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(svn r21823) -Documentation: update the style used in several documentation files
This commit is contained in:
parent
32cd182ecc
commit
82346d4608
@ -1,15 +1,24 @@
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32bpp and OpenTTD
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=================
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Last updated: 2007-06-13
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------------------------------------------------------------------------
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Table of contents
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-----------------
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1.0) About
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2.0) The format
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1.0) About
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---- -----
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OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
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posibility to override the graphics with 32bpp. This means that it isn't a
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replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
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graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
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The Format
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----------
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2.0) The format
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---- ----------
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32bpp images are stored in PNG. They should go in:
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data/sprites/<grfname>/<SpriteID>.png
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@ -33,4 +42,3 @@ to add this information. Sadly enough most graphical editors trashes those
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chunks upon save, so you have to readd it every time you save your image.
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Your images should be the same as the grf, in size.
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@ -1,5 +1,17 @@
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STRGEN USAGE
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------------
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OpenTTD and strgen
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Last updated: 2009-06-30
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------------------------------------------------------------------------
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Table of contents
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-----------------
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1.0) strgen usage
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* 1.1) Examples
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* 1.2) strgen command switches
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1.0) strgen usage
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---- ------------
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This guide is only interesting for people who want to alter something
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themselves without access to translator.openttd.org. Please note that
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your compiled language file will only be compatible with the OpenTTD version
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@ -14,8 +26,8 @@ strgen takes as argument a txt file and translates it to a lng file, allowing
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it to be used inside OpenTTD. strgen needs the master language file
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english.txt to work. Below are some examples of strgen usage.
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EXAMPLES
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--------
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1.1) Examples
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---- --------
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Example 1:
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if you are in the root of your working copy (svn code), you should type
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strgen/strgen -s lang lang/english.txt
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@ -35,8 +47,8 @@ resulting language file to go to /tmp. Use
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You can interchange english.txt to whichever language you want to generate a
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.lng file for.
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STRGEN COMMAND SWITCHES
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-----------------------
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1.2) strgen command switches
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---- -----------------------
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-v | --version
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strgen will tell what svn revision it was last modified
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@ -1,19 +1,23 @@
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Admin Network
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Preface
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1. Joining the network
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2. Asking for updates
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3. Polling manually
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4. Sending rcon commands
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5. Sending chat
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6. Receiving chat
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7. Disconnecting
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8. Certain packet information
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OpenTTD's admin network
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Last updated: 2010-12-30
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------------------------------------------------------------------------
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Preface
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----------
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Table of contents
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-----------------
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1.0) Preface
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2.0) Joining the network
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3.0) Asking for updates
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* 3.1) Polling manually
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4.0) Sending rcon commands
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5.0) Sending chat
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* 5.1) Receiving chat
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6.0) Disconnecting
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7.0) Certain packet information
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1.0) Preface
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---- -------
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The admin network provides a dedicated network protocol designed for other
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applications to communicate with OpenTTD. Connected applications can execute
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console commands remotely (rcon commands) with no further authentication.
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@ -33,12 +37,11 @@ Admin Network
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removed from packets in later versions, except the possibility that complete
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packets are dropped in favour of a new packet.
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This though will be reflected in the protocol version as announced in the
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ADMIN_PACKET_SERVER_PROTOCOL in section 1.
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ADMIN_PACKET_SERVER_PROTOCOL in section 2.0).
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1. Joining the network
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----------------------
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2.0) Joining the network
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---- -------------------
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Create a TCP connection to the server on port 3977. The application is
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expected to authenticate within 10 seconds.
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@ -68,9 +71,8 @@ Admin Network
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However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
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2. Asking for updates
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---------------------
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3.0) Asking for updates
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---- ------------------
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Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
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With this packet you define which update you wish to receive at which
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frequency.
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@ -116,9 +118,8 @@ Admin Network
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ADMIN_UPDATE_CMD_LOGGING results in the server sending:
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- ADMIN_PACKET_SERVER_CMD_LOGGING
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3. Polling manually
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-------------------
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3.1) Polling manually
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---- ----------------
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Certain AdminUpdateTypes can also be polled:
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- ADMIN_UPDATE_DATE
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- ADMIN_UPDATE_CLIENT_INFO
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@ -138,9 +139,8 @@ Admin Network
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Additional debug information can be found with a debug level of net=3.
