mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r2909) Game would hang where the autosave_on_exit was activated.
- Updated VS.NET and VS6 project files changed AI files
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@ -553,6 +553,7 @@ static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;}
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* It will stall as long as the mutex is not freed (handled) by the game */
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void OTTD_SendThreadMessage(ThreadMsg msg)
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{
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if (_exit_game) return;
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while (_message != 0) CSleep(10);
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_message = msg;
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12
openttd.dsp
12
openttd.dsp
@ -91,23 +91,23 @@ LINK32=link.exe
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\ai_build.c
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SOURCE=.\ai\trolly\build.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_new.c
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SOURCE=.\ai\trolly\trolly.c.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_old.c
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SOURCE=.\ai\default.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_pathfinder.c
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SOURCE=.\ai\trolly\pathfinder.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_shared.c
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SOURCE=.\ai\trolly\shared.c
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# End Source File
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# Begin Source File
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@ -494,7 +494,7 @@ SOURCE=.\window.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\ai_new.h
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SOURCE=.\ai\trolly\trolly.h
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# End Source File
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# Begin Source File
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@ -161,9 +161,6 @@
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="ai_old.c">
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</File>
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<File
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RelativePath=".\airport.c">
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</File>
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@ -890,20 +887,27 @@
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Name="AI Files"
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Filter="">
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<File
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RelativePath=".\ai_build.c">
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</File>
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<File
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RelativePath=".\ai_new.c">
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</File>
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<File
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RelativePath=".\ai_new.h">
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</File>
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<File
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RelativePath=".\ai_pathfinder.c">
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</File>
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<File
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RelativePath=".\ai_shared.c">
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RelativePath=".\ai\default\default.c">
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</File>
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<Filter
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Name="trolly"
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Filter="">
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<File
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RelativePath=".\ai\trolly\build.c">
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</File>
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<File
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RelativePath=".\ai\trolly\pathfinder.c">
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</File>
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<File
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RelativePath=".\ai\trolly\shared.c">
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</File>
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<File
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RelativePath=".\ai\trolly\trolly.c">
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</File>
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<File
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RelativePath=".\ai\trolly\trolly.h">
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</File>
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</Filter>
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</Filter>
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<File
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RelativePath="icon1.ico">
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