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(svn r19185) -Codechange: Return succeeded or failed CommandCost from CheckIfCallBackAllowsCreation().
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@ -1708,12 +1708,12 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo
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if (ret.Failed()) return NULL;
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if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
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if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index, seed)) return NULL;
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ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, seed);
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} else {
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ret = _check_new_industry_procs[indspec->check_proc](tile);
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ret.SetGlobalErrorMessage();
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if (ret.Failed()) return NULL;
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}
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ret.SetGlobalErrorMessage();
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if (ret.Failed()) return NULL;
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if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
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ret = CheckIfFarEnoughFromIndustry(tile, type);
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@ -448,7 +448,14 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
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return IndustryGetVariable(object, variable, parameter, available);
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}
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bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed)
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/** Check that the industry callback allows creation of the industry.
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* @param tile %Tile to build the industry.
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* @param type Type of industry to build.
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* @param layout Layout number.
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* @param seed Seed for the random generator.
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* @return Succeeded or failed command.
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*/
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CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed)
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{
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const IndustrySpec *indspec = GetIndustrySpec(type);
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@ -460,7 +467,7 @@ bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspe
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ind.location.tile = tile;
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ind.location.w = 0;
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ind.type = type;
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ind.selected_layout = itspec_index;
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ind.selected_layout = layout;
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ind.town = ClosestTownFromTile(tile, UINT_MAX);
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NewIndustryResolver(&object, tile, &ind, type);
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@ -472,9 +479,9 @@ bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspe
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/* Unlike the "normal" cases, not having a valid result means we allow
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* the building of the industry, as that's how it's done in TTDP. */
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if (group == NULL) return true;
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if (group == NULL) return CommandCost();
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uint16 result = group->GetCallbackResult();
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if (result == 0x400 || result == CALLBACK_FAILED) return true;
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if (result == 0x400 || result == CALLBACK_FAILED) return CommandCost();
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/* Copy some parameters from the registers to the error message text ref. stack */
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SwitchToErrorRefStack();
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@ -482,13 +489,12 @@ bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspe
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SwitchToNormalRefStack();
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switch (result) {
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case 0x401: _error_message = STR_ERROR_SITE_UNSUITABLE; break;
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case 0x402: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
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case 0x403: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT; break;
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default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result); break;
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case 0x401: return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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case 0x402: return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
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case 0x403: return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
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default: return_cmd_error(GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result));
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}
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return false;
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NOT_REACHED();
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}
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bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
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@ -12,6 +12,7 @@
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#ifndef NEWGRF_INDUSTRIES_H
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#define NEWGRF_INDUSTRIES_H
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#include "command_type.h"
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#include "newgrf_spritegroup.h"
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/** When should the industry(tile) be triggered for random bits? */
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@ -36,7 +37,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
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uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
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void IndustryProductionCallback(Industry *ind, int reason);
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bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed);
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CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed);
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bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
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