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4. Sending rcon commands
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------------------------
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4.0) Sending rcon commands
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---- ---------------------
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Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
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the execution of a remote console command is done with the packet
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ADMIN_PACKET_ADMIN_RCON.
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@ -158,9 +158,8 @@ Admin Network
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was not sent from the admin network.
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5. Sending Chat
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---------------
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5.0) Sending chat
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---- ------------
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Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
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Currently four types of chat are supported:
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@ -173,10 +172,8 @@ Admin Network
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using the respective DestType and ID.
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This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
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6. Receiving chat
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-----------------
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5.1) Receiving chat
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---- -------------
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Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
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The application will be able to receive all chat the server can see.
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@ -184,16 +181,14 @@ Admin Network
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private chat for to the server is distributed into the admin network.
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7. Disconnecting
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----------------
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6.0) Disconnecting
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---- -------------
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It is a kind thing to say good bye before leaving. Do this by sending the
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ADMIN_PACKET_ADMIN_QUIT packet.
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8. Certain packet information
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-----------------------------
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7.0) Certain packet information
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---- --------------------------
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All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
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ADMIN_PACKET_SERVER_WELCOME
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@ -211,4 +206,3 @@ Admin Network
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treated as such. Do not rely on IDs or names to be constant
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across different versions / revisions of OpenTTD.
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Data provided in this packet is for logging purposes only.
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@ -1,9 +1,21 @@
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Multiplayer Manual for OpenTTD
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==============================
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Multiplayer manual for OpenTTD
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Last updated: 2010-11-30
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------------------------------------------------------------------------
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1. Starting a Server
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---------------------
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Table of contents
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-----------------
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1.0) Starting a server
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2.0) Connecting to a server
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* 2.1) Connecting to a server over the console
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3.0) Playing internet games
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4.0) Tips for servers
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5.0) Some useful things
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6.0) Troubleshooting
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1.0) Starting a server
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---- -----------------
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- Click "multiplayer" on the startup screen
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- Click "start server"
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- Type in a game name
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@ -14,9 +26,8 @@ Multiplayer Manual for OpenTTD
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- Start playing
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2. Connecting to a Server
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--------------------------
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2.0) Connecting to a server
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---- ----------------------
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- Click "multiplayer" on the startup screen
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- If you want to connect to any network game in your LAN click on 'LAN', then
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@ -43,17 +54,14 @@ Multiplayer Manual for OpenTTD
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- Happy playing
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3. Connecting to a Server over the Console
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-------------------------------------------
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2.1) Connecting to a server over the console
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---- ---------------------------------------
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- Open the console and type in the following command:
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connect <ip/host>:<port>#<company-no>
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4. Playing Internet-Games
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--------------------------
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3.0) Playing internet games
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---- ----------------------
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- Servers with a red dot behind it have a different version then you have. You
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will not be able to join those servers.
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@ -83,9 +91,8 @@ Multiplayer Manual for OpenTTD
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NB: changing frame_freq has more effect on the bandwidth then sync_freq.
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5. Tips for servers
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--------------------
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4.0) Tips for servers
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---- ----------------
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- You can launch a dedicated server by adding -D as parameter.
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- In UNIX like systems, you can fork your dedicated server by adding -f as
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parameter.
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@ -142,9 +149,8 @@ Multiplayer Manual for OpenTTD
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#max_clients * #max_clients * bytes_per_frame * 10 KiB.
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6. Some useful things
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----------------------
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5.0) Some useful things
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---- ------------------
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- You can protect your company so nobody else can join uninvited. To do this,
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set a password in your Company Screen
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@ -156,9 +162,8 @@ Multiplayer Manual for OpenTTD
|
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- Servers can now kick players, so don't make them use it!
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7. Troubleshooting
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------------------
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6.0) Troubleshooting
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---- ---------------
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- My advertising server does not show up in list at servers.openttd.org
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Run openttd with the '-d net=2' parameter, as this will show whether it
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receives replies from the master server. If it does not receive replies it
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|
@ -1,18 +1,18 @@
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OpenTTD's known bugs
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Last updated: 2010-01-09
|
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Last updated: 2011-01-09
|
||||
Release version: 1.1.0-beta3
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------------------------------------------------------------------------
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||||
Table of Contents:
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||||
------------------
|
||||
1) About
|
||||
2) Known bugs in this release
|
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3) Known bugs that will not be solved
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) About
|
||||
2.0) Known bugs in this release
|
||||
* 2.1) Known bugs that will not be solved
|
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|
||||
|
||||
1) About:
|
||||
-- ------
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||||
1.0) About
|
||||
---- -----
|
||||
All bugs listed below are marked as known. Please do not submit any bugs
|
||||
that are the same as these. If you do, do not act surprised, because
|
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we WILL flame you!!
