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(svn r25540) -Fix: Unify selecting a new object class in the object GUI. (sbr)
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@ -83,9 +83,9 @@ public:
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NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
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NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
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matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
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matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
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matrix->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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if (this->CanRestoreSelectedObject()) {
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if (this->CanRestoreSelectedObject()) {
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this->SelectOtherClass(_selected_object_class),
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this->SelectOtherObject(_selected_object_index);
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this->SelectOtherObject(_selected_object_index);
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} else {
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} else {
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this->SelectFirstAvailableObject(true);
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this->SelectFirstAvailableObject(true);
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@ -328,6 +328,16 @@ public:
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}
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}
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}
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}
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/**
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* Select the specified object class.
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* @param object_class_index Object class index to select.
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*/
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void SelectOtherClass(ObjectClassID object_class_index)
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{
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_selected_object_class = object_class_index;
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this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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}
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/**
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/**
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* Select the specified object in #_selected_object_class class.
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* Select the specified object in #_selected_object_class class.
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* @param object_index Object index to select, \c -1 means select nothing.
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* @param object_index Object index to select, \c -1 means select nothing.
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@ -373,8 +383,7 @@ public:
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int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
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int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
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if (num_clicked >= (int)ObjectClass::GetUIClassCount()) break;
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if (num_clicked >= (int)ObjectClass::GetUIClassCount()) break;
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_selected_object_class = ObjectClass::GetUIClass(num_clicked);
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this->SelectOtherClass(ObjectClass::GetUIClass(num_clicked));
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this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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this->SelectFirstAvailableObject(false);
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this->SelectFirstAvailableObject(false);
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break;
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break;
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}
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}
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@ -421,8 +430,7 @@ public:
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for (uint i = 0; i < objclass->GetSpecCount(); i++) {
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for (uint i = 0; i < objclass->GetSpecCount(); i++) {
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const ObjectSpec *spec = objclass->GetSpec(i);
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const ObjectSpec *spec = objclass->GetSpec(i);
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if (spec->IsAvailable()) {
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if (spec->IsAvailable()) {
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_selected_object_class = j;
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this->SelectOtherClass(j);
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this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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this->SelectOtherObject(i);
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this->SelectOtherObject(i);
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return;
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return;
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}
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}
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@ -434,7 +442,7 @@ public:
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/* ... but make sure that the class is not empty. */
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/* ... but make sure that the class is not empty. */
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for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
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for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
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if (ObjectClass::Get(j)->GetUISpecCount() > 0) {
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if (ObjectClass::Get(j)->GetUISpecCount() > 0) {
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_selected_object_class = j;
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this->SelectOtherClass(j);
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break;
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break;
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}
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}
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}
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}
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