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(svn r13283) -Codechange: convert the inheritance of GUIList in PlayerStationsWindow to a member object
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@ -178,7 +178,7 @@ typedef GUIList<const Station*> GUIStationList;
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*/
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static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty)
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{
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if (!(sl->flags & VL_REBUILD)) return;
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if (!sl->NeedRebuild()) return;
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sl->Clear();
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@ -207,9 +207,7 @@ static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilitie
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}
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sl->Compact();
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sl->flags &= ~VL_REBUILD;
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sl->flags |= VL_RESORT;
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sl->RebuildDone();
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}
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@ -240,12 +238,14 @@ static void SortStationsList(GUIStationList *sl)
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/**
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* The list of stations per player.
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*/
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struct PlayerStationsWindow : public Window, public GUIStationList
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struct PlayerStationsWindow : public Window
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{
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static Listing station_sort;
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static byte facilities;
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static bool include_empty;
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GUIStationList stations;
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PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->caption_color = (byte)this->window_number;
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@ -303,36 +303,38 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
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this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
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this->flags = VL_REBUILD;
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this->sort_type = station_sort.criteria;
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if (station_sort.order) this->flags |= VL_DESC;
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/* set up resort timer */
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this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
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this->stations.SetListing(station_sort);
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this->stations.ForceRebuild();
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this->stations.NeedResort();
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this->FindWindowPlacementAndResize(desc);
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}
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~PlayerStationsWindow()
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{
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station_sort = this->stations.GetListing();
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}
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virtual void OnPaint()
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{
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PlayerID owner = (PlayerID)this->window_number;
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BuildStationsList(this, owner, facilities, _cargo_filter, include_empty);
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SortStationsList(this);
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BuildStationsList(&this->stations, owner, facilities, _cargo_filter, include_empty);
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SortStationsList(&this->stations);
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SetVScrollCount(this, this->Length());
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SetVScrollCount(this, this->stations.Length());
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/* draw widgets, with player's name in the caption */
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SetDParam(0, owner);
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SetDParam(1, this->vscroll.count);
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/* Set text of sort by dropdown */
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this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->sort_type];
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this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->stations.SortType()];
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this->DrawWidgets();
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/* draw arrow pointing up/down for ascending/descending sorting */
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this->DrawSortButtonState(SLW_SORTBY, this->flags & VL_DESC ? SBS_DOWN : SBS_UP);
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this->DrawSortButtonState(SLW_SORTBY, this->stations.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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int cg_ofst;
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int x = 89;
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@ -366,11 +368,11 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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return;
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}
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int max = min(this->vscroll.pos + this->vscroll.cap, this->Length());
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int max = min(this->vscroll.pos + this->vscroll.cap, this->stations.Length());
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y = 40; // start of the list-widget
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for (int i = this->vscroll.pos; i < max; ++i) { // do until max number of stations of owner
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const Station *st = *this->Get(i);
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const Station *st = this->stations[i];
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int x;
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assert(st->xy != 0);
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@ -404,9 +406,9 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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id_v += this->vscroll.pos;
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if (id_v >= this->Length()) return; // click out of list bound
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if (id_v >= this->stations.Length()) return; // click out of list bound
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const Station *st = *this->Get(id_v);
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const Station *st = this->stations[id_v];
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/* do not check HasStationInUse - it is slow and may be invalid */
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assert(st->owner == (PlayerID)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy()));
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@ -435,7 +437,7 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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this->LowerWidget(widget);
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}
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this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
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this->flags |= VL_REBUILD;
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this->stations.ForceRebuild();
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this->SetDirty();
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break;
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@ -446,7 +448,7 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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this->LowerWidget(SLW_FACILALL);
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facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
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this->flags |= VL_REBUILD;
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this->stations.ForceRebuild();
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this->SetDirty();
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break;
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@ -462,22 +464,20 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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_cargo_filter = _cargo_mask;
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include_empty = true;
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this->flags |= VL_REBUILD;
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this->stations.ForceRebuild();
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this->SetDirty();
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break;
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}
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case SLW_SORTBY: // flip sorting method asc/desc
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this->flags ^= VL_DESC; //DESC-flag
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station_sort.order = HasBit(this->flags, 0);
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this->flags |= VL_RESORT;
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this->stations.ToggleSortOrder();
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this->flags4 |= 5 << WF_TIMEOUT_SHL;
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this->LowerWidget(SLW_SORTBY);
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this->SetDirty();
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break;
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case SLW_SORTDROPBTN: // select sorting criteria dropdown menu
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ShowDropDownMenu(this, _station_sort_listing, this->sort_type, SLW_SORTDROPBTN, 0, 0);
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ShowDropDownMenu(this, _station_sort_listing, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0);
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break;
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case SLW_NOCARGOWAITING:
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@ -494,8 +494,8 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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this->LowerWidget(SLW_NOCARGOWAITING);
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}
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this->flags |= VL_REBUILD;
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this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
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this->stations.ForceRebuild();
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this->SetDirty();
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break;
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@ -525,8 +525,8 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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SetBit(_cargo_filter, c);
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this->LowerWidget(widget);
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}
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this->flags |= VL_REBUILD;
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this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
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this->stations.ForceRebuild();
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this->SetDirty();
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}
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break;
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@ -535,22 +535,17 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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virtual void OnDropdownSelect(int widget, int index)
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{
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if (this->sort_type != index) {
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/* value has changed -> resort */
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this->sort_type = index;
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station_sort.criteria = this->sort_type;
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this->flags |= VL_RESORT;
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if (this->stations.SortType() != index) {
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this->stations.SetSortType(index);
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this->SetDirty();
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}
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this->SetDirty();
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}
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virtual void OnTick()
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{
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if (_pause_game != 0) return;
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if (--this->resort_timer == 0) {
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if (this->stations.NeedResort()) {
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DEBUG(misc, 3, "Periodic rebuild station list player %d", this->window_number);
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this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
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this->flags |= VL_REBUILD;
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this->SetDirty();
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}
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}
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@ -568,7 +563,11 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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virtual void OnInvalidateData(int data)
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{
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this->flags |= (data == 0 ? VL_REBUILD : VL_RESORT);
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if (data == 0) {
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this->stations.ForceRebuild();
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} else {
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this->stations.ForceResort();
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}
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}
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};
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