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@ -22,8 +22,8 @@ specifics, we welcome you to report them. React to the given bug indicated
|
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by the number below on http://bugs.openttd.org.
|
||||
|
||||
|
||||
2) Known bugs in this release:
|
||||
-- ---------------------------
|
||||
2.0) Known bugs in this release
|
||||
---- --------------------------
|
||||
The following bugs are known to exist in this release and we intend to
|
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fix them. Some bugs are known but are not fixable or fixing them would
|
||||
cause further problems. Those bugs can be found in the "Known bugs that
|
||||
@ -43,9 +43,8 @@ these bugs ourselves.
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||||
- 3447 [OSX] SDL port is unuseable
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- 2484 [OSX] Cannot enter CJK characters
|
||||
|
||||
|
||||
3) Known bugs that will not be solved:
|
||||
-- -----------------------------------
|
||||
2.1) Known bugs that will not be solved
|
||||
---- ----------------------------------
|
||||
This section lists all known bugs that we do not intend to fix and the
|
||||
reasons why we think that fixing them is infeasible. We might make some
|
||||
minor improvements that reduce the scope of these bugs, but we will not
|
||||
|
108
readme.txt
108
readme.txt
@ -1,34 +1,35 @@
|
||||
OpenTTD README
|
||||
OpenTTD readme
|
||||
Last updated: 2011-01-09
|
||||
Release version: 1.1.0-beta3
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of Contents:
|
||||
------------------
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) About
|
||||
2.0) Contacting
|
||||
* 2.1 Reporting Bugs
|
||||
* 2.2 Reporting Desyncs
|
||||
3.0) Supported Platforms
|
||||
* 2.1) Reporting bugs
|
||||
* 2.2) Reporting desyncs
|
||||
3.0) Supported platforms
|
||||
4.0) Installing and running OpenTTD
|
||||
* 4.1 (Required) 3rd party files
|
||||
* 4.2 OpenTTD directories
|
||||
* 4.3 Portable Installations (External Media)
|
||||
* 4.1) (Required) 3rd party files
|
||||
* 4.2) OpenTTD directories
|
||||
* 4.3) Portable installations (portable media)
|
||||
5.0) OpenTTD features
|
||||
6.0) Configuration File
|
||||
* 5.1) Logging of potentially dangerous actions
|
||||
6.0) Configuration file
|
||||
7.0) Compiling
|
||||
* 7.1) Required/optional libraries
|
||||
* 7.2) Supported compilers
|
||||
8.0) Translating
|
||||
* 8.1 Translation
|
||||
* 8.2 Previewing
|
||||
* 8.1) Translation
|
||||
* 8.2) Previewing
|
||||
9.0) Troubleshooting
|
||||
X.X) Credits
|
||||
|
||||
|
||||
1.0) About:
|
||||
---- ------
|
||||
1.0) About
|
||||
---- -----
|
||||
OpenTTD is a transport simulation game based upon the popular game Transport
|
||||
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
|
||||
game as closely as possible while extending it with new features.
|
||||
@ -36,7 +37,8 @@ game as closely as possible while extending it with new features.
|
||||
OpenTTD is licensed under the GNU General Public License version 2.0. For
|
||||
more information, see the file 'COPYING'.
|
||||
|
||||
2.0) Contacting:
|
||||
|
||||
2.0) Contacting
|
||||
---- ----------
|
||||
The easiest way to contact the OpenTTD team is by submitting bug reports or
|
||||
posting comments in our forums. You can also chat with us on IRC (#openttd
|
||||
@ -47,9 +49,8 @@ The OpenTTD homepage is http://www.openttd.org/.
|
||||
You can also find the OpenTTD forums at
|
||||
http://forum.openttd.org/
|
||||
|
||||
|
||||
2.1) Reporting Bugs:
|
||||
---- ---------------
|
||||
2.1) Reporting bugs
|
||||
---- --------------
|
||||
First of all, check whether the bug is not already known. Do this by looking
|
||||
through the file called 'known-bugs.txt' which is distributed with OpenTTD
|
||||
like this readme.
