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https://github.com/OpenTTD/OpenTTD.git
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Codechange: Hide multiplayer headers by setting width to zero.
Zero-width is how widgets are hidden elsewhere. This removes the need for an extra array to lookup if a header is hidden.
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@ -86,7 +86,6 @@ static const ServerListPosition SLP_INVALID = -1;
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/** Full blown container to make it behave exactly as we want :) */
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class NWidgetServerListHeader : public NWidgetContainer {
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static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150; ///< Minimum width before adding a new header
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bool visible[6]; ///< The visible headers
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public:
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NWidgetServerListHeader() : NWidgetContainer(NWID_HORIZONTAL)
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{
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@ -105,17 +104,10 @@ public:
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+ GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width, 12);
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leaf->SetFill(0, 1);
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this->Add(leaf);
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/* First and last are always visible, the rest is implicitly zeroed */
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this->visible[0] = true;
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*lastof(this->visible) = true;
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}
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void SetupSmallestSize(Window *w, bool init_array) override
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{
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/* Oh yeah, we ought to be findable! */
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w->nested_array[WID_NG_HEADER] = this;
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this->smallest_y = 0; // Biggest child.
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this->fill_x = 1;
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this->fill_y = 0;
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@ -147,16 +139,14 @@ public:
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this->current_y = given_height;
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given_width -= this->tail->smallest_x;
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NWidgetBase *child_wid = this->head->next;
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/* The first and last widget are always visible, determine which other should be visible */
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for (uint i = 1; i < lengthof(this->visible) - 1; i++) {
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if (given_width > ScaleGUITrad(MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER) + child_wid->smallest_x && this->visible[i - 1]) {
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this->visible[i] = true;
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for (NWidgetBase *child_wid = this->head->next; child_wid->next != nullptr; child_wid = child_wid->next) {
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if (given_width > ScaleGUITrad(MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER) + child_wid->smallest_x && child_wid->prev->current_x != 0) {
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given_width -= child_wid->smallest_x;
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child_wid->current_x = child_wid->smallest_x; /* Make visible. */
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} else {
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this->visible[i] = false;
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child_wid->current_x = 0; /* Make invisible. */
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}
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child_wid = child_wid->next;
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}
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/* All remaining space goes to the first (name) widget */
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@ -164,25 +154,17 @@ public:
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/* Now assign the widgets to their rightful place */
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uint position = 0; // Place to put next child relative to origin of the container.
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uint i = rtl ? lengthof(this->visible) - 1 : 0;
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child_wid = rtl ? this->tail : this->head;
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while (child_wid != nullptr) {
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if (this->visible[i]) {
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for (NWidgetBase *child_wid = rtl ? this->tail : this->head; child_wid != nullptr; child_wid = rtl ? child_wid->prev : child_wid->next) {
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if (child_wid->current_x != 0) {
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child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
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position += child_wid->current_x;
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}
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child_wid = rtl ? child_wid->prev : child_wid->next;
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i += rtl ? -1 : 1;
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}
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}
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void Draw(const Window *w) override
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{
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int i = 0;
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for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
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if (!this->visible[i++]) continue;
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child_wid->Draw(w);
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}
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}
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@ -191,25 +173,12 @@ public:
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{
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if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
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int i = 0;
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for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
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if (!this->visible[i++]) continue;
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NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
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if (nwid != nullptr) return nwid;
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}
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return nullptr;
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}
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/**
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* Checks whether the given widget is actually visible.
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* @param widget the widget to check for visibility
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* @return true iff the widget is visible.
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*/
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bool IsWidgetVisible(NetworkGameWidgets widget) const
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{
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assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible));
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return this->visible[widget - WID_NG_NAME];
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}
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};
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class NetworkGameWindow : public Window {
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@ -410,10 +379,8 @@ protected:
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/* only draw details if the server is online */
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if (cur_item->status == NGLS_ONLINE) {
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const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
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if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
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Rect clients = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS)->GetCurrentRect();
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if (const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS); nwid->current_x != 0) {
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Rect clients = nwid->GetCurrentRect();
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SetDParam(0, cur_item->info.clients_on);
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SetDParam(1, cur_item->info.clients_max);
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SetDParam(2, cur_item->info.companies_on);
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@ -421,26 +388,26 @@ protected:
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DrawString(clients.left, clients.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER);
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}
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if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) {
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if (const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE); nwid->current_x != 0) {
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/* map size */
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Rect mapsize = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE)->GetCurrentRect();
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Rect mapsize = nwid->GetCurrentRect();
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SetDParam(0, cur_item->info.map_width);
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SetDParam(1, cur_item->info.map_height);
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DrawString(mapsize.left, mapsize.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER);
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}
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if (nwi_header->IsWidgetVisible(WID_NG_DATE)) {
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if (const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_NG_DATE); nwid->current_x != 0) {
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/* current date */
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Rect date = this->GetWidget<NWidgetBase>(WID_NG_DATE)->GetCurrentRect();
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Rect date = nwid->GetCurrentRect();
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TimerGameCalendar::YearMonthDay ymd;
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TimerGameCalendar::ConvertDateToYMD(cur_item->info.game_date, &ymd);
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SetDParam(0, ymd.year);
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DrawString(date.left, date.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
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}
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if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) {
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if (const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_NG_YEARS); nwid->current_x != 0) {
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/* number of years the game is running */
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Rect years = this->GetWidget<NWidgetBase>(WID_NG_YEARS)->GetCurrentRect();
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Rect years = nwid->GetCurrentRect();
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TimerGameCalendar::YearMonthDay ymd_cur, ymd_start;
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TimerGameCalendar::ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
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TimerGameCalendar::ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
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@ -19,7 +19,6 @@ enum NetworkGameWidgets {
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WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box.
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WID_NG_FILTER, ///< Panel with the edit box to enter the search text.
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WID_NG_HEADER, ///< Header container of the matrix.
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WID_NG_NAME, ///< 'Name' button.
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WID_NG_CLIENTS, ///< 'Clients' button.
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WID_NG_MAPSIZE, ///< 'Map size' button.
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