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(svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)
-some type fixes in txt files
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@ -43,7 +43,7 @@ Difficulty Settings lets you configure settings that affect the difficulty of pl
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Game Settings lets you set regional settings - currency, language, town names, etc. It also lets you select the resolution to run the game at, as well as the screenshot format to use.
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Configure Patches lets you select which patches to use in the game. This allows you ro set the game play to either original Transport Tycoon Deluxe compatible mode or a mode more like playing under TTD-Patch. Patches include building on slopes, longer bridges, longer trains, pre-signals, and TTD-Patch compatible handling of non-stop orders.
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Configure Patches lets you select which patches to use in the game. This allows you to set the game play to either original Transport Tycoon Deluxe compatible mode or a mode more like playing under TTD-Patch. Patches include building on slopes, longer bridges, longer trains, pre-signals, and TTD-Patch compatible handling of non-stop orders.
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2.1 Gameplay
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@ -3,7 +3,7 @@ OPENTTD INGAME CONSOLE DOCUMENTATION
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http://openttd.rulez.org/wiki2/index.php/OpenTTDDevBlackBook
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for detailed information
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HOTKEY: BACKQUOTE (aka tile, the key left to "1")
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HOTKEY: BACKQUOTE (aka tilde, the key left to "1")
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COMMANDS:
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---------
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@ -52,4 +52,3 @@ printf "%s world" *temp_string
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---------------------------------------------------
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feel free to add more commands and use this in-game
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console for your debugging / enhancements
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@ -1850,7 +1850,8 @@ STR_7023 :{CURRCOMPACT}
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STR_7024 :{COMMA32}
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STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph
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STR_7026_BANK_BALANCE :{WHITE}Bank Balance
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STR_7027_LOAN :{WHITE}Loan
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STR_7027_LOAN :{WHITE}Loan
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STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY64}
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STR_7028 :{BLACK}{CURRENCY64}
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STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
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STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
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11
player_gui.c
11
player_gui.c
@ -8,6 +8,7 @@
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#include "player.h"
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#include "command.h"
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#include "vehicle.h"
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#include "economy.h"
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static void DoShowPlayerFinances(int player, bool small);
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@ -18,7 +19,7 @@ static void DrawPlayerEconomyStats(Player *p, byte mode)
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int64 (*tbl)[13], sum,cost;
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StringID str;
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if (!(mode & 1)) {
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if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status
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/* draw categories */
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DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, 0);
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for(i=0; i!=13; i++)
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@ -61,9 +62,13 @@ static void DrawPlayerEconomyStats(Player *p, byte mode)
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} while (--j != 0);
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y = 171;
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} else {
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// draw max loan aligned to loan below (y += 10)
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SET_DPARAM64(0, (uint64)_economy.max_loan);
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DrawString(202, y+10, STR_MAX_LOAN, 0);
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} else
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y = 15;
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}
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DrawString(2, y, STR_7026_BANK_BALANCE, 0);
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SET_DPARAM64(0, p->money64);
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