|
||||
@ -87,8 +88,8 @@ following information in your bug report:
|
||||
* Attach crash.dmp, crash.log and crash.sav. These files are usually created
|
||||
next to your openttd.cfg. The crash handler will tell you the location.
|
||||
|
||||
2.2) Reporting Desyncs:
|
||||
---- ------------------
|
||||
2.2) Reporting desyncs
|
||||
---- -----------------
|
||||
As desyncs are hard to make reproducible OpenTTD has the ability to log all
|
||||
actions done by clients so we can replay the whole game in an effort to make
|
||||
desyncs better reproducible. You need to turn this ability on. When turned
|
||||
@ -140,8 +141,9 @@ Do NOT remove the dmp_cmds savegames of a desync you have reported until the
|
||||
desync has been fixed; if you, by accident, send us the wrong savegames we
|
||||
will not be able to reproduce the desync and thus will be unable to fix it.
|
||||
|
||||
3.0) Supported Platforms:
|
||||
---- --------------------
|
||||
|
||||
3.0) Supported platforms
|
||||
---- -------------------
|
||||
OpenTTD has been ported to several platforms and operating systems. It shouldn't
|
||||
be very difficult to port it to a new platform. The currently working platforms
|
||||
are:
|
||||
@ -157,9 +159,8 @@ are:
|
||||
Windows - Win32 GDI (faster) or SDL or Allegro
|
||||
|
||||
|
||||
4.0) Installing and running OpenTTD:
|
||||
---- -------------------------------
|
||||
|
||||
4.0) Installing and running OpenTTD
|
||||
---- ------------------------------
|
||||
Installing OpenTTD is fairly straightforward. Either you have downloaded an
|
||||
archive which you have to extract to a directory where you want OpenTTD to
|
||||
be installed, or you have downloaded an installer, which will automatically
|
||||
@ -186,9 +187,8 @@ automatically selected (and downloaded) if you get the AIs via the "Check
|
||||
Online Content". If you do not have an AI but have configured OpenTTD to start
|
||||
an AI a message will be shown that the 'dummy' AI has been started.
|
||||
|
||||
4.1) (Required) 3rd party files:
|
||||
---- ---------------------------
|
||||
|
||||
4.1) (Required) 3rd party files
|
||||
---- --------------------------
|
||||
Before you run OpenTTD, you need to put the game's data files into a data/
|
||||
directory which can be located in various places addressed in the following
|
||||
section.
|
||||
@ -248,8 +248,7 @@ wait for an error message to pop up. The error message will tell you
|
||||
"couldn't find library 'lib-name'". Download that library and try again.
|
||||
|
||||
4.2) OpenTTD directories
|
||||
---- -------------------------------
|
||||
|
||||
---- -------------------
|
||||
The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
|
||||
as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
|
||||
placed in a few different locations:
|
||||
@ -289,10 +288,8 @@ Place 3rd party files in shared directory (or in personal directory if you don't
|
||||
have write access on shared directory) and have your openttd.cfg config file in
|
||||
personal directory (where the game will then also place savegames and screenshots).
|
||||
|
||||
|
||||
4.3) Portable Installations (External Media):
|
||||
---- ----------------------------------------
|
||||
|
||||
4.3) Portable installations (portable media)
|
||||
---- ---------------------------------------
|
||||
You can install OpenTTD on external media so you can take it with you, i.e.
|
||||
using a USB key, or a USB HDD, etc.
|
||||
Create a directory where you shall store the game in (i.e. OpenTTD/).
|
||||
@ -305,9 +302,8 @@ As always - additional grf files are stored in the data/ dir (for details,
|
||||
again, see section 4.1).
|
||||
|
||||
|
||||
5.0) OpenTTD features:
|
||||
---- -----------------
|
||||
|
||||
5.0) OpenTTD features
|
||||
---- ----------------
|
||||
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
|
||||
emulation. Unfortunately, there is currently no comprehensive list of features,
|
||||
but there is a basic features list on the web, and some optional features can be
|
||||
@ -326,10 +322,8 @@ Several important non-standard controls:
|
||||
* Hovering over a GUI element shows tooltips. This can be changed to right click
|
||||
via the advanced settings.
|
||||
|
||||
|
||||
5.1) Logging of potentially dangerous actions:
|
||||
5.1) Logging of potentially dangerous actions
|
||||
---- ----------------------------------------
|
||||
|
||||
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
|
||||
behaviour. But not only bugs in code can cause problems. There are several
|
||||
ways to affect game state possibly resulting in program crash or multiplayer
|
||||
@ -358,8 +352,8 @@ You can show the game log by typing 'gamelog' in the console or by running
|
||||
OpenTTD in debug mode.
