr _smallmap_vehicles_andor[] = {
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
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{MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_RAILWAY
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{MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_ROAD
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{MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_HOUSE
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
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{MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_STATION
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{MKCOLOUR_XXXX(0xCA), MKCOLOUR_0000}, // MP_WATER
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
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{MKCOLOUR_XXXX(0xB5), MKCOLOUR_0000}, // MP_INDUSTRY
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
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{MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_OBJECT
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{MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F},
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION
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{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
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{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
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};
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/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
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@ -477,11 +484,11 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
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{
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if (t == MP_STATION) {
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switch (GetStationType(tile)) {
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case STATION_RAIL: return MKCOLOUR_XXXX(0x56);
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case STATION_AIRPORT: return MKCOLOUR_XXXX(0xB8);
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case STATION_TRUCK: return MKCOLOUR_XXXX(0xC2);
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case STATION_BUS: return MKCOLOUR_XXXX(0xBF);
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case STATION_DOCK: return MKCOLOUR_XXXX(0x98);
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case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
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case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
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case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
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case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
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case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
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default: return MKCOLOUR_FFFF;
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}
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} else if (t == MP_RAILWAY) {
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@ -501,14 +508,14 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
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static const uint32 _vegetation_clear_bits[] = {
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MKCOLOUR_XXXX(0x54), ///< full grass
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MKCOLOUR_XXXX(0x52), ///< rough land
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MKCOLOUR_XXXX(0x0A), ///< rocks
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MKCOLOUR_XXXX(0x25), ///< fields
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MKCOLOUR_XXXX(0x98), ///< snow
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MKCOLOUR_XXXX(0xC2), ///< desert
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MKCOLOUR_XXXX(0x54), ///< unused
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MKCOLOUR_XXXX(0x54), ///< unused
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MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass
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MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land
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MKCOLOUR_XXXX(PC_GREY), ///< rocks
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MKCOLOUR_XXXX(PC_FIELDS), ///< fields
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MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow
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MKCOLOUR_XXXX(PC_ORANGE), ///< desert
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MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
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MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
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};
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/**
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@ -522,19 +529,19 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
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{
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switch (t) {
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case MP_CLEAR:
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return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(0x37) : _vegetation_clear_bits[GetClearGround(tile)];
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return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)];
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case MP_INDUSTRY:
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return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR_XXXX(0xD0) : MKCOLOUR_XXXX(0xB5);
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return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
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case MP_TREES:
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if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
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return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(0x98, 0x57) : MKCOLOUR_XYYX(0xC2, 0x57);
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return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
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}
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return MKCOLOUR_XYYX(0x54, 0x57);
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return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
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default:
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return ApplyMask(MKCOLOUR_XXXX(0x54), &_smallmap_vehicles_andor[t]);
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return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
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}
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}
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@ -550,8 +557,8 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
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Owner o;
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switch (t) {
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case MP_INDUSTRY: return MKCOLOUR_XXXX(0x20);
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case MP_HOUSE: return MKCOLOUR_XXXX(0xB4);
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case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
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case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
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default: o = GetTileOwner(tile); break;
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/* FIXME: For MP_ROAD there are multiple owners.
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* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
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@ -560,11 +567,11 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
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}
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if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
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if (t == MP_WATER) return MKCOLOUR_XXXX(0xCA);
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if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
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const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
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return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
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} else if (o == OWNER_TOWN) {
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return MKCOLOUR_XXXX(0xB4);
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return MKCOLOUR_XXXX(PC_DARK_RED);
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}
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return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
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@ -572,7 +579,7 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
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/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
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static const byte _vehicle_type_colours[6] = {
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184, 191, 152, 15, 215, 184
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PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
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};
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@ -866,7 +873,7 @@ class SmallMapWindow : public Window {
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}
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/* Calculate pointer to pixel and the colour */
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byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;
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byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
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/* And draw either one or two pixels depending on clipping */
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blitter->SetPixel(dpi->dst_ptr, x, y, colour);
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