|
||||
|
||||
|
||||
6.0) Configuration File:
|
||||
---- -------------------
|
||||
6.0) Configuration file
|
||||
---- ------------------
|
||||
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
||||
.INI format. It's mostly undocumented. Almost all settings can be changed
|
||||
ingame by using the 'Advanced Settings' window.
|
||||
@ -368,8 +362,8 @@ described in section 4.2. If you do not have an openttd.cfg OpenTTD will
|
||||
create one after closing.
|
||||
|
||||
|
||||
7.0) Compiling:
|
||||
---- ----------
|
||||
7.0) Compiling
|
||||
---- ---------
|
||||
Windows:
|
||||
You need Microsoft Visual Studio .NET. Open the project file
|
||||
and it should build automatically. In case you want to build with SDL support
|
||||
@ -421,8 +415,8 @@ DOS:
|
||||
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
|
||||
to the created OpenTTD binary.
|
||||
|
||||
7.1) Required/optional libraries:
|
||||
---- -------------------
|
||||
7.1) Required/optional libraries
|
||||
---- ---------------------------
|
||||
The following libraries are used by OpenTTD for:
|
||||
- libSDL/liballegro: hardware access (video, sound, mouse)
|
||||
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, heightmaps
|
||||
@ -446,7 +440,7 @@ GRFCodec can be found at: http://www.openttd.org/download-grfcodec
|
||||
The compilation of these extra graphics does generally not happen, unless
|
||||
you remove the graphics file using "make maintainer-clean".
|
||||
|
||||
7.2) Supported compilers:
|
||||
7.2) Supported compilers
|
||||
---- -------------------
|
||||
The following compilers are known to compile OpenTTD:
|
||||
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
|
||||
@ -470,8 +464,9 @@ The following compilers are known not to compile OpenTTD:
|
||||
If any of these compilers can compile OpenTTD again, please let us know.
|
||||
Patches to support more compilers are welcome.
|
||||
|
||||
8.0) Translating:
|
||||
---- -------------------
|
||||
|
||||
8.0) Translating
|
||||
---- -----------
|
||||
See http://www.openttd.org/development for up-to-date information.
|
||||
|
||||
The use of the online Translator service, located at
|
||||
@ -485,8 +480,8 @@ Please contact the translations manager (http://www.openttd.org/contact)
|
||||
before beginning the translation process! This avoids double work, as
|
||||
someone else may have already started translating to the same language.
|
||||
|
||||
8.1) Translation:
|
||||
---- -------------------
|
||||
8.1) Translation
|
||||
---- -----------
|
||||
So, now that you've notified the development team about your intention to
|
||||
translate (You did, right? Of course you did.) you can pick up english.txt
|
||||
(found in the SVN repository under /src/lang) and translate.
|
||||
@ -503,8 +498,8 @@ Note: Do not alter the following parts of the file:
|
||||
* Lines beginning with ## (such as ##id), other than the first two lines of
|
||||
the file
|
||||
|
||||
8.2) Previewing:
|
||||
---- -------------------
|
||||
8.2) Previewing
|
||||
---- ----------
|
||||
In order to view the translation in the game, you need to compile your language
|
||||
file with the strgen utility. You can download the precompiled strgen from:
|
||||
http://www.openttd.org/download-strgen
|
||||
@ -523,9 +518,9 @@ should also be.
|
||||
|
||||
That's all! You should now be able to select the language in the game options.
|
||||
|
||||
|
||||
9.0) Troubleshooting
|
||||
---- ---------------
|
||||
|
||||
To see all startup options available to you, start OpenTTD with the
|
||||
"./openttd -h" option. This might help you tweak some of the settings.
|
||||
|
||||
@ -558,8 +553,9 @@ will be output to the console at the moment, so use the '-d' flag (on windows)
|
||||
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
|
||||
put them in the data/ folder and you're set to go.
|
||||
|
||||
X.X) Credits:
|
||||
---- --------
|
||||
|
||||
X.X) Credits
|
||||
---- -------
|
||||
The OpenTTD team (in alphabetical order):
|
||||
Albert Hofkamp (Alberth) - GUI expert
|
||||
Jean-François Claeys (Belugas) - GUI, newindustries and more
|
||||
|
Loading…
Reference in New Issue
Block a user